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Information society. --- Mass media. --- Technology and children --- Technology and children.
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Screen time, defined as estimates of child time spent with digital media, is considered harmful to very young children. At the same time, the use of digital media by children under five years of age has increased dramatically, and with the advent of mobile and streaming media can occur anywhere and at any time. Digital media has become an integral part of family life. Imprecise global screen time estimates do not capture multiple factors that shape family media ecology. In this Element, the authors discuss the need to shift the lens from screen time measures to measures of family media ecology, describe the new Dynamic, Relational, Ecological Approach to Media Effects Research (DREAMER) framework, and more comprehensive digital media assessments. The authors conclude this Element with a roadmap for future research using the DREAMER framework to better understand how digital media use is associated with child outcomes.
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In today's schools, homes, and public spaces, children are becoming frequent and experienced users of technology. As this trend continues, it is increasingly important to understand both the needs of children and the nature of technological design for young people. With this in mind, the IDC conference focuses on addressing the challenges of interaction design for children. We also explore the opportunities that new technologies afford -- and the impact that those technologies have -- in the everyday lives of young people.IDC is organized now for the fifth time. The series was launched as a workshop in 2002 in Eindhoven, The Netherlands. It grew into a full conference in 2003 in Preston, England, before moving to the United States with the conferences in 2004 in Maryland and 2005 in Boulder, Colorado. In 2006 the conference returns to Europe as it now takes place in Tampere, Finland.To address emerging research and development, IDC 2006 sought for long papers, short papers, demonstrations, and posters in three broad areas: emerging technologies for children, the impact these technologies can have on children's lives, and new research methods which give children a voice in the design, development, and evaluation processes. In response to the call for participation, we received 37 submissions for full papers, out of which 14 were accepted for presentation in the conference. With an acceptance rate of 38% we hope to provide a high-quality technical program that combines the Nordic tradition of emphasis on design and usability with emerging interaction methods and techniques. The long paper program is supplemented by 12 short talks (chosen out of 31 submissions, for an acceptance rate of 39%) and 6 posters. The selection of papers, posters, and short talks was by international committees, totaling 53 experts.The field of the IDC conference is maturing, and this year we tried a new format for the first day of the conference. A Child-Computer Interaction Master Class was organized for newcomers to the field by Janet C. Read, followed by a "Views on Our Field" session, chaired by Panos Markopoulos, that gave a chance to several invited speakers and the audience to discuss current trends and future directions of the field.
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New technologies are dramatically changing early childhood education in the 21st century, as well as the face of childhood itself. This text looks at how access to new technologies provides young children with a myriad of possible activities and explorations that were not previously possible.
Early childhood education --- Technology and children --- Educational technology
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An up to date and informed exploration of technology-enhanced learning in the Early Years Foundation Stage, suitable for all trainee and in-service teachers.
Educational technology. --- Early childhood education. --- Technology and children.
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Computer games --- Technology and children --- Video recordings --- Social aspects
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Critically examining the fears that commonly surround young children's play involving digital technologies, this book seeks to address each of the negatives and present the positive possibilities of technology when it comes to early childhood. Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology. Each chapter includes case studies, research spotlights, activities and annotated further reading to help students develop their critical thinking, deepen their research and connect theory with practice.
Technology and children. --- Early childhood education --- Audio-visual aids.
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Technology and children. --- Identity (Psychology) in children. --- Self --- Social aspects.
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"From a world-renowned expert on creative play and the impact of commercial marketing on children, a timely investigation into how big tech is hijacking childhood-and what we can do about it"--
Technology and children. --- Technology and youth. --- Child rearing. --- Marketing. --- Amusements.
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Society today often fails to hear the wake-up call embedded in the happenings of the world, which, in many ways, are driven by technology and concerns of profit at the cost of human lives, especially the lives of children. It is important to protect children and strengthen their voices, which are often muffled or silenced by abuse, victimization, crime, domestic abuse, abandonment, poverty, labour, wars, pornography, crime and similar atrocities.This collection of papers presented by international experts at a global conference titled "Giving Children a Voice - The Transforming Role of the Fam
Technology and children --- Child abuse --- Children's rights --- Children and technology --- Technology --- Children
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