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Idiosyncratic machine = : Idiosyncratische machine
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ISBN: 9789493146112 9493146111 Year: 2019 Publisher: [Sint-Amandsberg] Art Paper Editions

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In 2016 the artist Kristof Van Gestel (1976) started work as artist in residence at S.M.A.K. in Ghent for a year. This publication provides a photographic record of the last part of his residency: organising and displaying an experiential and experimental participative work of art in the museum named 'Idiosyncratic Machine'. In addition to the photographic report by Kurt Stockman and Dirk Pauwels of 'Idiosyncratic Machine', Philippe Van Cauteren, Jeroen Peeters, Tijl Bossuyt, Isabelle De Baets, Hidde Van Schie and Kristof Van Gestel explain and demonstrate the meaning of both the process of the IM as a participatory method and artwork as well as of its development and establishment in the museum. The image section in the book can serve as a guide for the reader to activate the 'Idiosyncratic Machine' himself.


Book
The gestures of participatory art
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ISBN: 1526138921 1526107694 9781526107695 9781526100771 1526100770 1526107708 9781526148124 Year: 2020 Publisher: Manchester Manchester University Press

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Participation is the utopian sweet dream that has turned into a nightmare in contemporary neoliberal societies. Yet can the participatory ideal be discarded or merely replaced with another term, just because it has become disemboweled into a tool of pacification? The gestures of participatory art insists that the concept of participation must be re-imagined and shifted onto other registers. Moving from reflections on institutional critique and impact to concrete analyses of moments of unsolicited, delicate participation and refusal, the book examines a range of artistic practices from India, Sudan, Guatemala and El Salvador, the Lebanon, the Netherlands and Germany. It proposes the concept of the gesture as a way of theorising participatory art, situating it between the visual and the performing arts, as both individual and collective, both internal attitude and social habitude.


Book
Participation is risky : Approaches to joint creative processes
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ISBN: 9789078088776 907808877X Year: 2013 Publisher: Amsterdam : Valiz,

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'Participatie' leidt binnen diverse sectoren tot heel wat begripsverwarring. De term wordt snel in de mond genomen, zeker in een nieuwe mediacontext en in innovatieonderzoek, en gelijkgesteld met interactie of eenvoudige publieksbevragingen. Bij een recente generatie kunstenaars en vormgevers groeit op vanzelfsprekende wijze de behoefte om samen te werken, over de grenzen van disciplines en domeinen heen, waarbij ook de eindgebruikers inhoudelijk of qua vorm of structuur aan kunnen bijdragen. doordat men zich bedient van nieuwe media, die door hun aard andere toegesneden en werkprocessen verlangen, worden nieuwe parameters in het creatief (samen-)werken ontwikkeld. Hun werk heeft dus (nog) geen vaste vorm, maar evolueert door deze samenwerking.


Book
Wicked arts assignments : practising creativity in contemporary arts education
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ISBN: 9789492095756 9492095750 Year: 2021 Publisher: Amsterdam Valiz

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Wicked Arts Assignments zijn gewaagde, ongebruikelijke, dwarse, grappige, poëtische, inspirerende, sociaal betrokken of anderszins uitdagende kunstopdrachten. Iedereen die kunstlessen geeft, kent ze: zon opdracht die ogenschijnlijk simpel is, maar die deelnemers, studenten en leerlingen maximaal uitdaagt. Veel kunstenaars, musici, theatermakers, dansers en kunstdocenten hebben die ene favoriete, vaak gebruikte opdracht waarin alles samenkomt: artistieke visie, pedagogische aanpak en liefde voor bepaalde technieken of methoden.De bijna honderd hier verzamelde kunstopdrachten sluiten aan bij beeldende kunst, performance, theater, muziek, dans en design, maar belangrijker nog: ze stimuleren interdisciplinariteit. Zij weerspiegelen themas, werkwijzen en concepten uit de hedendaagse kunsten en bieden mogelijkheden om over onszelf, kunst en de wereld anders na te denken. Het eerste deel van dit boek geeft inzicht in kunstopdrachten vanuit historische, artistieke en educatieve perspectieven, aangevuld met interviews met experts in hedendaagse kunst en onderwijs. Het tweede deel vormt de betreffende verzameling kunstopdrachten, voorzien van een toelichting en originele uitwerkingen in beeld. De opdrachten kunnen in verschillende contexten worden uitgevoerd: van basisscholen tot hoger onderwijs, van thuis tot de (online) gemeenschap en van Bogotá tot Istanbul. Ze zijn bedoeld om de verbeeldingskracht van zowel docenten als studenten te prikkelen en aan te sporen tot nieuwe, urgente educatieve en artistieke praktijken.https://www.valiz.nl/publicaties/wicked-arts-assignments?highlight=WyJoZWlqbmVuIiwiZW1pZWwiXQ==


