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In 2016 the artist Kristof Van Gestel (1976) started work as artist in residence at S.M.A.K. in Ghent for a year. This publication provides a photographic record of the last part of his residency: organising and displaying an experiential and experimental participative work of art in the museum named 'Idiosyncratic Machine'. In addition to the photographic report by Kurt Stockman and Dirk Pauwels of 'Idiosyncratic Machine', Philippe Van Cauteren, Jeroen Peeters, Tijl Bossuyt, Isabelle De Baets, Hidde Van Schie and Kristof Van Gestel explain and demonstrate the meaning of both the process of the IM as a participatory method and artwork as well as of its development and establishment in the museum. The image section in the book can serve as a guide for the reader to activate the 'Idiosyncratic Machine' himself.
Van Gestel, Kristof --- graphic arts --- Gestel, Van, Kristof --- Interactive art --- Gestel, Kristof van, --- Van Gestel, Kristof, --- Criticism and interpretation. --- Participatory art --- Performance art --- Social practice (Art)
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Participation is the utopian sweet dream that has turned into a nightmare in contemporary neoliberal societies. Yet can the participatory ideal be discarded or merely replaced with another term, just because it has become disemboweled into a tool of pacification? The gestures of participatory art insists that the concept of participation must be re-imagined and shifted onto other registers. Moving from reflections on institutional critique and impact to concrete analyses of moments of unsolicited, delicate participation and refusal, the book examines a range of artistic practices from India, Sudan, Guatemala and El Salvador, the Lebanon, the Netherlands and Germany. It proposes the concept of the gesture as a way of theorising participatory art, situating it between the visual and the performing arts, as both individual and collective, both internal attitude and social habitude.
Community arts projects. --- Interactive art. --- Art projects, Community --- Arts projects, Community --- Community art projects --- Community-based arts projects --- Neighborhood arts projects --- Neighborhood-based arts projects --- Projects, Community arts --- Arts --- Artists and community --- Participatory art --- Performance art --- Social practice (Art) --- Theatrical science --- interactive art --- audience participation. --- civic participation. --- common-sense assumptions. --- community theatre. --- concept of impact. --- contemporary theatre. --- delicate gestures. --- institutional critique. --- participatory art. --- participatory practices. --- performance art. --- vicarious participation. --- visual arts.
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'Participatie' leidt binnen diverse sectoren tot heel wat begripsverwarring. De term wordt snel in de mond genomen, zeker in een nieuwe mediacontext en in innovatieonderzoek, en gelijkgesteld met interactie of eenvoudige publieksbevragingen. Bij een recente generatie kunstenaars en vormgevers groeit op vanzelfsprekende wijze de behoefte om samen te werken, over de grenzen van disciplines en domeinen heen, waarbij ook de eindgebruikers inhoudelijk of qua vorm of structuur aan kunnen bijdragen. doordat men zich bedient van nieuwe media, die door hun aard andere toegesneden en werkprocessen verlangen, worden nieuwe parameters in het creatief (samen-)werken ontwikkeld. Hun werk heeft dus (nog) geen vaste vorm, maar evolueert door deze samenwerking.
Art --- interactive art --- philosophy of art --- Atelier public --- Processus de création --- Sociologie de la culture --- Participation --- Interactive art --- social design --- ontwerpmethodiek --- trade-offs --- 770.7 --- 770.6 --- participatory design --- interactief design --- interaction design --- ontwerpproces --- 7.01 --- Kunsttheorie ; creatief proces ; inspiratie ; door participatie --- Co-creatie ; creatief samenwerken --- Philosophy --- Participatory art --- Performance art --- Social practice (Art) --- interaction design, participatory design, social design --- productdesign, filosofie, esthetiek en kritiek --- Kunst ; theorie, filosofie, esthetica
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Wicked Arts Assignments zijn gewaagde, ongebruikelijke, dwarse, grappige, poëtische, inspirerende, sociaal betrokken of anderszins uitdagende kunstopdrachten. Iedereen die kunstlessen geeft, kent ze: zon opdracht die ogenschijnlijk simpel is, maar die deelnemers, studenten en leerlingen maximaal uitdaagt. Veel kunstenaars, musici, theatermakers, dansers en kunstdocenten hebben die ene favoriete, vaak gebruikte opdracht waarin alles samenkomt: artistieke visie, pedagogische aanpak en liefde voor bepaalde technieken of methoden.De bijna honderd hier verzamelde kunstopdrachten sluiten aan bij beeldende kunst, performance, theater, muziek, dans en design, maar belangrijker nog: ze stimuleren interdisciplinariteit. Zij weerspiegelen themas, werkwijzen en concepten uit de hedendaagse kunsten en bieden mogelijkheden om over