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Videoland offers a comprehensive view of the "tangible phase" of consumer video, when Americans largely accessed movies as material commodities at video rental stores. Video stores served as a vital locus of movie culture from the early 1980's until the early 2000's, changing the way Americans socialized around movies and collectively made movies meaningful. When films became tangible as magnetic tapes and plastic discs, movie culture flowed out from the theater and the living room, entered the public retail space, and became conflated with shopping and salesmanship. In this process, video stores served as a crucial embodiment of movie culture's historical move toward increased flexibility, adaptability, and customization. In addition to charting the historical rise and fall of the rental industry, Herbert explores the architectural design of video stores, the social dynamics of retail encounters, the video distribution industry, the proliferation of video recommendation guides, and the often surprising persistence of the video store as an adaptable social space of consumer culture. Drawing on ethnographic fieldwork, cultural geography, and archival research, Videoland provides a wide-ranging exploration of the pivotal role video stores played in the history of motion pictures, and is a must-read for students and scholars of media history.
Video rental services --- Video recordings industry --- Motion pictures --- Stores, Retail --- Social aspects --- United States --- Civilization --- Motion pictures -- Social aspects -- United States. --- Stores, Retail -- Social aspects -- United States. --- Video recordings industry -- Social aspects -- United States. --- Video rental services -- Social aspects -- United States. --- Business & Economics --- Industries --- Retail stores --- Shops --- Video industry --- Video tape production industry --- Commercial buildings --- Retail trade --- Shopping centers --- Lease and rental services --- Motion picture industry --- E-books --- Sociology of culture --- Public buildings --- Film --- anno 1980-1989 --- anno 1990-1999 --- anno 2000-2009 --- american history. --- american studies. --- architectural design. --- archival research. --- capitalism. --- commercialization. --- consumer culture. --- consumer video. --- cultural geography. --- cultural studies. --- ethnographic fieldwork. --- film. --- increased flexibility. --- magnetic tapes. --- material commodities. --- media history. --- motion pictures. --- movie culture. --- public retail space. --- rental industry. --- retrospective. --- social dynamics. --- social space. --- tangible phase. --- united states of america. --- video distribution industry. --- video recommendation guides. --- video rental stores. --- United States of America
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A free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more.Maverick Movies tells the improbable story of New Line Cinema, a company that cut a remarkable path through the American film industry and movie culture. Founded in 1967 as an art-film distributor, New Line made a small fortune running John Waters's Pink Flamingos at midnight screenings in the 1970s and found reliable returns with the Nightmare on Elm Street franchise in the 1980s. By 2001, the company competed with the major Hollywood studios and reached global box-office success with the Lord of the Rings franchise. Blurring boundaries between high and low culture, between independent film and Hollywood, and between the margins and the mainstream, New Line Cinema offers a compelling case study of the evolution of contemporary film culture through the disintegration of the mass audience fostered by the classic Hollywood studios into the multitude of niche audiences that Hollywood seeks today.
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Bringing together the latest developments in the study of serial formatting practices - remakes, sequels, series - 'Film Reboots' is the first edited collection to specifically focus on the new millennial phenomenon of rebooting. Through a set of vibrant case studies, this collection investigates rebooting as a practice that seeks to remake an entire film series or franchise, with ambitions that are at once respectful and revisionary. Examining such notable examples as Batman, Ghostbusters, and Star Trek, among others, this collection contends with some of the most important features of contemporary film and media culture today.
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72.02 --- 72.02 Bouwtechniek: methoden en materialen --- Bouwtechniek: methoden en materialen --- Architectural design --- Architectural drawing --- Drawing, Architectural --- Plans --- Communication in architectural design --- Drawing --- Mechanical drawing --- Design --- Structural design --- Dessin d'architecture
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Point of Sale offers the first significant attempt to center media retail as a vital component in the study of popular culture. It brings together fifteen essays by top media scholars with their fingers on the pulse of both the changes that foreground retail in a digital age and the history that has made retail a fundamental part of the culture industries. The book reveals why retail matters as a site of transactional significance to industries as well as a crucial locus of meaning and interactional participation for consumers. In addition to examining how industries connect books, DVDs, video games, lifestyle products, toys, and more to consumers, it also interrogates the changes in media circulation driven by the collision of digital platforms with existing retail institutions. By grappling with the contexts in which we buy media, Point of Sale uncovers the underlying tensions that define the contemporary culture industries.
Selling --- Mass media --- Retail trade. --- Mass media. --- Economic aspects. --- Sale, media retail, popular culture, consumers, consumer culture, digital age, books, DVDs, video games, lifestyle products, toys, media circulation, digital platforms, retail institutions, contemporary culture industries, media.
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"This text provides the roadmap to the vibrant area of Media Industry studies"--
Mass media --- Study and teaching. --- Study and teaching --- Mass communications --- #KVHA:Massamedia --- #KVHA:Journalistiek --- #KVHA:Social Media --- #KVHA:Media studies --- Mass media - Study and teaching
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What happens when a film is remade in another national context? How do notions of translation, adaptation and localisation help us understand the cultural dynamics of these shifts, and in what ways does a transnational perspective offer us a deeper understanding of film remaking? Bringing together a range of international scholars, Transnational Film Remakes is the first edited collection to specifically focus on the phenomenon of cross-cultural remakes. Using a variety of case studies, from Hong Kong remakes of Japanese cinema to Bollywood remakes of Australian television, this book provides an analysis of cinematic remaking that moves beyond Hollywood to address the truly global nature of this phenomenon. Looking at iconic contemporary titles such as 'The Girl with the Dragon Tattoo' and 'Oldboy', as well as classics like 'La Bête Humaine and La Chienne', this book interrogates the fluid and dynamic ways in which texts are adapted and reworked across national borders to provide a distinctive new model for understanding these global cultural borrowings.
Film remakes --- Film remakes. --- Motion pictures and transnationalism. --- Film --- Motion pictures and transnationalism --- Transnationalism and motion pictures --- Transnationalism --- Motion picture remakes --- Motion pictures --- Moving-picture remakes --- Remakes, Film --- Remakes --- #SBIB:309H1313 --- #SBIB:309H1320 --- #SBIB:309H1326 --- Geschiedenis en/of organisatie van het filmwezen: algemeen en per land (met inbegrip van de rol van het filmwezen in de ontwikkelingsproblematiek) --- De filmische boodschap: algemene werken (met inbegrip van algemeen filmhistorische werken en filmhistorische werken per land) --- Films met een amusementsfunctie en/of esthetische functie: genres en richtingen
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