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Wicked Arts Assignments zijn gewaagde, ongebruikelijke, dwarse, grappige, poëtische, inspirerende, sociaal betrokken of anderszins uitdagende kunstopdrachten. Iedereen die kunstlessen geeft, kent ze: zon opdracht die ogenschijnlijk simpel is, maar die deelnemers, studenten en leerlingen maximaal uitdaagt. Veel kunstenaars, musici, theatermakers, dansers en kunstdocenten hebben die ene favoriete, vaak gebruikte opdracht waarin alles samenkomt: artistieke visie, pedagogische aanpak en liefde voor bepaalde technieken of methoden.De bijna honderd hier verzamelde kunstopdrachten sluiten aan bij beeldende kunst, performance, theater, muziek, dans en design, maar belangrijker nog: ze stimuleren interdisciplinariteit. Zij weerspiegelen themas, werkwijzen en concepten uit de hedendaagse kunsten en bieden mogelijkheden om over onszelf, kunst en de wereld anders na te denken. Het eerste deel van dit boek geeft inzicht in kunstopdrachten vanuit historische, artistieke en educatieve perspectieven, aangevuld met interviews met experts in hedendaagse kunst en onderwijs. Het tweede deel vormt de betreffende verzameling kunstopdrachten, voorzien van een toelichting en originele uitwerkingen in beeld. De opdrachten kunnen in verschillende contexten worden uitgevoerd: van basisscholen tot hoger onderwijs, van thuis tot de (online) gemeenschap en van Bogotá tot Istanbul. Ze zijn bedoeld om de verbeeldingskracht van zowel docenten als studenten te prikkelen en aan te sporen tot nieuwe, urgente educatieve en artistieke praktijken.https://www.valiz.nl/publicaties/wicked-arts-assignments?highlight=WyJoZWlqbmVuIiwiZW1pZWwiXQ==
611 --- Naslagwerken muziekpedagogiek en didactiek - algemeen onderzoek --- 373.67.02 --- Onderwijs ; kunst- architectuuronderwijs ; didactiek en methode --- Didactics of the arts --- kunstonderwijs --- creativiteit --- kunstopvoeding --- Art --- Art, Occidental --- Art, Primitive --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Art education --- Education, Art --- Art schools --- Technique --- Study and teaching --- Analysis, interpretation, appreciation --- Education --- Kunstonderwijs --- Creativiteit --- Dans --- Muziek --- Performance --- Educatie --- Artistieke vorming --- Muziekpedagogie --- Didactiek --- projects [artistic concepts] --- participatory art
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Since the 1990s, critics and curators have broadly accepted the notion that participatory art is the ultimate political art: that by encouraging an audience to take part an artist can promote new emancipatory social relations. Around the world, the champions of this form of expression are numerous, ranging from art historians such as Grant Kester, curators such as Nicolas Bourriaud and Nato Thompson, to performance theorists such as Shannon Jackson.Artificial Hells is the first historical and theoretical overview of socially engaged participatory art, known in the US as "social practice". Claire Bishop follows the trajectory of twentieth-century art and examines key moments in the development of a participatory aesthetic. This itinerary takes in Futurism and Dada ; the Situationist International ; Happenings in Eastern Europe, Argentina and Paris ; the 1970s Community Arts Movement ; and the Artists Placement Group. It concludes with a discussion of long-term educational projects by contemporary artists such as Thomas Hirschhorn, Tania Bruguera, Paweł Althamer and Paul Chan.Since her controversial essay in Artforum in 2006, Claire Bishop has been one of the few to challenge the political and aesthetic ambitions of participatory art. In Artificial Hells, she not only scrutinizes the emancipatory claims made for these projects, but also provides an alternative to the ethical (rather than artistic) criteria invited by such artworks. Artificial Hells calls for a less prescriptive approach to art and politics, and for more compelling, troubling and bolder forms of participatory art and criticism.
