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Computer art --- Art numérique --- Nechvatal, Joseph --- Interviews
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How the S-C 4020-a mainframe peripheral intended to produce scientific visualizations-shaped a series of early computer art projects that emerged from Bell Labs.In 1959, the electronics manufacturer Stromberg-Carlson produced the S-C 4020, a device that allowed mainframe computers to present and preserve images. In the mainframe era, the output of text and image was quite literally peripheral; the S-C 4020-a strange and elaborate apparatus, with a cathode ray screen, a tape deck, a buffer unit, a film camera, and a photo-paper camera-produced most of the computer graphics of the late 1950s and early 1960s. At Bell Laboratories in Murray Hill, New Jersey, the S-C 4020 became a crucial part of ongoing encounters among art, science, and technology. In this book, Zabet Patterson examines the extraordinary uses to which the Bell Labs SC-2040 was put between 1961 and 1972, exploring a series of early computer art projects shaped by the special computational affordances of the S-C 4020.The S-C 4020 produced tabular data, graph plotting and design drawings, grid projections, and drawings of axes and vectors; it made previously impossible visualizations possible. Among the works Patterson describes are E. E. Zajac's short film of an orbiting satellite, which drew on the machine's graphic capacities as well as the mainframe's calculations; a groundbreaking exhibit of "computer generated pictures" by Béla Julesz and Michael Noll, two scientists interested in visualization; animations by Kenneth Knowlton and the Bell Labs artist-in-residence Stan VanDerBeek; and Lillian Schwartz's "cybernetic" film Pixillation.Arguing for the centrality of a peripheral, Patterson makes a case for considering computational systems not simply as machines but in their cultural and historical context.
Computer art. --- Computer peripherals. --- AT & T Bell Laboratories. --- Art numérique --- Périphériques d'ordinateur --- Art numérique --- Périphériques d'ordinateur
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What is the role of hand drawing play for architecture in a digital age, as drawing moves off the page and onto the screen? How might computer-generated drawings emulate the ambiguities and nuances of the hand?
Architectural drawing --- Computer-aided design. --- Data processing. --- 72.02 --- Ontwerptekenen --- Architectuurtekenen --- Tekenen (architectuur) --- Presentatietechnieken (architectuur) --- Art numérique --- Technique --- Art numérique --- Architectural drawing. --- Projets d'architecture --- Informatique
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The Ars Electronica has been accompanying and analyzing the digital revolution and its manifold implications since 1979, consistently focusing on processes and trends at the interface between art, technology, and society. This artistic, scientific research is presented annually in Linz in the form of a festival whose five-day program includes conferences, panel discussions, workshops, exhibitions, performances, interventions, and concerts. It is planned, organized, and implemented in collaboration with international artists and scientists and always addresses a different volatile future issue.00Exhibition: Ars Electronica Festival, Linz, Austria (07.-11.09.2017).
Video art --- Technology and the arts --- Computer art --- Art vidéo --- Technologie et arts --- Art numérique --- Art par ordinateur --- Awards. --- Prix et récompenses --- Intelligence artificielle --- Art contemporain --- Technologie
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Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art.
Computer art. --- Art and computers. --- Machine learning. --- Learning, Machine --- Artificial intelligence --- Machine theory --- Computers and art --- Computers --- Art, Computer --- Computer craft --- Digital art --- New media art --- ART / History / Contemporary (1945-) --- COMPUTERS / Intelligence (AI) & Semantics --- ART / Digital --- Art numérique. --- Apprentissage automatique.
