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In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman."
Réalité virtuelle --- Artificial intelligence. --- Cybernetics. --- Computer science. --- Virtual reality. --- Virtual reality in literature. --- Dans la littérature --- 82:62 --- Literatuur en technologie --- 82:62 Literatuur en technologie --- Cybernétique --- Réalité virtuelle --- 82-3 --- 82-3 Proza. Fictie. Narratologie --- Proza. Fictie. Narratologie --- Artificial intelligence --- Computer science --- Cybernetics --- Virtual reality --- Virtual reality in literature --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Mechanical brains --- Control theory --- Electronics --- System theory --- Informatics --- Science --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Artificial intelligence. Robotics. Simulation. Graphics --- Thematology --- Intelligence artificielle --- Dans la littérature. --- 82-3 Fiction. Prose narrative --- Fiction. Prose narrative --- Société numérique --- Informatique --- Média --- Dans la littérature.
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