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Application software --- Use cases (Systems engineering) --- Logiciels d'application --- Development. --- Développement --- -Use cases (Systems engineering) --- software-ontwikkeling --- use cases --- 525.9 --- programmeren, programmeertalen, besturingssystemen - overige onderwerpen --- 005.3 --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Development --- Programming --- Application software - Development --- #SBIB:309H1720 --- Systems engineering --- Development of application software --- Informatiekunde, informatie management
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519.7 --- Systems engineering --- #KVIV:BB --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- System analysis --- Mathematical cybernetics --- Design and construction --- 519.7 Mathematical cybernetics
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Applied physical engineering --- Bond graphs --- System analysis --- Systems engineering --- dynamica --- systeemtheorie --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- Network theory --- Systems analysis --- System theory --- Mathematical optimization --- Graph theory --- Design and construction --- Systems engineering. --- System analysis. --- Bond graphs. --- Network analysis --- Network science --- Réseaux électriques (énergie)
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658.58 --- Servicing and maintenance work --- 658.58 Servicing and maintenance work --- Reliability (Engineering) --- Reliability of equipment --- Systems reliability --- Engineering --- Maintainability (Engineering) --- Probabilities --- Systems engineering --- Plant performance --- Safety factor in engineering --- Structural failures --- Production management --- Planning (firm) --- Mathematical statistics
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This title presents ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, against DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use - but also does all the complex things we might ever want it to do. In "The Laws of Simplicity", John Maeda offers guidelines, ten laws for balancing simplicity and complexity in business, technology, and design - for needing less and actually getting more. Maeda - a professor in MIT's Media Lab and a world-renowned graphic designer - explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products - how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Systems engineering. --- Systems engineering --- 745.01 --- computers --- design --- eenentwintigste eeuw --- eenvoud --- grafische vormgeving --- nieuwe media --- productdesign --- productontwikkeling --- technologie --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- System analysis --- Design and construction --- Trendwatching --- 770.6 --- Maeda, John --- minimalisme --- vormgeven --- productdesign, filosofie, esthetiek en kritiek --- 766.07 --- Computerkunst ; technologie in de kunst --- Digitale grafische vormgevers ; 2006 ; John Maeda --- Digitale kunsten ; vrije en toegepaste ; theorie --- Maeda, John °1966 (°Seattle, Verenigde Staten)
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The Cyborg Experiments analyzes the challenges posed to corporeality by techology. Taking as their starting point the work of the highly influential performance artists Orlan and Stelarc, the essays in this timely and important collection raise a number of questions in relation to new conceptions of embodiment, identity and otherness in the age of new technologies: Has the body become obsolete? Does transgender challenge traditional ideas of agency? Have we always been cyborgs?In addition to highlighting the playful character of digital aesthetics, the contributors investigate ethical issues concerning the ownership of our bodies and the experiments we perform on them. In this way the book explores how humanism, and ideas of "the human", have been placed under increasing scrutiny as a result of new developments in science, media and communications.Contributors:John Appleby, Rachel Armstrong, Fred Botting, Julie Clarke, Gary Hall, Chris Hables Gray, Meredith Jones, Orlan, Mark Poster, Jay Prosser, E. A. Scheer, Zod Sofia, Stelarc, Scott Wilson, Joanna Zylinska.
Body Art mutilaties transformaties The Cyborg Experiments --- Orlan --- Stelarc --- Kunsttheorie 21ste eeuw --- 7.01 --- Kunst theorie, filosofie, esthetica --- Cyborgs --- Human-machine systems --- Robotics --- Body Art ; mutilaties ; transformaties ; The Cyborg Experiments --- Kunsttheorie ; 21ste eeuw --- Automation --- Machine theory --- Human operators (Systems engineering) --- Human subsystems (Systems engineering) --- Man-machine control systems --- Man-machine systems --- Operator-machine systems --- Engineering systems --- Human engineering --- Cybernetic organisms --- Persons --- Social aspects --- Kunst ; theorie, filosofie, esthetica --- Artificial intelligence. Robotics. Simulation. Graphics --- Sociology of culture --- Systèmes homme-machine --- Robotique --- Aspect social --- Social aspects. --- Human-machine systems. --- Cyborgs. --- Robotics - Social aspects
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621.395 --- halfgeleider --- systems-engineering --- telecommunicatie --- voedingsaandrijving --- 621.395 Telephony --- Telephony --- (zie ook: diode) --- Telecommunication --- Electric apparatus and appliances. --- Télécommunications --- Appareils électriques --- Elektrizitätsversorgung --- Kommunikationstechnik --- Nachrichtentechnik --- Stromversorgungseinheit --- 621.316.52 --- DC/ AC omzetting --- EMC elektromagnetische compatibiliteit --- FET field effect transistors --- IC integrated circuits --- MOSFET metal oxyde semiconductor field effect transistor --- accumulatoren --- batterijen --- betrouwbaarheid --- bipolaire transistoren --- choppers --- controlesystemen --- convertoren --- diagrammen --- dioden --- elektrische automatisering --- elektronica --- elektrotechniek --- filters --- gelijkrichters --- halfgeleiders --- logische poorten --- normen --- omvormers --- omzetters --- opamps --- regelaars --- regelketens --- regeltechniek --- stabilisatie --- thyristoren --- transistoren --- unipolaire transistoren --- vermogencellen --- vermogenelektronica --- vermogenschakelingen --- vermogenstransistoren --- voedingen --- Telecommunication systems --- Power supply --- Power supply. --- DC/DC omzetting --- elektriciteit --- elektrische regeltechniek --- meettechnieken --- onderhoud --- spanningsregelaars --- veiligheid elektriciteit --- aarding --- energieopslag --- energievoorziening --- Telecommunication systems - Power supply
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Journal of Design History is a leading journal in its field. It plays an active role in the development of design history (including the history of the crafts and applied arts), as well as contributing to the broader field of studies of visual and material culture. The journal includes a regular book reviews section and lists books received, and from time to time publishes special issues.
History --- vormgeving --- art [fine art] --- kunst --- design [discipline] --- Art --- Applied arts. Arts and crafts --- Design --- Industrial design --- Decoration and ornament --- Décoration et ornement --- Periodicals. --- Periodicals --- Histoire --- Périodiques --- Design. --- 745.036 --- 747 --- Interieurkunst. Binnenhuisarchitectuur --- Information Technology --- Computer Aided Design & Production Control --- General and Others --- Information Technology. --- Arts and Humanities --- Architecture, Fine and Decorative Arts --- General and Others. --- 747 Interieurkunst. Binnenhuisarchitectuur --- 745.036 Design --- Vormgeving. --- Ontwerpen. --- Serials --- Décoration et ornement --- Périodiques --- EJART EPUB-ALPHA-J EPUB-PER-FT JSTOR-E OXFUNIPRE-E --- Industries --- Creation (Literary, artistic, etc.) --- design. --- arts --- engineering --- equipment design --- tamper-evident design --- tamper-resistant design --- computer-aided design --- design for environment --- process design --- systems engineering --- art [discipline] --- Art and Design. --- Disseny. --- Història del disseny.
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