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Book
Film phenomenology and adaptation : sensuous elaboration
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ISBN: 9048561787 Year: 2021 Publisher: Amsterdam : Amsterdam University Press,

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Abstract

Film Phenomenology and Adaptation: Sensuous Elaboration argues that in order to make sense of film adaptation, we must first apprehend their sensual form. Across its chapters, this book brings the philosophy and research methodology of phenomenology into contact with adaptation studies, examining how vision, hearing, touch, and the structures of the embodied imagination and memory thicken and make tangible an adaptation's source. In doing so, this book not only conceives adaptation as an intertextual layering of source material and adaptation, but also an intersubjective and textural experience that includes the materiality of the body.


Book
Film phenomenology and adaptation : sensuous elaboration
Author:
Year: 2021 Publisher: Amsterdam : Amsterdam University Press,

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Abstract

Film Phenomenology and Adaptation: Sensuous Elaboration argues that in order to make sense of film adaptation, we must first apprehend their sensual form. Across its chapters, this book brings the philosophy and research methodology of phenomenology into contact with adaptation studies, examining how vision, hearing, touch, and the structures of the embodied imagination and memory thicken and make tangible an adaptation's source. In doing so, this book not only conceives adaptation as an intertextual layering of source material and adaptation, but also an intersubjective and textural experience that includes the materiality of the body.


Book
Making Roots
Author:
ISBN: 0520965132 9780520965133 9780520291324 0520291328 Year: 2016 Publisher: Oakland, California

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When Alex Haley's book Roots was published by Doubleday in 1976 it became an immediate bestseller. The television series, broadcast by ABC in 1977, became the most popular miniseries of all time, captivating over a hundred million Americans. For the first time, Americans saw slavery as an integral part of the nation's history. With a remake of the series in 2016 by A&E Networks, Roots has again entered the national conversation. In Making "Roots," Matthew F. Delmont looks at the importance, contradictions, and limitations of mass culture and examines how Roots pushed the boundaries of history. Delmont investigates the decisions that led Alex Haley, Doubleday, and ABC to invest in the story of Kunta Kinte, uncovering how Haley's original, modest book proposal developed into an unprecedented cultural phenomenon.


Book
Invisible Storytellers
Author:
ISBN: 1282355600 9786612355608 0520909666 9780520909663 9781282355606 Year: 1989 Publisher: Berkeley University of California Press

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"Let me tell you a story," each film seems to offer silently as its opening frames hit the screen. But sometimes the film finds a voice-an off-screen narrator-for all or part of the story. From Wuthering Heights and Double Indemnity to Annie Hall and Platoon, voice-over narration has been an integral part of American movies.Through examples from films such as How Green Was My Valley, All About Eve, The Naked City, and Barry Lyndon, Sarah Kozloff examines and analyzes voice-over narration. She refutes the assumptions that words should only play a minimal role in film, that "showing" is superior to "telling," or that the technique is inescapably authoritarian (the "voice of god"). She questions the common conception that voice-over is a literary technique by tracing its origins in the silent era and by highlighting the influence of radio, documentaries, and television. She explores how first-person or third-person narration really affects a film, in terms of genre conventions, viewer identification, time and nostalgia, subjectivity, and reliability. In conclusion she argues that voice-over increases film's potential for intimacy and sophisticated irony.


Book
The Art of Adaptation in Film and Video Games
Author:
Year: 2022 Publisher: Basel MDPI Books

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This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

