Narrow your search

Library

UCLL (8)

Arteveldehogeschool (6)

AP (5)

Thomas More Kempen (5)

VIVES (5)

KU Leuven (4)

Odisee (4)

VUB (4)

KDG (3)

Thomas More Mechelen (3)

More...

Resource type

book (18)

digital (2)


Language

Dutch (10)

English (8)


Year
From To Submit

2024 (2)

2023 (5)

2018 (1)

2017 (4)

2016 (1)

More...
Listing 1 - 10 of 18 << page
of 2
>>
Sort by

Book
Lessen in gedrag : instructie, modelen, oefenen, beheersen en behouden
Author:
ISBN: 9789493336179 Year: 2024 Publisher: [Huizen] Uitgeverij Pica

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords


Book
Simulations, serious games and their applications
Authors: ---
ISBN: 9814560316 9814560324 Year: 2014 Publisher: Singapore : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Keywords

Computer simulation. --- Computer games. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Engineering. --- User interfaces (Computer systems). --- Computer science --- Computer mathematics. --- Educational technology. --- Computational intelligence. --- Computational Intelligence. --- User Interfaces and Human Computer Interaction. --- Mathematical Applications in Computer Science. --- Educational Technology. --- Mathematics. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Computer mathematics --- Discrete mathematics --- Electronic data processing --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Construction --- Industrial arts --- Aids and devices --- Mathematics --- Application software --- Electronic games --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Computer science. --- Education. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Informatics --- Science --- Education --- Computer science—Mathematics. --- Simulation games.


Book
Van onbekend en onbemind naar bekend en bemind : passie voor passend onderwijs
Authors: ---
ISBN: 9789077901366 Year: 2011 Publisher: Zwolle Christelijke Hogeschool Windesheim

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Mixed Reality for Education
Authors: --- ---
ISBN: 9819949580 9819949572 Year: 2023 Publisher: Singapore : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Simulation and Serious Games for Education
Authors: --- ---
Year: 2017 Publisher: Singapore : Springer Singapore : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.


Book
Simulation and Serious Games for Education
Authors: --- ---
Year: 2017 Publisher: Singapore : Springer Singapore : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.


Book
Simulation and Serious Games for Education
Authors: --- ---
Year: 2017 Publisher: Singapore : Springer Singapore : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.


Multi
Mixed Reality for Education
Authors: --- ---
ISBN: 9789819949588 9789819949571 9789819949595 9789819949601 Year: 2023 Publisher: Singapore Springer Nature


Book
Simulation and Serious Games for Education
Authors: --- ---
ISBN: 9811008604 9811008612 Year: 2017 Publisher: Springer Singapore

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords


Book
Positive behaviour support in het voortgezet onderwijs
Authors: --- ---
ISBN: 9789088504051 9088504059 Year: 2014 Publisher: Amsterdam SWP

Loading...
Export citation

Choose an application

Bookmark

Abstract

Schoolwide Positive Behavior Support (SWPBS) is een schoolbrede aanpak gericht op het bevorderen van positief gedrag binnen school. Met dit model kunnen scholen een positieve, sociale omgeving creëren die het leren stimuleert en gedragsproblemen voorkomt of doet afnemen. Dit boek is een handleiding voor teams in het voortgezet (secundair) onderwijs die denken aan de invoering van of bezig zijn met de implementatie van de aanpak van SWPBS. Naast richtlijnen bevat deze uitgave praktijkvoorbeelden.

Listing 1 - 10 of 18 << page
of 2
>>
Sort by