Book
The art of participation : 1950 to now
Authors: --- --- ---
ISBN: 9780500238585 Year: 2008 Publisher: San Francisco, Calif. San Francisco Museum of Modern Art

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This new survey covers the history of participatory art, from early happenings and performances to current practices that demand audience interaction.

Keywords

kunstparticipatie --- moderne kunst --- Art --- anno 2000-2009 --- anno 1980-1989 --- anno 1960-1969 --- anno 1950-1959 --- anno 1970-1979 --- anno 1990-1999 --- 7.038/039 --- Beuys Joseph --- Brecht George --- Cage John --- Carlson Van --- Clark Lygia --- Gerz Jochen --- Gommel Mathias --- Gonzales-Torres Felix --- Graham Dan --- Haacke Hans --- Hershman Leeson Lynn --- Kaprow Allan --- Lohner Henning --- Lord Chip --- Lozano-Hemmer Rafael --- Marioni Tom --- Muntadas Antoni --- Ono Yoko --- Paik Nam June --- Phiffer Dan --- Raqs Media Collective --- Sack Warren --- Schreier Curtis --- Shiomi Mieko --- Tomb Bruce --- Torolab --- Vostell Wolf --- Willats Stephen --- Wurm Erwin --- Zer-Aviv Mushon --- concept art --- conceptuele kunst --- eenentwintigste eeuw --- happenings --- kunst --- massamedia --- participatie --- performances --- twintigste eeuw --- 705.9 --- Beuys, Joseph --- Brecht, George --- Cage, John --- Carlson, Van --- Clark, Lygia --- Gerz, Jochen --- Gommel, Mathias --- Gonzales-Torres, Felix --- Graham, Dan --- Haacke, Hans --- Hershman Leeson, Lynn --- Kaprow, Allan --- Lohner, Henning --- Lord, Chip --- Lozano-Hemmer, Rafael --- MTAA (M. River & T. Whid Art Associates) --- Marioni, Tom --- Muntadas, Antoni --- Ono, Yoko (Yoko Ono) --- Paik, Nam June --- Phiffer, Dan --- Rauschenberg, Robert --- Sack, Warren --- Schreier, Curtis --- Shiomi, Mieko --- Tomb, Bruce --- Vostell, Wolf --- Warhol, Andy --- Willats, Stephen --- Wurm, Erwin --- Zer-Aviv, Mushon --- belevingskunst --- participatory art --- performance --- kunst; algemeen ; beeldende kunst; algemeen ; 21e eeuw --- Exhibitions --- Interactive art --- Performance art --- Mediakunst. --- Performances. --- Participatory art --- Social practice (Art) --- participatieve kunst (participatory art)


Book
Artificial hells : participatory art and the politics of spectatorship
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ISBN: 9781844676903 Year: 2012 Publisher: London Verso

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Since the 1990s, critics and curators have broadly accepted the notion that participatory art is the ultimate political art: that by encouraging an audience to take part an artist can promote new emancipatory social relations. Around the world, the champions of this form of expression are numerous, ranging from art historians such as Grant Kester, curators such as Nicolas Bourriaud and Nato Thompson, to performance theorists such as Shannon Jackson.Artificial Hells is the first historical and theoretical overview of socially engaged participatory art, known in the US as "social practice". Claire Bishop follows the trajectory of twentieth-century art and examines key moments in the development of a participatory aesthetic. This itinerary takes in Futurism and Dada ; the Situationist International ; Happenings in Eastern Europe, Argentina and Paris ; the 1970s Community Arts Movement ; and the Artists Placement Group. It concludes with a discussion of long-term educational projects by contemporary artists such as Thomas Hirschhorn, Tania Bruguera, Paweł Althamer and Paul Chan.Since her controversial essay in Artforum in 2006, Claire Bishop has been one of the few to challenge the political and aesthetic ambitions of participatory art. In Artificial Hells, she not only scrutinizes the emancipatory claims made for these projects, but also provides an alternative to the ethical (rather than artistic) criteria invited by such artworks. Artificial Hells calls for a less prescriptive approach to art and politics, and for more compelling, troubling and bolder forms of participatory art and criticism.