Keywords

Film, TV & radio --- Mulan --- adaptation --- Disney --- Orientalism --- cultural authenticity --- cultural palimpsest --- Chinese cinema --- science fiction --- The Wandering Earth --- patricide --- patrilineality --- nationalism --- media --- mass culture --- film --- digital games --- film adaptation --- experimental game design --- game design process documentation --- T.S. Eliot --- Prufrock --- remediation --- comic strip --- animated film --- split screen --- video poem --- YouTube dramatic monologue --- photographic montage --- Contagion --- propaganda --- pandemic --- premediation --- Steven Soderbergh --- Scott Z. Burns --- transit --- migrants --- empathy --- liminal spaces --- Bildungsroman --- modernity --- videogames --- Shakespeare --- Tale of a Forest --- biodiversity --- documentary --- ecocriticism --- environmental narrative --- forest --- nature photography --- nostalgia --- species --- video games --- game studies --- Star Wars --- George Lucas --- game reviews --- criticism --- thematic analysis --- Japanese video games --- game localization --- cultural adaptation --- localization approaches --- localization strategies --- domestication --- foreignization --- reception --- trauma --- origin --- psychoanalysis --- repetition --- impossibility --- loss --- representation --- extremity --- writing --- image --- failure --- memoir --- missed experience --- creative writing studies --- screenwriting --- video game narrative design --- interactive writing --- horror film --- horror video games --- survival horror --- character development --- sci-fi --- thriller --- genre --- tropes --- methodology --- n/a


Book
The Art of Adaptation in Film and Video Games
Author:
Year: 2022 Publisher: Basel MDPI Books

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Abstract

This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

Keywords

Mulan --- adaptation --- Disney --- Orientalism --- cultural authenticity --- cultural palimpsest --- Chinese cinema --- science fiction --- The Wandering Earth --- patricide --- patrilineality --- nationalism --- media --- mass culture --- film --- digital games --- film adaptation --- experimental game design --- game design process documentation --- T.S. Eliot --- Prufrock --- remediation --- comic strip --- animated film --- split screen --- video poem --- YouTube dramatic monologue --- photographic montage --- Contagion --- propaganda --- pandemic --- premediation --- Steven Soderbergh --- Scott Z. Burns --- transit --- migrants --- empathy --- liminal spaces --- Bildungsroman --- modernity --- videogames --- Shakespeare --- Tale of a Forest --- biodiversity --- documentary --- ecocriticism --- environmental narrative --- forest --- nature photography --- nostalgia --- species --- video games --- game studies --- Star Wars --- George Lucas --- game reviews --- criticism --- thematic analysis --- Japanese video games --- game localization --- cultural adaptation --- localization approaches --- localization strategies --- domestication --- foreignization --- reception --- trauma --- origin --- psychoanalysis --- repetition --- impossibility --- loss --- representation --- extremity --- writing --- image --- failure --- memoir --- missed experience --- creative writing studies --- screenwriting --- video game narrative design --- interactive writing --- horror film --- horror video games --- survival horror --- character development --- sci-fi --- thriller --- genre --- tropes --- methodology --- n/a


Book
The Art of Adaptation in Film and Video Games
Author:
Year: 2022 Publisher: Basel MDPI Books

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Bookmark

Abstract

This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

Keywords

Film, TV & radio --- Mulan --- adaptation --- Disney --- Orientalism --- cultural authenticity --- cultural palimpsest --- Chinese cinema --- science fiction --- The Wandering Earth --- patricide --- patrilineality --- nationalism --- media --- mass culture --- film --- digital games --- film adaptation --- experimental game design --- game design process documentation --- T.S. Eliot --- Prufrock --- remediation --- comic strip --- animated film --- split screen --- video poem --- YouTube dramatic monologue --- photographic montage --- Contagion --- propaganda --- pandemic --- premediation --- Steven Soderbergh --- Scott Z. Burns --- transit --- migrants --- empathy --- liminal spaces --- Bildungsroman --- modernity --- videogames --- Shakespeare --- Tale of a Forest --- biodiversity --- documentary --- ecocriticism --- environmental narrative --- forest --- nature photography --- nostalgia --- species --- video games --- game studies --- Star Wars --- George Lucas --- game reviews --- criticism --- thematic analysis --- Japanese video games --- game localization --- cultural adaptation --- localization approaches --- localization strategies --- domestication --- foreignization --- reception --- trauma --- origin --- psychoanalysis --- repetition --- impossibility --- loss --- representation --- extremity --- writing --- image --- failure --- memoir --- missed experience --- creative writing studies --- screenwriting --- video game narrative design --- interactive writing --- horror film --- horror video games --- survival horror --- character development --- sci-fi --- thriller --- genre --- tropes --- methodology

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