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Atelier bow-wow (1992 - ....) --- Microarchitecture --- Atelier bow-wow (1992 - ....) --- Microarchitecture
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To address dramatic differences in concepts of space manifest in architectural practice not yet widely known outside the Japanese cultural environment, this instalment presents works by five remarkable Japanese teams. In hopes of approaching mutual cultural understanding through the lens of architecture, it tackles contrasts apparent in, for instance, the handling of traditional materials, layout of interior spaces, or the social functionality of these spaces.
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In this fourth volume, Atelier Bow-Wow delves into the window behavioural characteristics in nordic architecture, showing how climate and culture are strongly reflected in their windows. The works and influences of six architects are featured: Gunnar Asplund and Sigurd Lewerentz from Sweden, Alvar Aalto from Finland, and from Denmark, Kay Fisker, Arne Jacobsen and Jørn Utzon. After three years of research, the team visited about 235 works and measured 470 windows. 114 selected works are presented with photographs, detailed drawings, and analyses, examining the transformation of window technology and design, and the history and social issues of each country.
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The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games. World of Warcraft is één van de meest populaire computergames van het afgelopen decennium. Het spel liet miljoenen spelers kennismaken met het gemeenschappelijk online spelen van computerspellen. Het spel is zo ontworpen dat het, binnen zekere grenzen, spelers uitnodigt en uitdaagt zich de virtuele wereld toe te eigenen. Het resultaat is dat spelers zeer divers spelgedrag vertonen en op heel verschillende manieren deelnemen. Deze studie naar World of Warcraft benadert het spel als een complex socio-cultureel fenomeen, dat wordt gedefinieerd door en zich evolueert als gevolg van onderhandelingen tussen spelersgroepen en makers. Het laat de complexe consument-producentrelatie zien bij dit type online games, die in toenemende mate participatie van de spelers toestaan, maar waarin de spelers tegelijkertijd sterk beteugeld worden.
World of Warcraft (Game) --- WoW (Game) --- Fantasy games --- Social aspects. --- Internet
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Atelier Bow-Wow is a Tokyo-based firm founded by Yoshiharu Tsukamoto and Momoyo Kaijima in 1992. Their interest lies in diverse fields ranging from architectural design to urban research. In their projects and research, they have developed the notion of architectural behaviorology.They claim that an understanding of common human behaviour and behaviour of natural phenomena and buildings in a certain context, opens up the possibility for new architectural strategies. The local resources that are found in networks of people, skills and materials, allow for the intelligence of commonalities to be engaged, articulated, uncovered, accommodated, assembled and created. This intelligence is used in various ways throughout Ateliers Bow-Wow projects; relentlessly re-developed and re-invented within specific conditions.
Atelier Bow-Wow --- Tsukamoto, Yoshiharu --- Kaijima, Momoyo --- Architecture --- History --- Histoire --- Atorie Wan.
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Sociology of environment --- Atelier Bow-Wow --- Tsukamoto, Yoshiharu --- Kaijima, Momoyo --- Kolabs --- Kooperativen Labors Studierender --- huisvesting
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The women's experimental theater space called the WOW Cafe (Women's One World) has been a vital part of New York's downtown theater scene since 1980. Since that time, WOW has provided a place for feminist and particularly lesbian theater artists to create, perform, and witness a cultural revolution. Its renowned alumnae include playwright and actor Lisa Kron, performance artists Holly Hughes and Carmelita Tropicana, the theater troupe the Five Lesbian Brothers, and actors/playwrights Peggy Shaw, Lois Weaver, and Deb Margolin, among others. Memories of the Revolution collects scripts, interviews, and commentary to trace the riotous first decade of WOW. While the histories of other experimental theater collectives have been well documented, WOW's history has only begun to be told. The anthology also includes photographs of and reminiscences by Cafe veterans, capturing the history and artistic flowering of the first ten years of this countercultural haven.
Experimental theater --- Feminist theater --- Lesbian theater --- WOW Café Theatre (New York, N.Y.) --- New York (State)
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Hauptbeschreibung In the airline industry, the formation of highly integrated strategic alliances started during the 1990''s. Thereby, Star Alliance became the first global player when passenger airlines faced deregulation, and wanted to support their growth and expansion in international markets. For cargo companies, this type of integration came around later, namely in the beginning of 2000. As a result of the increased co-operation, major alliances were formed with the launch of SkyTeam Cargo and WOW. In the dawn of the new century, these alliances should lay the cornerstone for the achiev
Transport planes. --- Aeronautics, Commercial --- Airlines. --- Freight. --- WOW. --- SkyTeam Cargo. --- Wings over the World Corp.
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