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Tentoonstelling --- Kunst --- Hedendaagse kunst --- Digitale kunst
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Digitale beeldverwerking --- Digitale fotografie --- Digitale kunst
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Tentoonstelling --- Kunst --- Digitale kunst --- Hedendaagse kunst
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Algoritme --- Digitale kunst --- Programmeertaal --- Programmeren --- Codeersysteem
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Computergrafiek --- Artificiële intelligentie --- Machinaal leren --- Digitale kunst
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19e eeuw --- 20e eeuw --- Pointillisme --- Digitale kunst --- 21e eeuw --- Kunstgeschiedenis
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The sonic has come to occupy center stage in the arts and humanities. In the age of computational media, sound and its subcultures can offer more dynamic ways of accounting for bodies, movements, and events. In The Rhythmic Event, Eleni Ikoniadou explores traces and potentialities prompted by the sonic but leading to contingent and unknowable forces outside the periphery of sound. She investigates the ways in which recent digital art experiments that mostly engage with the virtual dimensions of sound suggest alternate modes of perception, temporality, and experience. Ikoniadou draws on media theory, digital art, and philosophical and technoscientific ideas to work toward the articulation of a media philosophy that rethinks the media event as abstract and affective.https://mitpress.mit.edu/9780262548878/the-rhythmic-event/
Geluid --- Filosofie --- Kunst --- Grafische kunst --- Technologie --- Digitale kunst --- Mediawetenschap --- Digitale media --- Perceptie --- Fantasie
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Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Computer programming. --- Interactive computer graphics --- Processing (Computer program language) --- Computer programs. --- Processing (Computer program language). --- Interactieve media --- Programmeren --- Programmeertalen --- Digitale kunst --- Digitale media --- Audiovisuele media --- Computer. Automation --- software --- programming [function] --- Programmeertaal --- Multimedia --- Kind
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Computer. Automation --- computer-aided design --- computer art [visual works] --- typography --- CGI --- coderen --- Javascript (informatica) --- Programmeren --- Programmeertalen --- Digitale kunst --- Grafische vormgeving --- Digitale typografie --- JavaScript --- Programmeertaal --- Kind --- computer-aided design [process]
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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Processing (Computer program language) --- Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Object-oriented programming languages --- Programmeertaal --- Programmeren --- Digitale kunst --- Audiovisuele media --- Beeldbewerking --- Interactive multimedia --- Processing (Langage de programmation) --- Multimédias interactifs
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