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Art --- Architecture --- virtual reality
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Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communicates information about the avatars themselves and about the interaction choices of the players controlling them. An avatar's movement includes a range of motions, from programmed gaits and postures to the ways in which the avatar moves in and through virtual space as guided by the player. Gestures are a subset of this movement -- a specific kind of motion that encodes personal, social, and cultural information. Gestures can be decoded by others who share an understanding of the relevant codes, communicating information about intentions, emotions, and responses to events and to other people. Gesture and movement can play a key role in avatar-mediated relationships-both in interactions with other players and in information exchanges between players and their own avatars. The importance of these conveyances may be intensified in immersive gaming as an avatar's digital body becomes more closely aligned with a player's physical body, with the potential for influences on the player's embodied experience.
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Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communicates information about the avatars themselves and about the interaction choices of the players controlling them. An avatar's movement includes a range of motions, from programmed gaits and postures to the ways in which the avatar moves in and through virtual space as guided by the player. Gestures are a subset of this movement -- a specific kind of motion that encodes personal, social, and cultural information. Gestures can be decoded by others who share an understanding of the relevant codes, communicating information about intentions, emotions, and responses to events and to other people. Gesture and movement can play a key role in avatar-mediated relationships-both in interactions with other players and in information exchanges between players and their own avatars. The importance of these conveyances may be intensified in immersive gaming as an avatar's digital body becomes more closely aligned with a player's physical body, with the potential for influences on the player's embodied experience.
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Medical rehabilitation --- Virtual reality in medicine --- Virtual reality in medicine. --- Rehabilitation. --- Virtual Reality. --- Telemedicine. --- Computer Simulation. --- Computer simulation
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The Journal of Virtual Reality and Broadcasting is an open access online journal covering topics related to the fields of virtual reality, interface techniques, computer graphics and interactive broadcasting.
Virtual reality --- Computer graphics --- Open access publishing
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City planning --- Virtual reality in architecture --- City planning --- Virtual reality in architecture. --- Computer simulation --- Computer simulation.
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Computational intelligence --- Virtual reality --- Measurement --- Fuzzy sets --- Measurement --- Computational intelligence. --- Fuzzy sets. --- Virtual reality.
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City planning --- Virtual reality in architecture --- City planning --- Virtual reality in architecture. --- Computer simulation --- Computer simulation.
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Human-computer interaction --- Virtual reality --- User-Computer Interface --- Virtual Reality --- Information Technology
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Interactive multimedia --- Computers and civilization --- Cyberspace --- Virtual reality --- Interactive multimedia. --- Computers and civilization. --- Cyberspace. --- Virtual reality.
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