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If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. Drawing Robot. Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. Delta Robot. Build and control your own fast and accurate parallel robot. .
Programming --- Computer. Automation --- Arduino --- computerbesturingssystemen --- programmeren (informatica) --- software engineering --- Arduino (Programmable controller) --- Kinect (Programmable controller) --- Multimodal user interfaces (Computer systems) --- Automatic control --- Three-dimensional imaging. --- Programmable controllers. --- Computer input-output equipment. --- Software engineering. --- Hardware and Maker. --- Software Engineering/Programming and Operating Systems.
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Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
digitale elektronica --- informatica --- Computer. Automation --- Electronics --- Arduino --- Computer Science. --- Computer Science, general. --- Computer science. --- Informatique --- Arduino (Microcontroller). --- Electronics -- Data processing. --- Microcontrollers -- Programming. --- Arduino (Programmable controller) --- Microcontrollers --- Engineering & Applied Sciences --- Mechanical Engineering --- Computer Science --- Mechanical Engineering - General --- Programming --- Data processing --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Arduino (Microcontroller) --- Programming. --- Data processing. --- Computers on a chip --- Embedded microcontrollers --- MCUs (Microcontrollers) --- Informatics --- Science --- Electronic controllers --- Microprocessors --- Programmable controllers --- Computer input-output equipment. --- Computer hardware. --- Hardware and Maker. --- Computer Hardware. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- microcontrollers --- open source hardware --- programmeertalen --- C++ (informatica)
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