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This volume brings together two Graduate Archaeology at Oxford (GAO) conferences held in 2015-2016 to present the work of early-career researchers from across the globe. The papers cover a range of periods and regions, but all share the focus of bridging boundaries, whether these are theoretical, methodological or geographic. Some contributors traverse traditional divisions between subjects by integrating computational approaches with early excavation data or archaeology with historical sources to produce 'thick interpretations' of the past. Several papers approach the past as a bilateral process, examining how people shaped and were in return shaped by their interactions with the world around them. In addition, many authors have directly tackled the modern political divides that influence our research. Building on a strong tradition of novel approaches and interdisciplinary methods, these proceedings present current research on directly tackling issues of division head on.
Archaeology --- Methodology. --- Boundaries --- Environmental archaeology --- Excavations (Archaeology) --- Archaeology and history --- Data processing --- Methodology --- Conferences - Meetings
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Archaeology in the past century has seen a major shift from theoretical frameworks that treat the remains of past societies as static snapshots of particular moments in time to interpretations that prioritize change and variability. Though established analytical concepts, such as typology, remain key parts of the archaeologist's investigative toolkit, data-gathering strategies and interpretative frameworks have become infused progressively with the concept that archaeology is living, in the sense of both the objects of study and the discipline as a whole. The significance for the field is that researchers across the world are integrating ideas informed by relational epistemologies and mutually constructive ontologies into their work from the initial stage of project design all the way down to post-excavation interpretation.This volume showcases examples of such work, highlighting the utility of these ideas to exploring material both old and new. The illuminating research and novel explanations presented contribute to resolving long-standing problems in regional archaeologies across Africa, Asia, Australia, Europe, and Oceania. In this way, this volume reinvigorates approaches taken towards older material but also acts as a springboard for future innovative discussions of theory in archaeology and related disciplines.
Science --- Archaeology --- Social Science
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This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Video games --- Feminism and video games. --- Archaeology --- Archeology --- Anthropology --- Auxiliary sciences of history --- History --- Antiquities --- Video games and feminism --- Social aspects. --- Computer simulation.
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