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Inhalte für Displays werden für relativ dunkle Umgebungslichtbedingungen (0.5-500lx) optimiert. Unsere Wahrnehmung dieser Inhalte ist im Automobil durch die wechselnden Lichtbedingungen (0.5-100klx) starken Variationen unterworfen. Ziel dieser Arbeit ist es durch intelligente Steuerung der Displayhelligkeit, Modifizierung der dargestellten Inhalte und Optimierung der Hinterleuchtungstechnik die darzustellenden Inhalte dynamisch in Echtzeit optimal an die visuelle Wahrnehmung anzupassen.
Bildverarbeitung --- Umgebungslichtbedingungen --- Wahrnehmung --- Automobil --- Display
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Costume mountin (Display technique) --- Costume --- Exhibitions
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Interaktive Umgebungen entwickeln sich mehr und mehr weg von Einzelarbeitsplätzen, hin zu Multi-Display-/Multi-User-Umgebungen. Diese stellen neue Anforderungen an Eingabegeräte und Interaktionstechniken. Im Rahmen dieser Arbeit werden neue Ansätze zur Interaktion auf Basis von Handgesten und Blick als neuartige Eingabemodalitäten entwickelt und untersucht.
Blick --- Handgesten --- Multimodale Interaktion --- Multi-Display-Umgebungen
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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
audio display --- music --- movement --- sound --- sonification
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Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.
Mixed reality --- Computer graphics. --- Three-dimensional display systems. --- Industrial applications.
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Costume mounting (Display technique) --- Costume museums --- Costume --- Museum manikins --- Exhibitions
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Museology --- Museum exhibits --- Museums --- Education --- Display techniques --- Displays, Museum --- Museum displays --- Exhibitions --- Museum techniques --- Educational aspects
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Museum exhibits. --- Museum exhibits --- Display techniques --- Displays, Museum --- Museum displays --- Museums --- Exhibitions --- Museum techniques
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Museum exhibits --- Museums --- Education --- Display techniques --- Displays, Museum --- Museum displays --- Exhibitions --- Museum techniques --- Educational aspects
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This work deals with the maximum achievable output flux of LED-projectors which is limited by physics. With the objective of increasing the output flux further, the illumination unit of LED-based projectors is enhanced systematically by improving existing technologies and developing new concepts.
Hochleistungs-LED --- Projektion --- luminance --- light recycling --- Leuchtdichte --- LED --- Projektor --- light-emitting diode --- projection --- micro-display
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