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Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more.In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others.The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within.https://www.wiley.com/en-be/Interaction+Design%3A+Beyond+Human+Computer+Interaction%2C+6th+Edition-p-9781119901112
Digitale communicatie --- Human-computer interaction --- Interactieve media --- digital design. --- human-computer interaction.
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41-0
User experience design --- User interface design --- Human-computer interaction --- Interaction design --- User experience --- Gebruikerservaring
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Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier. Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself. It’s in your hands.
Interaction design --- Human-computer interaction --- Computer. Automation --- webdesign --- Webdesign --- Touchdesign --- Touchscreens --- Design --- Aanraakscherm
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"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
Augmented reality. --- Computer graphics. --- Human-computer interaction. --- Interactive multimedia. --- Real-time data processing. --- Three-dimensional display systems. --- Augmented reality --- Engineering & Applied Sciences --- Computer Science --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- IT --- Nieuwe media
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Over 80 practical recipes on natural language processing techniques using Python's NLTK 3.0 In Detail This book will show you the essential techniques of text and language processing. Starting with tokenization, stemming, and the WordNet dictionary, you'll progress to part-of-speech tagging, phrase chunking, and named entity recognition. You'll learn how various text corpora are organized, as well as how to create your own custom corpus. Then, you'll move onto text classification with a focus on sentiment analysis. And because NLP can be computationally expensive on large bodies of text, you'll try a few methods for distributed text processing. Finally, you'll be introduced to a number of other small but complementary Python libraries for text analysis, cleaning, and parsing. This cookbook provides simple, straightforward examples so you can quickly learn text processing with Python and NLTK. What You Will Learn Tokenize text into sentences, and sentences into words Look up words in the WordNet dictionary Apply spelling correction and word replacement Access the built-in text corpora and create your own custom corpus Tag words with parts of speech Chunk phrases and recognize named entities Grammatically transform phrases and chunks Classify text and perform sentiment analysis
Python (Computer program language) --- Natural language processing (Computer science) --- NLP (Computer science) --- Artificial intelligence --- Electronic data processing --- Human-computer interaction --- Semantic computing --- Scripting languages (Computer science) --- Research. --- Python --- Programmeertalen --- Python (software) --- Programmeertaal
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Tunisian and Egyptian protestors famously made use of social media to rally supporters and disseminate information as the "Arab Spring" began to unfold in 2010. Less well known, but with just as much potential to bring about social change, are ongoing local efforts to use social media and other forms of technology to prevent deadly outbreaks of violence. In The Technology of Nonviolence, Joseph Bock describes and documents technology-enhanced efforts to stop violence before it happens in Africa, Asia, and the United States. Once peacekeeping was the purview of international observers, but today local citizens take violence prevention into their own hands. These local approaches often involve technology--including the use of digital mapping, crowdsourcing, and mathematical pattern recognition to identify likely locations of violence--but, as Bock shows, technological advances are of little value unless they are used by a trained cadre of community organizers. After covering general concepts in violence prevention and describing technological approaches to tracking conflict and cooperation, Bock offers five case studies that range from "low-tech" interventions to prevent ethnic and religious violence in Ahmedebad, India, to an anti-gang initiative in Chicago that uses Second Life to train its "violence interrupters." There is solid evidence of success, Bock concludes, but there is much to be discovered, developed, and, most important, implemented.Bron : http://www.amazon.com
Nonviolence. --- Violence --- Social media. --- Prevention. --- User-generated media --- Non-violence --- Multi-User. --- Communication --- User-generated content --- Government, Resistance to --- Pacifism --- Sociale media --- Internet --- Politiek --- Politieke Hervormingen --- Islam --- Geweld --- Buitenlandse politiek --- INFORMATION SCIENCE/General --- COMPUTER SCIENCE/Human Computer Interaction --- SOCIAL SCIENCES/Political Science/International Relations & Security --- Politieke hervorming --- Maatschappij --- Seksualiteit --- Theater --- Wetenschap --- Architectuur --- Film --- Godsdienst --- Cultuur --- Media --- Kleuter --- Technologie --- Kind --- Geschiedenis --- Voorlichting
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About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers.