hedendaagse kunst --- art theory --- museology --- Iconography --- art appreciation --- Museology --- Art --- performance art --- interactive art --- Contemporary [style of art] --- politieke kunst --- Breton, André --- Althamer, Paweł --- Weiner, Lawrence --- Kaprow, Allan --- Beuys, Joseph --- Bruguera, Tania --- Abramovic, Marina --- Hirschhorn, Thomas --- Deller, Jeremy --- Cage, John --- anno 2000-2099 --- anno 1900-1999 --- 7.01 --- 82:7 --- Kunsttheorie ; interactieve kunstpraktijk --- Beeldende kunst ; participatie van de toeschouwer --- kunst --- kunsttheorie --- kunst en politiek --- activisme --- performances --- socialisme --- sociologie --- kunst en sociologie --- esthetica --- participatorische esthetica --- relationele esthetica --- Kunst ; theorie, filosofie, esthetica --- Literatuur en kunst --- Interactive art. --- Art interactif --- 82:7 Literatuur en kunst --- Interactive art --- Participatory art --- Performance art --- Social practice (Art) --- Art interactif. --- cultuurparticipatie
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Het Nederlandse collectief We Make Carpets heeft een fascinatie voor eenvoudige gebruiksvoorwerpen. De afgelopen tien jaar hebben zij de wereld veroverd met het maken van site-specific installaties in een wonderlijk proces van herwaardering van deze producten. Duizenden objecten worden door dagenlange noeste arbeid, getoond in aantrekkelijk kleurrijke patronen en texturen. Door het nauwkeurig neerleggen, in een steeds weer andere richting of andere zijde, laat We Make Carpets de toeschouwer alledaagse producten zien zoals hij die nog nooit eerder heeft gezien. Het boek toont 32 installaties gemaakt tussen 2014 en 2020. Paginavullende foto's van de kunstwerken worden begeleid door teksten van curatoren, publiek en directbetrokkenen bij de producties. Het boek geeft inzicht in de werkwijze van We Make Carpets, hun belevingswereld en de diverse locaties waar zij exposeerden zoals 21_21 DESIGN SIGHT in Tokio, Stedelijk Museum Amsterdam, National Gallery of Victoria in Melbourne. Voor het eerst zijn de tijdelijke werken van dit Nederlandse collectief samen gebundeld en permanent zichtbaar.
Installations (Art) --- Art, Modern --- 746.07 --- Kunstenaarscollectieven ; We Make Carpets --- Beeldende kunst ; installaties ; 2014-2020 ; We Make Carpets --- Installaties ; in-situ --- Beeldende kunst ; participatie van de toeschouwer --- Contemporary art --- Modernism (Art) --- Installation art --- Environment (Art) --- Textielkunst ; textielkunstenaars A - Z --- Nolte, Marcia. --- Vleuten, Stijn van der. --- Waardenburg, Bob. --- We Make Carpets. --- 779.8 --- installaties --- 772.82 --- We Make Carpets --- participatieve kunst (participatory art) --- participatory design --- 770.7 --- ontwerpbureaus --- Nederland --- in-situ --- textielkunst, overige --- productdesign, historisch, 1945-, ontwerpbureaus --- interaction design, participatory design, social design --- Art --- site-specific works --- installation artists --- We Make Carpets [Nederland]
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"Published for MoMA's retrospective exhibition and in collaboration with the artist, this volume presents new critical essays that expand on Piper's practice in ways that have been previously under- or unaddressed. Focused texts by established and emerging scholars assess themes in Piper's work such as the Kantian framework that draws on her extensive philosophical studies; her unique contribution to first-generation conceptual art; the turning point in her work, in the early 1970s, from conceptual works to performance; the connection of her work with her yoga practice; her ongoing exposure of and challenge to xenophobia and sexism; and the relation between prevailing interpretations of her work and the viewers who engender them". Artbook& website (viewed on May 4, 2018)
conceptual artists --- Piper, Adrian --- philosophy --- performance art --- mixed media works --- identity --- typescripts --- art criticism --- gelatin silver prints --- photography [process] --- Conceptual --- stats [copies] --- video art --- painting [image-making] --- Art --- ethnicity --- Piper, Adrian, --- African American women artists --- Conceptual art --- Performance art --- Interactive art --- kunst --- 7.071 PIPER --- racisme --- gender studies --- performance --- performances --- yoga --- concept art --- conceptuele kunst --- kunsttheorie --- filosofie --- Verenigde Staten --- Arts, Modern --- Happenings (Art) --- Performing arts --- Afro-American women artists --- Women artists, African American --- Women artists --- Participatory art --- Social practice (Art) --- Piper, Adrian M. S., --- Criticism and interpretation. --- 700.6 --- performancekunst --- ostracisme --- sociale uitsluitingsmechanismen --- gender --- 705.9 --- genderexpressie --- Kant, Immanuel --- Kantiaans --- beeldende kunst, filosofie, esthetiek en kritiek der beeldende kunst --- kunstgeschiedenis, 21e eeuw --- #breakthecanon --- 7.07 --- Vrouwelijke kunstenaars --- Filosofie ; Immanuel Kant --- Kunst en racisme --- Conceptuele kunst --- Thema's in de kunst ; ras ; gender ; geslacht --- Kunstenaars met verschillende disciplines, niet traditioneel klasseerbare, conceptuele kunstenaars A - Z --- Piper, Adrian, - 1948 --- -African American women artists --- -Piper, Adrian, - 1948 --- -Art
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Orta's work examines the social bond within communities and the relationships between individuals and their environments. In the early 1990s Orta began a series of works that combined architecture, fashion and social activism. These works took the form of prototype clothing and portable shelters for emergency situations. Orta's work has since grown to incorporate interdisciplinary workshops, contemporary dance and other actions that explore notions of identity, shared space and networking. These projects include collaborations with such marginalized groups as the unemployed, the homeless and immigrants. Orta has staged also solo exhibitions and performances at the Cartier Foundation of Contemporary Art, Paris (1996), the Museum of Contemporary Art, Sydney (1998) and the Wiener Secession, Vienna (1999). She has exhibited in numerous group exhibitions, including the Venice Biennale (1995), the Johannesburg Biennale (1997) and the Museum of Contemporary Art in Tokyo (1998). In addition Orta frequently works outside the usual world of gallery and museum exhibitions. Orta is currently the first Rootstein Hopkins Chair of Fashion at the London College of Fashion, part of the London Institute and heads the new master programme Man and Humanity at the Design Academy in Eindhoven.
Orta, Lucy --- anno 1900-1999 --- Great Britain --- Installations (Art) --- Interactive art --- Performance art --- 7.071 --- design --- kunst --- Lucy Orta --- mode --- 7.071 ORTA --- installaties --- kunst en architectuur --- kunst en maatschappij --- kunst en mode --- Orta Lucy --- performances --- Roberto Pinto, Nicolas Bourriaud, Maia Damianovic --- Spanje --- textiel --- twintigste eeuw --- 7.039 --- 7.07 --- Architectuur ; kleding ; vormgeving ; voor daklozen --- Beeldende kunst ; 1992-2003 ; Lucy Orta --- Kleding ; schuilkleding ; lichaamsarchitectuur --- Kunst en maatschappij --- Lucy Orta (° 1966, Sutton Coldfield, Gr.-Br.) ; leeft en werkt in Parijs en London --- Mixed media --- Omgevingskunst --- Performances --- Thema's in de kunst ; de stad ; isolement --- Participatory art --- Social practice (Art) --- Installation art --- Art, Modern --- Environment (Art) --- kunstenaars --- Kunstgeschiedenis ; 2000 - 2050 --- Kunstenaars met verschillende disciplines, niet traditioneel klasseerbare, conceptuele kunstenaars A - Z --- Criticism and interpretation. --- Artists --- Book
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An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft.Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design?and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design.Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018?from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.bron : https://www.copyrightbookshop.be/shop/never-alone-video-games-as-interactive-design-moma/
Computerspel --- Design --- Vormgeving --- Video games --- Interactive art --- Video games in art --- 527.4 --- game design --- games --- computerspellen --- video games --- Magnavox odyssey --- Pong --- Space invaders --- Asteroids --- Pac-man --- Nethack --- Tetris --- Snake --- Katamari Damacy --- Canabalt --- Monument valley --- Tempest --- Yar's revenge --- Another world --- Myst --- Portal --- Dwarf fortress --- Passage --- Flow --- Flower --- Journey --- Papers, please --- Never alone --- This war of mine --- Inside --- Everything is going to be ok --- Getting over it with Benneth Foddy --- Return of the Obra Dinn --- Street fighter II --- Simcity 2000 --- The Sims --- Vib-ribbon --- Eve online --- Minecraft --- Biophilia --- The Stanley parable --- Participatory art --- Performance art --- Social practice (Art) --- Television games --- Videogames --- Electronic games --- Social aspects --- Gamegeschiedenis --- Computer games --- Internet games --- Games --- Jeu vidéo --- Société numérique --- Art --- interactive art --- digital art [visual works]