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Computer art --- Video art --- Computer music --- Art and technology --- Computer art --- Art par ordinateur --- Art vidéo --- Musique par ordinateur --- Art et technologie --- Art numérique --- Awards. --- Awards --- Awards --- Awards --- Awards. --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses
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Computer art --- Video art --- Computer music --- Art and technology --- Computer art --- Art par ordinateur --- Art vidéo --- Musique par ordinateur --- Art et technologie --- Art numérique --- Awards. --- Awards --- Awards --- Awards --- Awards. --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses
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Computer art --- Video art --- Computer music --- Art and technology --- Computer art --- Art par ordinateur --- Art vidéo --- Musique par ordinateur --- Art et technologie --- Art numérique --- Awards. --- Awards --- Awards --- Awards --- Awards. --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses --- Prix et récompenses
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Ondernemen is een kwestie van kunde en geluk, op het juiste moment en de juiste plaats. De Corca INCubator op de Hasseltse Corda Campus is zo'n plek waar ambitieuze starters en studenten met een innovatief idee alle kansen krijgen om hun product of dienst verder te verfijnen, marktrijp te maken en op te schalen, zodat ze nadien in alle vrijheid hun vleugels kunnen uitslaan. Deze start-ups barsten van de goesting en van het talent. Hun scoop is de wereld, vanuit thuisbasis Limburg. Op de Corda INCubator krijgen ze advies, expertise en coaching van ervaren ondernemers en partners. Ze leren van elkaar en bouwen een netwerk op. Laat dit boek een aanzet zijn om nog meer jongeren warm te maken voor het ondernemerschap, via een kruisbestuiving met revaren ondernemers die helpen om van deze generatie studenten en jonge startu-ups de ondernemers van morgen te maken. Want onze toekomstige welvaart zal van hen afhangen. (flaptekst)
Ondernemerschap --- Innovatie ondernemingen --- E-books --- Processing (Computer program language) --- Processing (Langage de programmation) --- Grafisch ontwerpen --- Art numérique --- Interactive multimedia --- Computer graphics --- Computer art --- Art --- Art and technology --- Multimédias interactifs --- Infographie --- Art et technologie --- Computer programs --- Data processing. --- Logiciels --- Informatique --- Digital art --- 766.02 --- grafisch design --- grafische vormgeving --- grafisch ontwerp --- Processing --- programmeertalen --- Object-oriented programming languages --- Hypermedia systems --- Interactive media --- Computer software --- Art, Computer --- Computer craft --- New media art --- Art, Occidental --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Technology and art --- Technology --- Data processing --- Innovatie ; ondernemingen --- Programmeren --- Computer programs. --- Art, Primitive
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What is the role of the curator when organizing digital art exhibitions in offline and online spaces? Analyzing the influence and impact of curating digital art, the book focuses on how the experiments of curators, artists and designers opened the possibility to reconfigure traditional models and methods for presenting and accessing digital art. In the process, it addresses how web-based practices challenge certain established museological values and precipitate alternative ways of understanding art's stewardship, curatorial responsibility, public access and art history. Through more than twenty interviews with artists and curators in the course of the last ten years, and flanked by an extensive timeline, the reader of this publication is given an insight into the discourse on digital art and its curation today
Museology --- Art --- exhibitions [events] --- digital art [visual works] --- exhibition curators --- artists [visual artists] --- New media art --- Computer art --- Art and the Internet --- Curatorship --- kunst --- 069 --- 7.039 --- eenentwintigste eeuw --- museologie --- tentoonstellingen --- digital art --- digitale kunst --- kunsttheorie --- Arts, Modern --- Internet and art --- Internet --- Art exhibition techniques --- Display techniques in art --- Exhibition techniques in art --- Exhibitions --- Art, Computer --- Computer craft --- Digital art --- Curating --- Curatorial practice --- Exhibition techniques --- Display techniques --- curating --- computer art [visual works] --- new media art --- New media art. --- Computer art. --- Art and the Internet. --- Curatorship. --- Art museum curators. --- Exhibition techniques. --- net art --- Video art --- Installations (Art) --- Museologie ; cureren van tentoonstellingen --- Nieuwe media ; digitale kunsten --- Kunst; Digitale kunst --- 069.4 --- Museologie ; werkwijzen mbt het opzetten van tentoonstellingen --- Art numérique --- Commissaires d'exposition. --- Expositions artistiques. --- Expositions.
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