Book
When things cast no shadow.

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Auder, Michel ; Bodzianowski, Cezary ; De Boer, Manon ; De Gruyter, Jos ; Thys, Harald ; Esquivias, Patricia ; Guzman, Daniel ; Hwan Kim, Sung ; Maljkovic, David ; Mangolte, Babette ; Mishori, Jacob ; Molska, Ania ; Ogut, Ahmet ; Piscitelli, Giulia ; Pushwagner ; Reynaud-Dewar, Lili ; Seda, Katerina ; Thater, Stefan ; etc.

Lucy Orta
Authors: --- ---
ISBN: 0714843008 Year: 2003 Publisher: London Phaidon

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Orta's work examines the social bond within communities and the relationships between individuals and their environments. In the early 1990s Orta began a series of works that combined architecture, fashion and social activism. These works took the form of prototype clothing and portable shelters for emergency situations. Orta's work has since grown to incorporate interdisciplinary workshops, contemporary dance and other actions that explore notions of identity, shared space and networking. These projects include collaborations with such marginalized groups as the unemployed, the homeless and immigrants. Orta has staged also solo exhibitions and performances at the Cartier Foundation of Contemporary Art, Paris (1996), the Museum of Contemporary Art, Sydney (1998) and the Wiener Secession, Vienna (1999). She has exhibited in numerous group exhibitions, including the Venice Biennale (1995), the Johannesburg Biennale (1997) and the Museum of Contemporary Art in Tokyo (1998). In addition Orta frequently works outside the usual world of gallery and museum exhibitions. Orta is currently the first Rootstein Hopkins Chair of Fashion at the London College of Fashion, part of the London Institute and heads the new master programme Man and Humanity at the Design Academy in Eindhoven.


Book
Never Alone: video games as interactive design
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ISBN: 9781633451414 1633451410 Year: 2022 Publisher: MoMA

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An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft.Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design?and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design.Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018?from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.bron : https://www.copyrightbookshop.be/shop/never-alone-video-games-as-interactive-design-moma/

From technological to virtual art
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ISBN: 9780262162302 026216230X Year: 2007 Publisher: Cambridge, Mass. MIT

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Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 - including art that used light, movement, and electronics - Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.

Keywords

Multimedia (Art) --- Computer art --- Interactive art --- Art and electronics --- 7.039 --- Kunsttheorie over het onstaan van virtuele kunst --- Virtual reality --- Virtuele kunst 20ste en 21ste eeuw --- Kunst en elektronica --- Computerkunst --- Web Art webkunst internetkunst Net Art --- Digitale kunsten vrije --- Kunsttheorie interactieve en experimentele installaties --- Laserkunst holografie --- Communication Art --- Kunst en communicatie --- Elektronische media --- Robots --- Kunst theorie, filosofie, esthetica --- Kunstgeschiedenis 2000 - 2050 --- Kunst nieuwe technieken video, laser, computer, klank, ... --- Interactive art. --- Multimedia (Art). --- 7.01 --- 778.5 --- Digitale kunsten ; vrije --- Kunsttheorie ; interactieve en experimentele installaties --- Kunsttheorie ; over het onstaan van virtuele kunst --- Laserkunst ; holografie --- Multimedia --- Virtuele kunst ; 20ste en 21ste eeuw --- Web Art ; webkunst ; internetkunst ; Net Art --- Multi media (Art) --- Arts --- Participatory art --- Performance art --- Social practice (Art) --- Art, Computer --- Computer craft --- Digital art --- New media art --- Electronics and art --- Electronics --- Kunst ; theorie, filosofie, esthetica --- Kunstgeschiedenis ; 2000 - 2050 --- Kunst nieuwe technieken ; video, laser, computer, klank, .. --- Artificial intelligence. Robotics. Simulation. Graphics --- Art --- Art and electronics. --- Computer art. --- Kunst nieuwe technieken ; video, laser, computer, klank, . --- Kunst nieuwe technieken ; video, laser, computer, klank,

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