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Book
A child's guide to the BBC micro
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ISBN: 0521277302 0521277310 Year: 1983 Publisher: Cambridge : Cambridge University Press,

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Book
Building Blocks for BBC Games.
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ISBN: 9781789825411 Year: 2020 Publisher: Luton, Bedfordshire : Andrews UK Ltd.,

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First published in 1984, this book helped many a budding coder get to grips with the BBC Micro computer, a machine first released in 1981 as part of the BBC Computer Literacy project. Gently introducing the reader to the concept of programming - something that was totally new to many people at the time - the book is fondly remembered by those who read it back in the 1980s. It is still a useful reference guide for anyone interested in the foundations of retro computer programming, or as a nostalgic text for fans of the BBC's much-loved computer.* * *As the original publisher Melbourne House wrote:Building Blocks for BBC Games is the book for all BBC enthusiasts! Using a unique modular method you can create and build exciting, original games and programs.The ready-made building block system has all the procedures you need. Step-by-step you write a BASIC program with the minimum of effort. Then you can expand your programs with even more procedures and innovations into complex.


Book
The BBC microcomputer in science teaching
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ISBN: 0091545714 Year: 1985 Publisher: London Hutchinson

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Book
Now the chips are down
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ISBN: 0262334305 9780262334303 9780262334310 0262334313 9780262034036 0262034034 Year: 2016 Publisher: Cambridge, MA

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The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses.In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended "to introduce interested adults to the world of computers and computing." The BBC accompanied this initiative with television programs, courses, books, and software-an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled-not only in programming and software creation, but also in accessing information across a range of media, and in "do-it-yourself" computing. She links many of these early developments to current new-media practices.Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience.Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.

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