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Periodical
Entering the room : a research platform for exploring the digital as a medium
Author:
Year: 2022 Publisher: Genève HEAD - Genève

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Keywords

Art --- Architecture --- virtual reality


Periodical
Gesture and movement : indices of presence
Author:
Year: 2018 Publisher: New York (NY) : Peter Lang,

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Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communicates information about the avatars themselves and about the interaction choices of the players controlling them. An avatar's movement includes a range of motions, from programmed gaits and postures to the ways in which the avatar moves in and through virtual space as guided by the player. Gestures are a subset of this movement -- a specific kind of motion that encodes personal, social, and cultural information. Gestures can be decoded by others who share an understanding of the relevant codes, communicating information about intentions, emotions, and responses to events and to other people. Gesture and movement can play a key role in avatar-mediated relationships-both in interactions with other players and in information exchanges between players and their own avatars. The importance of these conveyances may be intensified in immersive gaming as an avatar's digital body becomes more closely aligned with a player's physical body, with the potential for influences on the player's embodied experience.


Periodical
Gesture and movement : indices of presence
Author:
Year: 2018 Publisher: New York (NY) : Peter Lang,

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Abstract

Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communicates information about the avatars themselves and about the interaction choices of the players controlling them. An avatar's movement includes a range of motions, from programmed gaits and postures to the ways in which the avatar moves in and through virtual space as guided by the player. Gestures are a subset of this movement -- a specific kind of motion that encodes personal, social, and cultural information. Gestures can be decoded by others who share an understanding of the relevant codes, communicating information about intentions, emotions, and responses to events and to other people. Gesture and movement can play a key role in avatar-mediated relationships-both in interactions with other players and in information exchanges between players and their own avatars. The importance of these conveyances may be intensified in immersive gaming as an avatar's digital body becomes more closely aligned with a player's physical body, with the potential for influences on the player's embodied experience.


Periodical
... International Conference on Virtual Rehabilitation.
Authors: ---
ISSN: 23319569 Year: 2009 Publisher: Piscataway, NJ : Institute of Electrical and Electronics Engineers, Inc.,

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Periodical
Journal of virtual reality and broadcasting : JVRB.
Year: 2004 Publisher: Cologne : Hochschulbibliothekszentrum des Landes Nordrhein-Westfalen, Köln (HBZ)

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The Journal of Virtual Reality and Broadcasting is an open access online journal covering topics related to the fields of virtual reality, interface techniques, computer graphics and interactive broadcasting.


Periodical
Online planning journal.
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Year: 2000 Publisher: London : Centre for Advanced Spatial Analysis, University College London,

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Periodical
... IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications.

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Periodical
Online planning journal.
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Year: 2000 Publisher: London : Centre for Advanced Spatial Analysis, University College London,

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Periodical
IEEE Haptics Symposium : [proceedings].
Authors: --- ---
Year: 2010 Publisher: Piscataway, NJ : Institute of Electrical and Electronic Engineers,

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Periodical
Proceedings
Authors: ---
ISSN: 26423596 Year: 2003 Publisher: Los Alamitos, California : Piscataway, NJ : IEEE Computer Society, IEEE

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