onszelf, kunst en de wereld anders na te denken. Het eerste deel van dit boek geeft inzicht in kunstopdrachten vanuit historische, artistieke en educatieve perspectieven, aangevuld met interviews met experts in hedendaagse kunst en onderwijs. Het tweede deel vormt de betreffende verzameling kunstopdrachten, voorzien van een toelichting en originele uitwerkingen in beeld. De opdrachten kunnen in verschillende contexten worden uitgevoerd: van basisscholen tot hoger onderwijs, van thuis tot de (online) gemeenschap en van Bogotá tot Istanbul. Ze zijn bedoeld om de verbeeldingskracht van zowel docenten als studenten te prikkelen en aan te sporen tot nieuwe, urgente educatieve en artistieke praktijken.https://www.valiz.nl/publicaties/wicked-arts-assignments?highlight=WyJoZWlqbmVuIiwiZW1pZWwiXQ==
611 --- Naslagwerken muziekpedagogiek en didactiek - algemeen onderzoek --- 373.67.02 --- Onderwijs ; kunst- architectuuronderwijs ; didactiek en methode --- Didactics of the arts --- kunstonderwijs --- creativiteit --- kunstopvoeding --- Art --- Art, Occidental --- Art, Primitive --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Art education --- Education, Art --- Art schools --- Technique --- Study and teaching --- Analysis, interpretation, appreciation --- Education --- Kunstonderwijs --- Creativiteit --- Dans --- Muziek --- Performance --- Educatie --- Artistieke vorming --- Muziekpedagogie --- Didactiek --- projects [artistic concepts] --- participatory art
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This new survey covers the history of participatory art, from early happenings and performances to current practices that demand audience interaction.
kunstparticipatie --- moderne kunst --- Art --- anno 2000-2009 --- anno 1980-1989 --- anno 1960-1969 --- anno 1950-1959 --- anno 1970-1979 --- anno 1990-1999 --- 7.038/039 --- Beuys Joseph --- Brecht George --- Cage John --- Carlson Van --- Clark Lygia --- Gerz Jochen --- Gommel Mathias --- Gonzales-Torres Felix --- Graham Dan --- Haacke Hans --- Hershman Leeson Lynn --- Kaprow Allan --- Lohner Henning --- Lord Chip --- Lozano-Hemmer Rafael --- Marioni Tom --- Muntadas Antoni --- Ono Yoko --- Paik Nam June --- Phiffer Dan --- Raqs Media Collective --- Sack Warren --- Schreier Curtis --- Shiomi Mieko --- Tomb Bruce --- Torolab --- Vostell Wolf --- Willats Stephen --- Wurm Erwin --- Zer-Aviv Mushon --- concept art --- conceptuele kunst --- eenentwintigste eeuw --- happenings --- kunst --- massamedia --- participatie --- performances --- twintigste eeuw --- 705.9 --- Beuys, Joseph --- Brecht, George --- Cage, John --- Carlson, Van --- Clark, Lygia --- Gerz, Jochen --- Gommel, Mathias --- Gonzales-Torres, Felix --- Graham, Dan --- Haacke, Hans --- Hershman Leeson, Lynn --- Kaprow, Allan --- Lohner, Henning --- Lord, Chip --- Lozano-Hemmer, Rafael --- MTAA (M. River & T. Whid Art Associates) --- Marioni, Tom --- Muntadas, Antoni --- Ono, Yoko (Yoko Ono) --- Paik, Nam June --- Phiffer, Dan --- Rauschenberg, Robert --- Sack, Warren --- Schreier, Curtis --- Shiomi, Mieko --- Tomb, Bruce --- Vostell, Wolf --- Warhol, Andy --- Willats, Stephen --- Wurm, Erwin --- Zer-Aviv, Mushon --- belevingskunst --- participatory art --- performance --- kunst; algemeen ; beeldende kunst; algemeen ; 21e eeuw --- Exhibitions --- Interactive art --- Performance art --- Mediakunst. --- Performances. --- Participatory art --- Social practice (Art) --- participatieve kunst (participatory art)
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Since the 1990s, critics and curators have broadly accepted the notion that participatory art is the ultimate political art: that by encouraging an audience to take part an artist can promote new emancipatory social relations. Around the world, the champions of this form of expression are numerous, ranging from art historians such as Grant Kester, curators such as Nicolas Bourriaud and Nato Thompson, to performance theorists such as Shannon Jackson.Artificial Hells is the first historical and theoretical overview of socially engaged participatory art, known in the US as "social practice". Claire Bishop follows the trajectory of twentieth-century art and examines key moments in the development of a participatory aesthetic. This itinerary takes in Futurism and Dada ; the Situationist International ; Happenings in Eastern Europe, Argentina and Paris ; the 1970s Community Arts Movement ; and the Artists Placement Group. It concludes with a discussion of long-term educational projects by contemporary artists such as Thomas Hirschhorn, Tania Bruguera, Paweł Althamer and Paul Chan.Since her controversial essay in Artforum in 2006, Claire Bishop has been one of the few to challenge the political and aesthetic ambitions of participatory art. In Artificial Hells, she not only scrutinizes the emancipatory claims made for these projects, but also provides an alternative to the ethical (rather than artistic) criteria invited by such artworks. Artificial Hells calls for a less prescriptive approach to art and politics, and for more compelling, troubling and bolder forms of participatory art and criticism.
