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Microsoft visual basic 6.0 tips tools en technieken + cd rom.
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ISBN: 9039509751 Year: 1999 Publisher: Schoonhoven Academic Service

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Broken Agile : Stories from the Trenches.
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ISBN: 9781484217450 9781484217443 9781484217467 Year: 2015 Publisher: London Apress

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Broken Agile, Second Edition contains stories from years of real world experience on Agile teams and projects. It contains both good and bad examples of how Agile can be adopted. The stories in each chapter are both educational and can also be entertaining. Each chapter focuses on specific Agile values and principles. What You'll Learn What are good and bad examples of how Agile can be adopted What are some specific Agile values and principles How some of these are misunderstood or applied - correctly or incorrectly How Agile is used in the real world What are the consequences of poor adaptations of the Agile software methodology What are examples of how some companies have been successful in adopting Agile.


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En dan is er ... Java : Java 6 met Swing : Objectgeoriënteerd ontwerpen en programmeren
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ISBN: 9789039525333 Year: 2010 Publisher: Den Haag Sdu

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En dan is er ...Java maakt u wegwijs in de wereld van Java 6.0, en met name in het maken van Swing-applicaties. Het boek is bestemd voor beginnende Java-progammeurs, studenten die Java moeten leren en iedereen die wil weten wat een klasse, object, methode of interface is. &#13;Java is een objectgeoriënteerdeprogrammeertaal. Alle - vaak abstracte - concepten die daarbij horen worden vanaf het eerste hoofdstuk glashelder uitgelegd, en aan de hand van zo'n 150 goedgekozen voorbeelden gedemonstreerd. &#13;Deze nieuwe editie van En dan is er ... Java richt zich naast het programmeren van applicatie met behulp van Swing op de basisprincipes van objectgeoriënteerd ontwerpen en programmeren. &#13;Op de Cd-rom staat de broncode van alle voorbeelden. Verder Bevat de cd-rom de antwoorden op de vragen uit het boek en de Java ontwikkelomgeving JCreator LE. &#13;Dankzij de ruim 200 vragen en 160 gevarieerde opgaven is het boek zeer geschikt als cursusmateriaal, dat door studenten zelfstandig kan worden doorgewerkt.&#13;&#13;


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Computer Vision : Algorithms and Applications.
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ISBN: 9783030343729 9783030343712 9783030343736 9783030343743 Year: 2022 Publisher: Bern : Springer Nature

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Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. More than just a source of "recipes," this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques


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Handboek computerprogrammarecht : een kort begrip voor juristen en informatici
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ISBN: 9789048615988 Year: 2012 Volume: 4 Publisher: Brugge Die Keure. Business and Economics

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Computers en hun softwareapplicaties beheersen ons leven. Zij regelen de beademing van de pasgeborene en van de ouderling. Als domotica zorgen zij voor licht of duisternis en als embedded software voor een zuinige maar efficiënte was. Dit boek is een korte inleiding over het gerechtelijke aspect van computerprogramma’s, ideaal voor niet-specialist-juristen en informatici. De hoofdstukken over Open source en Cloud computing vormen een belangrijke aanvulling op deze materie.


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Don't make me think
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ISBN: 9780321965516 0321965515 Year: 2013 Publisher: New Riders

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Since Don?t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug?s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it?s one of the best-loved and most recommended books on the subject.Now Steve returns with fresh perspective to reexamine the principles that made Don?t Make Me Think a classic?with updated examples and a new chapter on mobile usability. And it?s still short, profusely illustrated?and best of all?fun to read.If you?ve read it before, you?ll rediscover what made Don?t Make Me Think so essential to Web designers and developers around the world. If you?ve never read it, you?ll see why so many people have said it should be required reading for anyone working on Web sites.?After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.??Jeffrey Zeldman, author of Designing with Web Standards .https://www.amazon.com/Dont-Make-Think-Revisited-Usability/dp/0321965515/ref=pd_lpo_1?pd_rd_i=0321965515&psc=1

Keywords

Web sites --- Design. --- Evaluation. --- webdesign --- Computer architecture. Operating systems --- Usability --- Web Design --- Web development --- Mobile web development --- Web site development. --- Sites Web --- Conception --- Développement --- Evaluation --- 681.3 *C2 --- -Web site development --- 766.02 --- 791.5 --- web usability --- intranetdesign --- intranet --- grafisch ontwerp --- grafisch design --- internet --- grafische vormgeving --- websites --- Development of Web sites --- Internet programming --- 681.3 *C2 Computer communication networks: data communications; OSI; security and protection --- Computer communication networks: data communications; OSI; security and protection --- Pages, Web --- Sites, Web --- Web pages --- Websites --- World Wide Web pages --- World Wide Web sites --- WWW pages --- WWW sites --- Computer network resources --- Design --- Development --- 770.7 --- 528.52 --- interfaces --- user interfaces --- human-computer interaction --- computers --- computerprogramma's --- Interactive multimedia --- interaction design --- interactief design --- Hypermedia systems --- Interactive media --- Computer software --- interaction design, participatory design, social design --- internet - ontwerpen, programmeren en beheren van internetsites --- Zoekmachineoptimalisatie --- Gebruiksvriendelijkheid --- SEO --- Programmeren --- Webdesign --- Webdevelopment --- Consumentengedrag --- Consumentenpsychologie --- Gedrag --- Productontwikkeling --- Productinnovatie --- Human-centered design --- Gebruikerservaring --- Informatica --- Gebruikersonderzoek --- Programming

Design patterns: elements of reusable object-oriented software
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ISBN: 9780201633610 0201633612 Year: 1995 Publisher: United States of America Addison Wesley

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Programmeren --- Kind --- Computer software - Reusability --- Object-oriented programming (Computer science) --- Computer software-reusability --- Object-oriented programming(computer science) --- Computer software - Reusability. --- Software patterns. --- Software patterns --- Computer software --- Logiciels --- Programmation orientée objet (Informatique) --- Reusability --- Réutilisation --- Patterns, Software --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Reusability of software --- Reusable code (Computer programs) --- Software reusability --- Software reengineering --- Generic programming (Computer science) --- Development --- infobib --- Object-oriented programming (Computer science). --- Reusability. --- 005.12 --- computerprogramma's --- object-oriented programming --- #KVIV:BB --- 654 --- AA / International- internationaal --- 681.3*D15 --- 681.3*D210 --- 681.3*D2m --- 681.3*D210 Design: methodologies; representation (Software engineering) --- Design: methodologies; representation (Software engineering) --- 681.3*D2m Rapid prototyping; reusable software (Software engineering) --- Rapid prototyping; reusable software (Software engineering) --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming --- Informatieverwerking. Bureautica --- 681.3*D211 --- 681.3*D33 --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Software architectures: data abstractio, domain-specific architectures, information hiding, languages (e.g. description, interconnection, definition), patterns (e.g. client/server, pipeline, blackboard) --- Object-georiënteerd programmeren --- Reusable software --- Programming --- programmeren (informatica) --- object oriented --- OLE. --- Objectoriëntatie. --- Software.

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