Production management --- UI (user interface) --- Computer. Automation --- embedded systems --- User interfaces (Computer systems) --- Software architecture. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Architecture, Software --- Computer software --- Computer software architecture --- Design. --- Architecture --- Design --- Software architecture --- 770.7 --- 770.6 --- interaction design --- interactief design --- interfaces --- Computer interfaces --- user interfaces --- user-centered design --- technologie --- prototyping --- design research --- Interactive multimedia --- productdesign --- Hypermedia systems --- Interactive media --- Interfaces, Computer --- Computer input-output equipment --- Interface circuits --- interaction design, participatory design, social design --- productdesign, filosofie, esthetiek en kritiek --- User experience --- Gebruikerservaring --- Programming
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Since Don?t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug?s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it?s one of the best-loved and most recommended books on the subject.Now Steve returns with fresh perspective to reexamine the principles that made Don?t Make Me Think a classic?with updated examples and a new chapter on mobile usability. And it?s still short, profusely illustrated?and best of all?fun to read.If you?ve read it before, you?ll rediscover what made Don?t Make Me Think so essential to Web designers and developers around the world. If you?ve never read it, you?ll see why so many people have said it should be required reading for anyone working on Web sites.?After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.??Jeffrey Zeldman, author of Designing with Web Standards .https://www.amazon.com/Dont-Make-Think-Revisited-Usability/dp/0321965515/ref=pd_lpo_1?pd_rd_i=0321965515&psc=1
Web sites --- Design. --- Evaluation. --- webdesign --- Computer architecture. Operating systems --- Usability --- Web Design --- Web development --- Mobile web development --- Web site development. --- Sites Web --- Conception --- Développement --- Evaluation --- 681.3 *C2 --- -Web site development --- 766.02 --- 791.5 --- web usability --- intranetdesign --- intranet --- grafisch ontwerp --- grafisch design --- internet --- grafische vormgeving --- websites --- Development of Web sites --- Internet programming --- 681.3 *C2 Computer communication networks: data communications; OSI; security and protection --- Computer communication networks: data communications; OSI; security and protection --- Pages, Web --- Sites, Web --- Web pages --- Websites --- World Wide Web pages --- World Wide Web sites --- WWW pages --- WWW sites --- Computer network resources --- Design --- Development --- 770.7 --- 528.52 --- interfaces --- user interfaces --- human-computer interaction --- computers --- computerprogramma's --- Interactive multimedia --- interaction design --- interactief design --- Hypermedia systems --- Interactive media --- Computer software --- interaction design, participatory design, social design --- internet - ontwerpen, programmeren en beheren van internetsites --- Zoekmachineoptimalisatie --- Gebruiksvriendelijkheid --- SEO --- Programmeren --- Webdesign --- Webdevelopment --- Consumentengedrag --- Consumentenpsychologie --- Gedrag --- Productontwikkeling --- Productinnovatie --- Human-centered design --- Gebruikerservaring --- Informatica --- Gebruikersonderzoek --- Programming
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This text examines a range of HCI topics while emphasising design methods. It is divided into three clear parts: foundations, design practice and advanced topics.
Human-computer interaction --- User experience --- Gebruikerservaring --- Computers --- Computing Methodologies --- Task Performance and Analysis --- Electronic Data Processing --- Technology --- #SBIB: --- Arts, Industrial --- Industrial Arts --- Cloud Computing --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Critical Incident Technic --- Task Performance --- Task Performance, Analysis --- Critical Incident Technique --- Critical Incident Technics --- Critical Incident Techniques --- Incident Technic, Critical --- Incident Technics, Critical --- Incident Technique, Critical --- Incident Techniques, Critical --- Performance, Analysis Task --- Performance, Task --- Performances, Analysis Task --- Performances, Task --- Task Performances --- Task Performances, Analysis --- Technic, Critical Incident --- Technics, Critical Incident --- Technique, Critical Incident --- Techniques, Critical Incident --- Systems Analysis --- High Performance Computing --- Methodologies, Computing --- Computing Methodology --- Computing, High Performance --- Methodology, Computing --- Performance Computing, High --- Calculators, Programmable --- Computer Hardware --- Computers, Digital --- Hardware, Computer --- Calculator, Programmable --- Computer --- Computer, Digital --- Digital Computer --- Digital Computers --- Programmable Calculator --- Programmable Calculators --- methods --- #SBIB:309H1720 --- Informatiekunde, informatie management
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