hedendaagse kunst --- art theory --- museology --- Iconography --- art appreciation --- Museology --- Art --- performance art --- interactive art --- Contemporary [style of art] --- politieke kunst --- Breton, André --- Althamer, Paweł --- Weiner, Lawrence --- Kaprow, Allan --- Beuys, Joseph --- Bruguera, Tania --- Abramovic, Marina --- Hirschhorn, Thomas --- Deller, Jeremy --- Cage, John --- anno 2000-2099 --- anno 1900-1999 --- 7.01 --- 82:7 --- Kunsttheorie ; interactieve kunstpraktijk --- Beeldende kunst ; participatie van de toeschouwer --- kunst --- kunsttheorie --- kunst en politiek --- activisme --- performances --- socialisme --- sociologie --- kunst en sociologie --- esthetica --- participatorische esthetica --- relationele esthetica --- Kunst ; theorie, filosofie, esthetica --- Literatuur en kunst --- Interactive art. --- Art interactif --- 82:7 Literatuur en kunst --- Interactive art --- Participatory art --- Performance art --- Social practice (Art) --- Art interactif. --- cultuurparticipatie
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Auder, Michel ; Bodzianowski, Cezary ; De Boer, Manon ; De Gruyter, Jos ; Thys, Harald ; Esquivias, Patricia ; Guzman, Daniel ; Hwan Kim, Sung ; Maljkovic, David ; Mangolte, Babette ; Mishori, Jacob ; Molska, Ania ; Ogut, Ahmet ; Piscitelli, Giulia ; Pushwagner ; Reynaud-Dewar, Lili ; Seda, Katerina ; Thater, Stefan ; etc.
77 <064> --- kunst --- eenentwintigste eeuw --- biënnale van Berlijn --- Aslan Caner --- Auder Michel --- Baghramian Nairy --- Barateiro Pedro --- Bodzianowski Cezary --- De Boer Manon --- Chaimowicz Marc Camille --- De Gruyter Jos --- Thys Harald --- Djordjadze Thea --- Egan Aleana --- Epaminonda Haris --- Esquivias Patricia --- Gaillard Cyprien --- Gül Masist --- Guzman Daniel --- Hiller Susan --- Hwan Kim Sung --- Knorr Daniel --- Kriemann Susanne --- Kuri Gabriel --- Lamothe Luciana --- Laumann Lars --- Laverrière Janette --- Macuga Goshka --- Maljkovic David --- Mangolte Babette --- Mishori Jacob --- Mohr Ulrike --- Molska Ania --- Moti Melvin --- Nashashibi Rosalind --- Skaer Lucy --- Nashashibi/Skaer --- Ögüt Ahmet --- Olowska Paulina --- Piscitelli Giulia --- Pivi Paola --- Pushwagner --- Reynaud-Dewar Lili --- Rosenkranz Pamela --- Rüthemann Kilian --- Seda Katerina --- Sietsema Paul --- Sottsass Ettore --- Stryjenska Zofia --- Thater Stefan --- Uklanski Piotr --- Vatamanu Mona --- Tudor Florin --- Vonna-Michell Tris --- Winterling Susanne M. --- Yoshiyuki Kohei --- Zhao Liang --- 7.039 --- Fotografie--Tentoonstellingscatalogi. Museumcatalogi --- Exhibitions --- 77 <064> Fotografie--Tentoonstellingscatalogi. Museumcatalogi --- Art, Modern --- Interactive art --- Multimedia (Art) --- Winterling Susanne M --- Participatory art --- Performance art --- Social practice (Art)
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Orta's work examines the social bond within communities and the relationships between individuals and their environments. In the early 1990s Orta began a series of works that combined architecture, fashion and social activism. These works took the form of prototype clothing and portable shelters for emergency situations. Orta's work has since grown to incorporate interdisciplinary workshops, contemporary dance and other actions that explore notions of identity, shared space and networking. These projects include collaborations with such marginalized groups as the unemployed, the homeless and immigrants. Orta has staged also solo exhibitions and performances at the Cartier Foundation of Contemporary Art, Paris (1996), the Museum of Contemporary Art, Sydney (1998) and the Wiener Secession, Vienna (1999). She has exhibited in numerous group exhibitions, including the Venice Biennale (1995), the Johannesburg Biennale (1997) and the Museum of Contemporary Art in Tokyo (1998). In addition Orta frequently works outside the usual world of gallery and museum exhibitions. Orta is currently the first Rootstein Hopkins Chair of Fashion at the London College of Fashion, part of the London Institute and heads the new master programme Man and Humanity at the Design Academy in Eindhoven.
