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Human-computer interaction --- Virtual reality --- Computer graphics --- Congresses.
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An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives.Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they?re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use?not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma.There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR?a must-read for navigating both the virtual and the physical worlds ahead.Bron: https://www.amazon.com/
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Computers --- Electronic data processing --- Computer science --- Human-computer interaction --- Artificial intelligence --- Virtual reality --- Electronic digital computers --- Computer programming --- Artificial intelligence. --- Computer programming. --- Computers. --- Electronic data processing. --- Electronic digital computers. --- Human-computer interaction. --- Virtual reality. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Automatic digital computers --- Computers, Electronic digital --- Digital computers, Electronic --- ADP (Data processing) --- Automatic data processing --- Data processing --- EDP (Data processing) --- IDP (Data processing) --- Integrated data processing --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Electronic computer programming --- Programming (Electronic computers) --- AI (Artificial intelligence) --- Artificial thinking --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Informatics --- Industries --- Programming --- Computer simulation --- Reality --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Hybrid computers --- Sequential machine theory --- Office practice --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Coding theory --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Science --- Automation --- Electronic journals. --- Student publications. --- Association for Computing Machinery. --- Information Technology --- Mathematical Sciences --- Computer Science (Hardware & Networks) --- General and Others --- Applied Mathematics
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An Introduction to Visual Culture provides a wide-ranging introduction to the now established interdisciplinary field of visual culture. Mapping a global history and theory of visual culture, An Introduction to Visual Culture asks how and why visual media have become so central to everyday life....
Art and society. --- Communication and culture. --- Mass media. --- Visual communication. --- Visual perception. --- Communicatie [Visuele ] --- Communication [Visual ] --- Visuele communicatie --- Visual sociology. --- Sociologie visuelle --- Art et société --- Nicholas Mirzoeff --- visuele communicatie --- esthetica --- kunstfilosofie --- nieuwe media --- kleur --- fotografische theorie --- virtual reality --- virtuele realiteit --- Congo --- kunsttheorie --- homoseksualiteit --- Casement Roger --- Diana --- pers --- perspectief --- sciencefiction --- 791.5 --- 905.2 --- cultuurfilosofie, -psychologie en -sociologie --- Art et société --- Art and society --- Communication and culture --- Mass media --- Postmodernism --- Visual communication --- Visual perception --- 130.2 --- 7.01 --- 77.01 --- communicatie --- cultuurfilosofie --- feminisme --- film --- fotografie --- gender studies --- kleurenleer --- kunst en politiek --- media --- perceptie --- psychologie --- sociologie --- televisie --- 316.77 --- 316.77 Communicatiesociologie --- Communicatiesociologie --- Optics, Psychological --- Vision --- Perception --- Visual discrimination --- Graphic communication --- Imaginal communication --- Pictorial communication --- Communication --- Post-modernism --- Postmodernism (Philosophy) --- Arts, Modern --- Avant-garde (Aesthetics) --- Modernism (Art) --- Philosophy, Modern --- Post-postmodernism --- Mass communication --- Media, Mass --- Media, The --- Culture and communication --- Culture --- Art --- Art and sociology --- Society and art --- Sociology and art --- Psychological aspects --- Social aspects --- visual culture --- beeldcultuur --- Sociology of culture --- Postmodernism. --- Popular culture. --- Culture populaire --- Communication visuelle --- Médias --- Postmodernisme --- Arts [Modern ] --- 20th century
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