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IEEE Virtual Reality is the premier international conference and exhibition on virtual reality.
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This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications. .
Human-computer interaction --- Virtual reality --- Computer science. --- Multimedia information systems. --- Computer Science. --- Multimedia Information Systems. --- Multimedia systems. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems
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This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications.
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This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.
Computer science. --- Computer graphics. --- Image processing. --- Computer Science. --- Computer Science, general. --- Computer Graphics. --- Image Processing and Computer Vision. --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- Computer vision. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
Computer Science. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Multimedia Information Systems. --- Image Processing and Computer Vision. --- Computer science. --- Multimedia systems. --- Artificial intelligence. --- Computer graphics. --- Computer vision. --- Informatique --- Multimédia --- Intelligence artificielle --- Infographie --- Vision par ordinateur --- Engineering & Applied Sciences --- Computer Science --- Multimedia information systems. --- User interfaces (Computer systems). --- Image processing. --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Application software. --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Optical equipment
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This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications. .
Technology - General --- Engineering & Applied Sciences --- Computer science. --- Data mining. --- Artificial intelligence. --- Computer graphics. --- Image processing. --- Pattern recognition. --- Computer Science. --- Computer Graphics. --- Image Processing and Computer Vision. --- Artificial Intelligence (incl. Robotics). --- Pattern Recognition. --- Data Mining and Knowledge Discovery. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Database searching --- Informatics --- Science --- Digital techniques --- Computer vision. --- Optical pattern recognition. --- Artificial Intelligence. --- Pattern perception --- Perceptrons --- Visual discrimination --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.
Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- beeldverwerking --- computers --- grafische vormgeving --- informatica --- KI (kunstmatige intelligentie) --- computerkunde --- AI (artificiële intelligentie)
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