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This book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers ranges from theoretical research to applications, including education, in several fields of science, technology and the arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simulation in Urban and Territorial Studies), Engineering Computer Graphics (Computer Aided Design and Drafting, Computational Geometry, Geometric and Solid Modeling, Image Synthesis, Pattern Recognition, Digital Image Processing) and Graphics Education (Education Technology Research, Multimedia Educational Software Development, E-learning, Virtual Reality, Educational Systems, Educational Software Development Tools, MOOCs). Given its breadth of coverage, the book introduces engineers, architects and designers interested in computer applications, graphics and geometry to the latest advances in the field, with a particular focus on science, the arts and mathematics education.
Geometry --- Mathematics --- Applied physical engineering --- Engineering sciences. Technology --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- ICT (informatie- en communicatietechnieken) --- economie --- grafische vormgeving --- multimedia --- wiskunde --- KI (kunstmatige intelligentie) --- ingenieurswetenschappen --- CAD (computer aided design) --- geometrie --- AI (artificiële intelligentie)
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The book is inspired by the first seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano (May 2013). "Dealing with the Image. Ivory Towers and Virtual Bridges" was the motto of this meeting, aiming to stimulate a discussion among engineers, designers and architects, all of whom are traditionally involved in the use of the Image as a specialized language supporting their work, their research activities, and their educational tasks. The volume also includes essays and contributions of invited or interviewed authors from other disciplines, namely Philosophy, Mathematics and Semiotics, together with articles from the poster session and a report from the round table. According to Regis Debray, in the present "Visual Age", which he has significantly defined as a "Video-Sphere", all the information tends to be processed and controlled by means of visual devices. This occurs especially in the various branches of many technical studies and activities, one of the most sensitive areas to the use of Visual Language in the past and even more in the present. The volume includes an interview with the semiologist Ruggero Eugeni.
Geometry --- Mathematics --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- Environmental planning --- Architecture --- DIP (documentimage processing) --- beeldverwerking --- spraaktechnologie --- architectuurtheorie --- vormgeving --- kunst --- mineralen (chemie) --- simulaties --- architectuur --- witteboordencriminaliteit --- mijnbouw --- wiskunde --- geometrie --- signaalverwerking
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The book is inspired by the third seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano (July 2013). "Educating by Image. Teaching Styles vs Learning Styles" was the motto of this meeting. The contributions (coming from lectures, the poster session, interviews and round table) aim to propose an updated look at visual education, highlighting how digital tools and networks have profoundly affected the "representational styles" of the teachers and the "cognitive styles" of the learners, while at the same time reaffirming the importance of the interaction between the two groups. As Herbert Alexander Simon once said, "Learning results... only from what the student does and thinks"; therefore "the teacher can advance learning only by influencing what the student does to learn". That is no mean feat if we consider that, according to Benjamin Samuel Bloom, visual education not only involves the pure cognition, but also the affective and the psychomotor domains, not to mention the social aspects. This is why, alongside some theoretical and historical retrospectives, the contributions recommend a continuous revision of "what" and "how" could be included in the academic curricula, also in connection with secondary schools, the professional world, targeted Lifelong Learning Programmes for students and teachers. The volume includes an interview with the science journalist and writer Piero Angela.
Teacher education. Teacher's profession --- Computer assisted instruction --- Audiovisual methods --- Teaching --- Geometry --- Mathematics --- Artificial intelligence. Robotics. Simulation. Graphics --- Environmental planning --- onderwijstechnologie --- vormgeving --- kunst --- onderwijs --- mineralen (chemie) --- computerondersteund onderwijs --- simulaties --- witteboordencriminaliteit --- opvoeding --- mijnbouw --- wiskunde --- lerarenopleiding --- lesgeven --- geometrie
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The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano (June 2013). "Working with the Image. Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision), and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words", and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story". The essays included in the volume (from lectures, the poster session, interviews and round table) aim to show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo", that is "to see, to observe", but it also echoes the words "theos" and "thea", namely "god" and "goddess", and above all, it shares the root with the term "aletheia", which is the "truth", that is, something not far from the ultimate goal of research. The volume includes an interview with the editorial staff of the science magazine FOCUS.
Mathematics --- History of physics --- Physics --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- Environmental planning --- grafische vormgeving --- informatica --- kunst --- witteboordencriminaliteit --- hardware --- wiskunde --- fysica --- interfaces
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This book connects the different topics and professions involved in information technology approaches to architectural design, ranging from computer-aided design, building information modeling and programming to simulation, digital representation, augmented and virtual reality, digital fabrication and physical computation. The contributions include experts’ academic and practical experiences and findings in research and advanced applications, covering the fields of architecture, engineering, design and mathematics. What are the conditions, constraints and opportunities of this digital revolution for architecture? How do processes change and influence the result? What does it mean for the collaboration and roles of the partners involved. And last but not least: how does academia reflect and shape this development and what does the future hold? Following the sequence of architectural production - from design to fabrication and construction up to the operation of buildings - the book discusses the impact of computational methods and technologies and its consequences for the education of future architects and designers. It offers detailed insights into the processes involved and considers them in the context of our technical, historical, social and cultural environment. Intended mainly for academic researchers, the book is also of interest to master’s level students.
Didactics of technology --- Mathematics --- Applied physical engineering --- Engineering sciences. Technology --- Computer. Automation --- Architecture --- Graphic arts --- ICT (informatie- en communicatietechnieken) --- binnenhuisinrichting --- mens-machine communicatie --- economie --- grafische vormgeving --- ontwerpen --- technologie --- architectuur --- wiskunde --- ingenieurswetenschappen --- technologische opvoeding --- interfaces
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Forschung in und über Architektur ist so komplex wie die Disziplin mit ihren Fachgebieten selbst, und oft bleiben die Ergebnisse deshalb separat. Der Band Research Culture in Architecture vereint digitale und analoge Forschungsfragen und zeigt, wie wichtig cross-disziplinäres Zusammenarbeiten in der Architektur heute ist. Die Komplexität und die zunehmende Spezialisierung werden in den einzelnen Kapiteln entfaltet und anschließend mit dem Kern der Architektur, dem Entwerfen, verknüpft. Wissenschaftler aus Theorie und Praxis präsentieren Forschungsergebnisse zu folgenden Themenfeldern: "Entwurfsmethodik", "Architektonischer Raum, Wahrnehmung und menschlicher Körper", "analoge und digitale Holzkonstruktionen", "Visualisierung", "Robotik", "Architekturpraxis und Forschung" sowie "Nachhaltigkeit". Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected.Research Culture in Architecture combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated on in the various chapters and then linked to the core of architecture, i.e. design.Scientists from the theoretical and practical fields present research results in the following subjects: "design methodology", "architectural space, perception, and the human body", "analog and digital timber construction", "visualization", "robotics", "architectural practice and research", and "sustainability".
Architecture --- Architecture and science --- Architecture et sciences --- Research. --- Recherche --- Interdisciplinarité --- Philosophie --- Science --- architecture [discipline] --- research [function]
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