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"This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works"--
Computer games - design. --- Electronic games - design. --- Electronic games --- Computer games --- Computer graphics --- 527 --- bordspellen --- gezelschapsspellen --- game --- gamen --- Games --- game design --- video games --- videogameontwikkeling (computerspelontwikkeling) --- Electronic toys --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Design --- Programming --- informatica - specifieke toepassingen --- Digital techniques --- Internet games --- Television games --- Videogames
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