Listing 1 - 10 of 18 | << page >> |
Sort by
|
Choose an application
Choose an application
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Computer simulation. --- Computer games. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Engineering. --- User interfaces (Computer systems). --- Computer science --- Computer mathematics. --- Educational technology. --- Computational intelligence. --- Computational Intelligence. --- User Interfaces and Human Computer Interaction. --- Mathematical Applications in Computer Science. --- Educational Technology. --- Mathematics. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Computer mathematics --- Discrete mathematics --- Electronic data processing --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Construction --- Industrial arts --- Aids and devices --- Mathematics --- Application software --- Electronic games --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Computer science. --- Education. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Informatics --- Science --- Education --- Computer science—Mathematics. --- Simulation games.
Choose an application
Pupil counseling. Pupil guidance --- School management --- Didactic strategies
Choose an application
Choose an application
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Choose an application
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Choose an application
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Choose an application
Computer assisted instruction --- Audiovisual methods --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- neuronale netwerken --- fuzzy logic --- cybernetica --- onderwijstechnologie --- informatica --- computerondersteund onderwijs --- AI (artificiële intelligentie) --- interfaces
Choose an application
Choose an application
Schoolwide Positive Behavior Support (SWPBS) is een schoolbrede aanpak gericht op het bevorderen van positief gedrag binnen school. Met dit model kunnen scholen een positieve, sociale omgeving creëren die het leren stimuleert en gedragsproblemen voorkomt of doet afnemen. Dit boek is een handleiding voor teams in het voortgezet (secundair) onderwijs die denken aan de invoering van of bezig zijn met de implementatie van de aanpak van SWPBS. Naast richtlijnen bevat deze uitgave praktijkvoorbeelden.
Gedragsstoornissen ; secundair ondewijs --- Leerlingbegeleiding ; secundair onderwijs --- Sociale vaardigheden ; secundair onderwijs --- Gedrag --- Gedragsproblemen --- Secundair onderwijs --- Leerlingbegeleiding --- Zorgverbreding --- Schoolcultuur --- Gedragsprobleem --- Sociology of education --- Didactics of social education --- Secondary education --- Orthopedagogics
Listing 1 - 10 of 18 | << page >> |
Sort by
|