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Information visualization is not only about creating graphical displays of complex and latent information structures; it contributes to a broader range of cognitive, social, and collaborative activities. This is the first book to examine information visualization from this perspective. This 2nd edition continues the unique and ambitious quest for setting information visualization and virtual environments in a unifying framework. Information Visualization: Beyond the Horizon pays special attention to the advances made over the last 5 years and potentially fruitful directions to pursue. It is particularly updated to meet the need for practitioners. The book is a valuable source for researchers and graduate students. This new edition is forwarded by Ben Shneiderman, University of Maryland.
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"Turning Points: The Nature of Creativity" discusses theories and methods focusing on a critical concept of intellectual turning points in the context of critical thinking, scientific discovery, and problem solving in general. This book introduces a novel analytical and experimental system that provides not only new ways for retrospective studies of scientific change but also for characterizing transformative potentials of prospective scientific contributions. The book is intended for scientists and researchers in the fields of information science and computer science. Dr. Chaomei Chen is an Associate Professor at the College of Information Science and Technology, Drexel University, USA.
Library management --- Documentation and information --- Multidisciplinary collective works --- Theory of knowledge --- Philosophy of science --- Didactics of sciences --- Information systems --- ICT (informatie- en communicatietechnieken) --- interdisciplinair onderzoek --- wetenschapsleer --- epistomologie --- informatiesystemen --- creativiteit --- bibliotheekwezen
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Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,VR ,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Mathematical statistics --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- ICT (informatie- en communicatietechnieken) --- factoranalyse --- grafische vormgeving --- informatica --- multimedia --- informatiesystemen
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This pioneering book deals specifically with the visualization of the Second-Generation Web. Now in its second edition it has been completely revised and updated, and includes extensive new material. It focuses on key topics including: ¢ Visualization of semantic and structural information and metadata in the context of the emerging Semantic Web ¢ Ontology-based information visualization and the use of graphically represented ontologies ¢ Semantic visualizations using topic maps and graph techniques ¢ Web Services, e-commerce and web search applications ¢ Recommender systems for filtering and recommending on the Semantic Web ¢ SVG and X3D as new XML-based languages for 2D and 3D visualisations ¢ Methods used to construct and visualize high quality metadata and ontologies ¢ Navigating and exploring XML documents using interactive multimedia interfaces ¢ The use of semantic association networks as well as social networks on the Second-Generation Web ¢ Semantically enhanced solutions for the medical community ¢ Semantic-oriented use of existing visualization methods The design of visual interfaces for e-commerce and information retrieval is currently a challenging area of practical web development. Most of the techniques and methods discussed can be applied now, making this book essential reading for web developers and end users as well as visualisation researchers.
Mathematical statistics --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- patroonherkenning --- ICT (informatie- en communicatietechnieken) --- factoranalyse --- grafische vormgeving --- informatica --- multimedia --- informatiesystemen --- XML (extensible markup language)
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