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Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons,sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences. A Touch of Code shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human
Art --- installatiekunst --- anno 2000-2099 --- Installations (Art) --- Interactive art --- Art and technology --- Multimedia (Art) --- Computer art --- Video art --- Sound in art --- Technologie et art --- Installation-art --- Art vidéo --- Multimédia --- Art contemporain --- Rapport art-architecture --- kunst --- twintigste eeuw --- eenentwintigste eeuw --- technologie --- kunst en technologie --- interactiviteit --- interactieve kunst --- interactieve media --- installaties --- computerkunst --- computers --- design --- kunst en design --- Aether architecture --- Boeck Andrea --- Jihyun Kim --- Lui Justin --- Bartholl Aram --- Ars electronica futurelab --- art+com --- Atelier Markgraph --- Meso digital interiors --- interieurvormgeving --- B-human --- bitsbeauty --- Bureau des mésarchitectures --- architectuur --- kunst en architectuur --- Gomez Carlos J. --- Keller Christiane --- De Boeck Christoph --- Cinimod studio --- Cod.act --- Congaz --- Copenhagen institute of interactive design --- interactief design --- Rozin Daniel --- Pearlman Dan --- Bowen David --- Design I/O --- Electroland --- Zananiri Elie --- Envis precisely --- Everyoneelse --- Hojmose Anders --- Ronde Thielke Sebastian --- Vorreiter felix --- Orellana Fernando --- The light surgeons --- Field --- Fishing for compliments --- Flong --- Flying saucer --- Found electronics --- Fietzek Frank --- Winters Uli --- Rallo Gerard --- Gergwerk --- Kaufman Gregory --- Graffiti research lab --- Greyworld --- Id3d-Berlin-Themengestaltung --- Immediate remote interaction systems --- Informationlab --- Betran Ishac --- Berk jed --- Liao Jenhui --- Campbell Jim --- Friedemann Heuer Jonas --- Graef Jürgen --- Griffiths Joseph L. --- Popp Julius --- von Bismarck Julius --- Maus Benjamin --- Stumreich Kathrin --- Ahn Keehyun --- Lee Minsoo --- AnLstudio --- Kitchen Budapest --- KMAst --- LAb[au] --- Moura Leonel --- Les éditions volumiques --- De Rosso Lucca --- Lummo --- Yavuz Mahir --- LLoret Javier --- Iannicelli Marco --- Kison Markus --- Lerner Markus --- Stubbe André --- Bircher Martin --- Kim Luge Martin --- Casalegno Mattia --- Mediaarchitecture --- mischer'traxler --- Waldemeyer Moritz --- Hafermaas Nikolaus --- Goods Dan --- Koblin Aaron --- Roy Niklas --- Suominen Jari --- Völker Nils --- Meindertsma Christien --- Neustart corporate medialab --- Kunz Nicolas --- Flückiger Michael --- Wilshen Oliver --- OMA international --- Oriko --- Telhan Orkan --- Oscar Diaz studio --- Suzuki Yuri --- Beesley Philip --- Hoang Phu --- Rachely Rotem studio --- Notzold Paul --- Lozano-Hemmer Rafael --- Baecker Ralf --- rAndom international --- Wilhelmer Richard --- Mathy Robert --- Loesslein Roland --- We ain't plastic --- Habbyshaw Ryan --- Vanderlin Todd --- Sifteo --- Signal to noise --- Silent sudios --- Hilsing Silke --- Marxen Simon --- Schiessl simon --- Hardmood Beck Felix --- Bassi Andrea --- Wilhelmsen Siren Elise --- Sonice development --- Sosolimited --- Kuzaj Stefan --- Winker Jochen --- Fiedler Steffen --- Comkee --- Strukt design studio --- Unheilbar Architektur --- kunst en wetenschap --- studio klv --- Studio Roosegaarde --- Swampe --- Rorke Tiago --- Tac table --- ThegreenEyl --- Brevet Thibault --- Meister Boris --- Dierichs Tillmann --- Elsholz Stefanie --- Schissler Martin --- Posselt Torsten --- Trikoton --- Troika --- United states of design --- United visual artists --- Vr/urban --- Wandern im Wissen --- Whitevoid --- YesYesNo --- Zimoun --- 745.039 --- 7.039 --- 791.5 --- Gomez Carlos J --- Griffiths Joseph L --- Electronic art --- Experimental television --- Art, Modern --- Performance art --- Television --- Experimental films --- Multi media (Art) --- Arts --- Participatory art --- Social practice (Art) --- Installation art --- Environment (Art) --- Art, Computer --- Computer craft --- Digital art --- New media art --- Technology and art --- Technology --- Time-based art --- Installations (Art) - 21st century. --- Interactive art - 21st century. --- Art and technology - 21st century. --- Multimedia (Art) - 21st century. --- Computer art - 21st century. --- Video art - 21st century. --- Sound in art - 21st century.
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