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Procedural storytelling in game design
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ISBN: 9781138595316 9781138595309 1138595314 1138595306 Year: 2019 Publisher: Boca Raton, FL CRC Press, Taylor & Francis Group

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"Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games."--


Periodical
Leefmilieu.
Author:
ISSN: 07721110 Publisher: Antwerpen : Stichting Leefmilieu,

The C++ programming language
Author:
ISBN: 0201889544 9780201889543 9780201700732 0201700735 Year: 2007 Publisher: Reading, Mass. : Addison-Wesley,

Simply Java™ programming
Authors: --- --- --- ---
ISBN: 0131426486 0131426532 Year: 2004 Publisher: Upper Saddle River, N.J. Pearson/Prentice Hall

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For courses in Java-Intro to Programming/CS1, Java-Programming for Business; and Java/Visual J++-Introductory. Combining the Deitel™ signature Live-Code™ Approach with a new Application-Driven™ methodology, this text uses a step-by-step tutorial approach to begin teaching students the basics of programming, builds upon previously learned concepts, and introduces new programming features in each successive tutorial. This comprehensive introduction to Java covers GUI design, swing components, methods, classes, data types, control statements, arrays, object-oriented programming, strings and characters, sequential files, and more. It also includes higher-end topics such as database programming, multimedia and graphics, and Web applications development.


Book
Java : an introduction to computer science and programming.
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ISBN: 0131217275 Year: 2004 Publisher: Upper Saddle River Prentice Hall

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1. Introduction to Computers and Java Objects. 2. Primitive Types, Strings, and Interactive I/O. 3. Flow of Control. 4. Defining Classes and Methods. 5. More about Objects and Methods. 6. Arrays. 7. Inheritance. 8. Exception Handling. 9. Streams and File I/O. 10. Dynamic Data Structures. 11. Recursion. 12. Window Interfaces Using Swing Objects. 13. Applets and HTML. 14. More Swing.

A book on C : programming in C
Authors: ---
ISBN: 0201183994 Year: 1998 Publisher: Reading (Mass.) : Addison-Wesley,

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(Back Cover:) Now in its fourth edition, A Book on C retains the features that have made it a proven, best-selling tutorial and reference on the ANSI C programming language. This edition builds on the many existing strengths of the text to improve, update, and extend the coverage of C, and now includes information on transitioning to Java and C++ from C. Beginners and professional programmers alike will benefit from the numerous examples and extensive exercises developed to guide readers through each concept. Step-by-step dissections of program code illuminate the correct usage and syntax of C language constructs and reveal the underlying logic of their application. The clarity of exposition and format of the book make it an excellent reference on all aspects of C. Highlights of A Book on C, Fourth Edition : * New and updated programming examples and dissections--the authors' trademark technique for illustrating and teaching language concepts. * Recursion is emphasized with revised coverage in both the text and exercises. * Multifile programming is given greater attention, as are the issues of correctness and type safety. Function prototypes are now used throughout the text. *Abstract Data Types, the key concept necessary to understanding objects, are carefully covered. * Updated material on transitioning to C++, including coverage of the important concepts of object-oriented programming. * New coverage is provided on transitioning from C to Java. * References to key programming functions and C features are provided in convenient tables.

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