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The anime encyclopedia : a guide to Japanese animation since 1917
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ISBN: 9781933330105 1933330104 9781845765002 1845765001 Year: 2006


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L'animation japonaise : du rouleau peint aux Pokémon
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ISBN: 9782081227873 2081227878 Year: 2010 Publisher: Paris: Flammarion,

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Abstract

Une étude des évolutions techniques et artistiques qui ont marqué dix siècles d'animation japonaise. Entre conte, romance, aventure, cyberpunk, fantastique, etc., ce phénomène de société regroupe tous les genres et inspire de nombreux artistes internationaux. L'ouvrage présente également des réalisateurs et des producteurs comme Tezuka Osamu et le studio Tôei, Hayao Miyazaki et le studio Ghibli...


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Nicole Van Goethem : Drawing the film : Museum van Hedendaagse Kunst Antwerpen, 12.12.87-7.2.88 ; La Cinémathèque québécoise Montréal, 1.9.88-30.9.88
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ISBN: 9063032528 9789063032524 Year: 1987 Publisher: Antwerpen: Bremberg Art & Management,


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Japanese visual culture : explorations in the world of manga and anime
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ISBN: 1315703157 1317467000 1282119370 9786612119378 0765622351 9780765622358 9781282119376 9781317467007 9780765616012 0765616017 0765616025 9780765616029 9781315703152 6612119373 9781317466987 9781317466994 1317466993 Year: 2008 Publisher: Armonk, N.Y. : M.E. Sharpe,

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This illustrated volume brings together an international group of scholars from many specialities to explore the richness and subtleties of Japanese manga (comic books or graphic novels) and anime (animated films)--and how they have become two of the most universally recognized forms of contemporary mass culture.


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Mechademia.
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ISSN: 21526648 19342489 ISBN: 9780816654826 0816654824 0816669686 Year: 2006 Volume: 3 Publisher: Minneapolis, MN : University of Minnesota Press,

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Limits of the Human-the third volume in the Mechademia series-maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity's new potentialities and limits. Through a wide range of texts-the folklore-inspired monsters that populate Mizuki Shigeru's manga; Japan's Gothic Lolita subculture; Tezuka Osamu's original cyborg hero, Atom, and his manga version of Fritz Lang's Metropolis (along with Otomo Katsuhiro's 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others-the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers.

Keywords

Animated films --- Animated television programs --- Video games --- Comic books, strips, etc --- Popular culture --- Animated films. --- Animated television programs. --- Comic books, strips, etc. --- Video games. --- Television games --- Videogames --- Electronic games --- Civilization --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation cels --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History and criticism --- Japanese influences --- Japanese influences. --- Japan. --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japon --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihon --- Nihonkoku --- Nippon --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yapan --- Yīpun --- Zhāpān --- Film --- Japan --- Manhua (Comic books) --- Manhwa (Comic books) --- Popular culture - Japan --- Graphic arts - Japan --- Popular culture - Japanese influences --- Animated films - Japan - History and criticism --- Human beings - Variation --- Computer games --- Internet games --- Games --- futurologie --- beeldverhalen --- Graphic arts --- Human beings --- Anime --- Manga --- Arts and Humanities --- General and Others

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