Orta, Lucy --- anno 1900-1999 --- Great Britain --- Installations (Art) --- Interactive art --- Performance art --- 7.071 --- design --- kunst --- Lucy Orta --- mode --- 7.071 ORTA --- installaties --- kunst en architectuur --- kunst en maatschappij --- kunst en mode --- Orta Lucy --- performances --- Roberto Pinto, Nicolas Bourriaud, Maia Damianovic --- Spanje --- textiel --- twintigste eeuw --- 7.039 --- 7.07 --- Architectuur ; kleding ; vormgeving ; voor daklozen --- Beeldende kunst ; 1992-2003 ; Lucy Orta --- Kleding ; schuilkleding ; lichaamsarchitectuur --- Kunst en maatschappij --- Lucy Orta (° 1966, Sutton Coldfield, Gr.-Br.) ; leeft en werkt in Parijs en London --- Mixed media --- Omgevingskunst --- Performances --- Thema's in de kunst ; de stad ; isolement --- Participatory art --- Social practice (Art) --- Installation art --- Art, Modern --- Environment (Art) --- kunstenaars --- Kunstgeschiedenis ; 2000 - 2050 --- Kunstenaars met verschillende disciplines, niet traditioneel klasseerbare, conceptuele kunstenaars A - Z --- Criticism and interpretation. --- Artists --- Book
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An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft.Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design?and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design.Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018?from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.bron : https://www.copyrightbookshop.be/shop/never-alone-video-games-as-interactive-design-moma/
Computerspel --- Design --- Vormgeving --- Video games --- Interactive art --- Video games in art --- 527.4 --- game design --- games --- computerspellen --- video games --- Magnavox odyssey --- Pong --- Space invaders --- Asteroids --- Pac-man --- Nethack --- Tetris --- Snake --- Katamari Damacy --- Canabalt --- Monument valley --- Tempest --- Yar's revenge --- Another world --- Myst --- Portal --- Dwarf fortress --- Passage --- Flow --- Flower --- Journey --- Papers, please --- Never alone --- This war of mine --- Inside --- Everything is going to be ok --- Getting over it with Benneth Foddy --- Return of the Obra Dinn --- Street fighter II --- Simcity 2000 --- The Sims --- Vib-ribbon --- Eve online --- Minecraft --- Biophilia --- The Stanley parable --- Participatory art --- Performance art --- Social practice (Art) --- Television games --- Videogames --- Electronic games --- Social aspects --- Gamegeschiedenis --- Computer games --- Internet games --- Games --- Jeu vidéo --- Société numérique --- Art --- interactive art --- digital art [visual works]
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Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 - including art that used light, movement, and electronics - Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.
Multimedia (Art) --- Computer art --- Interactive art --- Art and electronics --- 7.039 --- Kunsttheorie over het onstaan van virtuele kunst --- Virtual reality --- Virtuele kunst 20ste en 21ste eeuw --- Kunst en elektronica --- Computerkunst --- Web Art webkunst internetkunst Net Art --- Digitale kunsten vrije --- Kunsttheorie interactieve en experimentele installaties --- Laserkunst holografie --- Communication Art --- Kunst en communicatie --- Elektronische media --- Robots --- Kunst theorie, filosofie, esthetica --- Kunstgeschiedenis 2000 - 2050 --- Kunst nieuwe technieken video, laser, computer, klank, ... --- Interactive art. --- Multimedia (Art). --- 7.01 --- 778.5 --- Digitale kunsten ; vrije --- Kunsttheorie ; interactieve en experimentele installaties --- Kunsttheorie ; over het onstaan van virtuele kunst --- Laserkunst ; holografie --- Multimedia --- Virtuele kunst ; 20ste en 21ste eeuw --- Web Art ; webkunst ; internetkunst ; Net Art --- Multi media (Art) --- Arts --- Participatory art --- Performance art --- Social practice (Art) --- Art, Computer --- Computer craft --- Digital art --- New media art --- Electronics and art --- Electronics --- Kunst ; theorie, filosofie, esthetica --- Kunstgeschiedenis ; 2000 - 2050 --- Kunst nieuwe technieken ; video, laser, computer, klank, .. --- Artificial intelligence. Robotics. Simulation. Graphics --- Art --- Art and electronics. --- Computer art. --- Kunst nieuwe technieken ; video, laser, computer, klank, . --- Kunst nieuwe technieken ; video, laser, computer, klank,
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