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The book proposes a new Cultural Realism and Virtualism design model for cultural and creative products based on Laozi’s philosophy and analysis of symbolism, metaphysics, three-layered culture, reverse-triangular cultural space and Zen aesthetics. It studies peoples that speak Austronesian languages and offers a detailed comparison of their homogeneous and heterogeneous cultures of color, clothing, housing, boats, birds, symbols, dance and ancestry, and provides insights into the cultural features of deconstruction and construction of color, style, form, shape and function, to compose cultural and creative products using complex, variable, fuzzy evaluation; and structural variation and color evaluation methods. It then uses case studies to show that the products created with the new model not only fulfilled their purpose, but also successfully entered the markets. This book helps qualify decision-making processes, improve accuracy of design scheme evaluation and enhance efficiency in product development, and as such appeals to those in the cultural and creative industry, researchers, designers and those who are interested in product design.
Cultural industries. --- Creative industries --- Culture industries --- Industries --- Motion pictures. --- Culture. --- Technology. --- Industrial design. --- Management. --- Industrial management. --- Audio-Visual Culture. --- Culture and Technology. --- Industrial Design. --- Innovation/Technology Management. --- Business administration --- Business enterprises --- Business management --- Corporate management --- Corporations --- Industrial administration --- Management, Industrial --- Rationalization of industry --- Scientific management --- Management --- Business --- Industrial organization --- Administration --- Industrial relations --- Organization --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Cultural sociology --- Culture --- Sociology of culture --- Civilization --- Popular culture --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Social aspects --- History and criticism
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The book proposes a new Cultural Realism and Virtualism design model for cultural and creative products based on Laozi’s philosophy and analysis of symbolism, metaphysics, three-layered culture, reverse-triangular cultural space and Zen aesthetics. It studies peoples that speak Austronesian languages and offers a detailed comparison of their homogeneous and heterogeneous cultures of color, clothing, housing, boats, birds, symbols, dance and ancestry, and provides insights into the cultural features of deconstruction and construction of color, style, form, shape and function, to compose cultural and creative products using complex, variable, fuzzy evaluation; and structural variation and color evaluation methods. It then uses case studies to show that the products created with the new model not only fulfilled their purpose, but also successfully entered the markets. This book helps qualify decision-making processes, improve accuracy of design scheme evaluation and enhance efficiency in product development, and as such appeals to those in the cultural and creative industry, researchers, designers and those who are interested in product design.
Philosophy and psychology of culture --- Methodology of economics --- Engineering sciences. Technology --- Production management --- Business management --- Business economics --- Film --- financieel management --- cultuur --- industrie --- management --- ontwerpen --- technologie
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This book proposes new design and development models for local cultural and creative products, intended to improve the quality of these products and to preserve or enhance their local economic benefits. Building a knowledge base of design symbols and information gleaned from local history can be used to simplify the process of creative product design and increase the efficiency of product development. This book proposes a method for grasping the essential elements of symbols and culture so as to accelerate product development and capture the essence of culture in product design. In addition, it demonstrates that exhibitions applying scenario-oriented design can not only strengthen the representation of local culture, history and stories, but also support product consumption. As a result, the book offers a valuable asset for boosting the efficiency of creative product design and promoting the consumption of creative cultural products.
Philosophy and psychology of culture --- Sociology of culture --- Economics --- Production management --- cultuur --- economie --- industrie --- ontwerpen --- culturele antropologie --- Product design --- Cultural industries. --- Social aspects.
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Philosophy and psychology of culture --- Methodology of economics --- Engineering sciences. Technology --- Production management --- Business management --- Business economics --- Film --- financieel management --- cultuur --- industrie --- management --- ontwerpen --- technologie
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