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Every UI component, no matter if it?s an accordion, a hamburger navigation, a data table, or a carousel, brings along its unique challenges. Inventing a new solution to every problem takes time, and very often it?s really not necessary. We can rely on smart design patterns and ask the right questions ahead of time to avoid issues down the line.Meet Interface Design Patterns Checklists, a deck of 100 cards with common questions to ask when tackling a common interface challenge ? carousel, table, date picker, autocomplete, filtering, search, configurator, slider, timeline, map, web forms, testimonials, onboarding, pricing plan, authentication and many others. Created to help us all keep track of the things we need to consider to design better interfaces, faster. Meet the deck of 100 checklist cards with common questions to ask when tackling any interface challenge. Created to help us all keep track of all the fine little details to design and build better interfaces, faster. Plus, a good way to not forget anything critical, and avoid costly mistakes down the line.Beautifully designed by our dear illustrator Ricardo Gimenes and jam-packed with everything you need to keep in mind when designing UI components, this deck of checklist cards is always by your side ? on your desk or on your phone when you?re on the go.Table Of Contents:Designing For Touch ChecklistAccordion ChecklistNavigation ChecklistHamburger Menu ChecklistFiltering ChecklistSorting ChecklistSearch Autocomplete ChecklistCarousels ChecklistTables ChecklistPricing Plans ChecklistSliders ChecklistDate Pickers ChecklistConfigurators ChecklistFeature Comparison ChecklistTimelines ChecklistSchedule And Calendars ChecklistMaps ChecklistSeating Plans ChecklistPrivacy ChecklistOnboarding ChecklistReviews and Testimonials ChecklistWeb Forms ChecklistDonation Form ChecklistAuthentication ChecklistProduct Page ChecklistVideo Player Checklist
Webdesign --- Interface --- Gebruikersinterface
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Web Design --- User interface design --- Webdesign
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Technologie --- Interface --- Digitale media --- Digitale ontwikkeling --- Digitale informatie --- Maatschappij
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41-0
User experience design --- User interface design --- Human-computer interaction --- Interaction design --- User experience --- Gebruikerservaring
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You can't always predict who will use your products, or what emotional state they'll be in when they do. But by identifying stress cases and designing with compassion, you'll create experiences that support more of your users, more of the time.--Back cover.
Digital design --- Computer. Automation --- webdesign --- Design thinking --- Webdesign --- User-centered system design. --- Human-computer interaction --- Web sites --- Internet. --- User-Computer Interface. --- Cyber Space --- Cyberspace --- World Wide Web --- Web, World Wide --- Wide Web, World --- Pages, Web --- Sites, Web --- Web pages --- Websites --- World Wide Web pages --- World Wide Web sites --- WWW pages --- WWW sites --- Computer network resources --- Web site development --- Microformats --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Cognitive engineering (System design) --- Participatory design (System design) --- UCD (System design) --- Usability engineering (System design) --- User-centered design (System design) --- System design --- User Computer Interface --- Interface, User Computer --- Virtual Systems --- Interface, User-Computer --- Interfaces, User Computer --- Interfaces, User-Computer --- System, Virtual --- Systems, Virtual --- User Computer Interfaces --- User-Computer Interfaces --- Virtual System --- Speech Recognition Software --- Brain-Computer Interfaces --- Psychological aspects. --- Design. --- Authorship --- Internet --- User-Computer Interface --- Psychological aspects --- Design
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About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers.
Production management --- UI (user interface) --- Computer. Automation --- embedded systems --- User interfaces (Computer systems) --- Software architecture. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Architecture, Software --- Computer software --- Computer software architecture --- Design. --- Architecture --- Design --- Software architecture --- 770.7 --- 770.6 --- interaction design --- interactief design --- interfaces --- Computer interfaces --- user interfaces --- user-centered design --- technologie --- prototyping --- design research --- Interactive multimedia --- productdesign --- Hypermedia systems --- Interactive media --- Interfaces, Computer --- Computer input-output equipment --- Interface circuits --- interaction design, participatory design, social design --- productdesign, filosofie, esthetiek en kritiek --- User experience --- Gebruikerservaring --- Programming
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Digital design plays a crucial role in how customers experience a brand. However, corporate websites and online shops are only part of interactive brand identity; complex user experiences closely interlink conception, design and technology, and integrate consistent prototyping and testing. The importance of mobile experience has grown exponentially in recent years, while interactive ads, chatbots and digital billboards are increasingly found in the real world. The interface is now the brand, and this changes the professional profile of designers.This extensively updated edition of Branded Interactions is a practical handbook for professional digital designers and those just starting out. It guides the reader through the process of digital brand design in five key phases: discovering a demographic, defining an action plan, designing an interface, delivering a quality product, and distributing the design to the marketplace. Packed with real-world examples from brands like Google, Amazon and Lego, as well as plenty of case studies, this book incorporates a wealth of design theory and diagrams to help build a solid framework for any project ? incorporating brand strategy at every stage while remaining flexible to leave room for creativity.bron: www.copyrightbookshop.be
Digitale beeldbewerking --- Grafische vormgeving --- Marketing --- Digitalisering --- Elektronische handel --- Marketingstrategieën --- User Interface --- User experience --- Product strategy --- Applied marketing --- Computer architecture. Operating systems --- Internet marketing --- Branding (Marketing) --- Social media --- 766:681.3 --- Gebruiksgrafiek; digitale technieken --- Grafische vormgeving ; computergrafiek ; webdesign --- Grafische vormgeving ; theorie ; ontwerpen --- Marketing ; communicatie --- Brand Identity --- Brand Communication --- Brand name products --- Advertising --- Online marketing --- Web marketing --- World Wide Web marketing --- Electronic commerce --- Economic aspects --- Kunst nieuwe technieken ; specifieke onderwerpen --- Marketingstrategie --- Gebruikersinterface --- Gebruikerservaring --- Financiewezen --- grafisch ontwerp --- 766.02 --- marketing --- internet --- interfaces --- interface design --- reclamevormgeving --- reclame --- webdesign --- grafisch design --- grafische vormgeving --- 766.12.02 --- Grafische industrie en ontwerp ; drager ; digitaal ; technieken
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At its heart, 'Inclusive Components' is a detailed, practical handbook for building fully accessible interfaces. The book examines common interface patterns (accordions, tables, tabs, toggles and everything in-between) through the lens of inclusion. The result is a dozen of fully accessible and robust patterns we author, plug in, and use daily. The book features 12 common UI components, broken down in detail, one by one. The in-depth explorations are meticulously illustrated and code examples culminate as bulletproof code snippets, applicable to your work right away. Plus a strategy for building accessible interfaces for your own components: all in one book.You'll learn how to build:accessible buttons and toggle buttons,navigation menus and dropdowns,keyboard-friendly tooltips,"dark mode" themes,accessible content sliders,inclusive notifications,semantic sortable data tables,accessible dialogs and modals.Table Of ContentsEach chapter tackles a single component, addressing how we might read and interact with it, and how we can make the component more reliable and robust for every single customer.Toggle ButtonsA Todo ListMenus & Menu ButtonsTooltips & ToggletipsA Theme SwitcherTabbed InterfacesCollapsible SectionsA Content SliderNotificationsData TablesModal DialogsCardsBron: https://www.smashingmagazine.com/printed-books/inclusive-components/
Website --- Webdesign --- Interface --- Gebruikersinterface --- Web sites --- Accessible Web sites for people with disabilities --- Computers and people with disabilities --- Design --- Computers and the handicapped --- People with disabilities and computers --- People with disabilities --- Accessibility of Web sites for people with disabilities --- People with disabilities and Web sites --- Web sites and people with disabilities --- Web site development --- Microformats --- Authorship
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The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for precise, effective, quick analysis. Design of the high-resolution displays, small multiples. Editing and improving graphics. The data-ink ratio. Time-series, relational graphics, data maps, multivariate designs. Detection of graphical deception: design variation vs. data variation. Sources of deception. Aesthetics and data graphical displays. This is the second edition of The Visual Display of Quantitative Information. Recently published, this new edition provides excellent color reproductions of the many graphics of William Playfair, adds color to other images, and includes all the changes and corrections accumulated during 17 printings of the first edition.
Analyse des données --- Communication visuelle --- Graphes --- Représentation graphique --- Statistique --- Theorie des trames --- Statistics --- Graphic methods --- Graphic methods. --- Graphics industry --- Graphic signs --- Graphic arts --- Statistical science --- Mathematical statistics --- 001.4226 --- 028 --- 302 --- 338.755.2 --- AA / International- internationaal --- 007 --- 31 --- 655 --- 7.012 --- 766 --- 681.3*H52 --- 681.3*I6 --- 681.3*H52 Information interfaces and presentation: user interfaces, input devices, input strategies, user interface management systems --- Information interfaces and presentation: user interfaces, input devices, input strategies, user interface management systems --- 681.3*I6 Simulation and modeling (Computing methodologies)--See also {681.3*G3} --- Simulation and modeling (Computing methodologies)--See also {681.3*G3} --- Diagrams, Statistical --- Statistical diagrams --- Curve fitting --- Lectuur. Adviezen voor de lezers. Snel lezen --- Opmaak en presentatie van statistische reeksen en tabellen. Grafieken --- Drukkerij en uitgeverij --- Communicatie --- Visuele communicatie --- Statistiek --- Statistieken --- Grafische industrie --- Ontwerp (kunst) --- Gebruiksgrafiek --- Grafische vormgeving --- Méthodes graphiques --- 655.26 --- computergrafiek --- webdesign --- grafische vormgeving --- grafisch design --- grafisch ontwerp --- tabellen --- grafieken --- informatiedesign --- 766.022 --- grafische vormgeving, typografie --- Informatie --- Informatieverschaffing --- Statistische gegevens --- Beeldvorming --- 766:659.2 --- Grafieken ; statistieken --- Grafische vormgeving ; visualisering kwantitatieve informatie --- Gebruiksgrafiek ; voorlichting ; adviezen --- Monograph --- Sport --- Statistics - Graphic methods --- 766.32.044 --- Grafische industrie en ontwerp ; beeld ; illustratie ; thema's ; infographics
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