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Embedded imaging devices such as digital still and video cameras, mobile phones, personal digital assistants, and visual sensors for surveillance and automotive applications make use of the single-sensor technology approach. An electronic sensor (Charge Coupled Device/Complementary Metal-Oxide-Semiconductor) is used to acquire the spatial variations in light intensity and then use image processing algorithms to reconstruct a color picture from the data provided by the sensor. This book is devoted to cover algorithms and methods for the processing of digital images acquired by single-sensor ima
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Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. The International Computer Vision Summer School - ICVSS was established in 2007 to provide both an objective and clear overview and an in-depth analysis of the state-of-the-art research in Computer Vision. The courses are delivered by world renowned experts in the field, from both academia and industry, and cover both theoretical and practical aspects of real Computer Vision problems. The school is organized every year by University of Cambridge (Computer Vision and Robotics Group) and University of Catania (Image Processing Lab). Different topics are covered each year.This edited volume contains a selection of articles covering some of the talks and tutorials held during the last editions of the school. The chapters provide an in-depth overview of challenging areas with key references to the existing literature. .
Engineering. --- Artificial intelligence. --- Computer vision. --- Optical pattern recognition. --- Computational Intelligence. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Artificial Intelligence (incl. Robotics). --- Engineering & Applied Sciences --- Computer Science --- Machine vision --- Vision, Computer --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Construction --- Image processing. --- Pattern recognition. --- Computational intelligence. --- Image processing --- Digital techniques. --- Digital image processing --- Digital electronics --- Artificial Intelligence. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Artificial intelligence --- Pattern recognition systems --- Industrial arts --- Technology --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Optical data processing. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Intelligence, Computational --- Soft computing --- Optical equipment
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Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. This unique text/reference presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of the three main areas in computer vision: reconstruction, registration, and recognition. The book provides an in-depth overview of challenging areas, in addition to descriptions of novel algorithms that exploit machine learning and pattern recognition techniques to infer the semantic content of images and videos. Topics and features: Investigates visual features, trajectory features, and stereo matching Reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization Presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization Examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification Describes how the four-color theorem can be used in early computer vision for solving MRF problems where an energy is to be minimized Introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule Discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video from a single input image sequence This must-read collection will be of great value to advanced undergraduate and graduate students of computer vision, pattern recognition and machine learning. Researchers and practitioners will also find the book useful for understanding and reviewing current approaches in computer vision.
Computer vision. --- Machine learning. --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Technology - General --- Electrical Engineering --- Applied Physics --- Computer vision --- Pattern recognition systems --- Computer science. --- Computer graphics. --- Computer Science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. The International Computer Vision Summer School - ICVSS was established in 2007 to provide both an objective and clear overview and an in-depth analysis of the state-of-the-art research in Computer Vision. The courses are delivered by world renowned experts in the field, from both academia and industry, and cover both theoretical and practical aspects of real Computer Vision problems. The school is organized every year by University of Cambridge (Computer Vision and Robotics Group) and University of Catania (Image Processing Lab). Different topics are covered each year. A summary of the past Computer Vision Summer Schools can be found at: http://www.dmi.unict.it/icvss This edited volume contains a selection of articles covering some of the talks and tutorials held during the last editions of the school. The chapters provide an in-depth overview of challenging areas with key references to the existing literature.
Engineering & Applied Sciences --- Computer Science --- Computer vision --- Machine learning --- Engineering. --- Artificial intelligence. --- Image processing. --- Computational intelligence. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Image Processing and Computer Vision. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Computer vision. --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Image processing --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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This book constitutes the refereed contest reports of the 1st International Workshop, VAAM 2014, held in Stockholm, Sweden, in August 2014. The 10 revised full papers presented were carefully reviewed and selected from 13 submissions. The aim of this workshop is to provide an overview of state of the art methods for audience measurements in retail and Digital Signage, end-users attraction, and stimulate the creation of appropriate benchmark dataset to be used as reference for the development of novel audience measurement algorithms. Papers are invited under the following topics: demographics and modeling consumer behaviour.
Computer science. --- Algorithms. --- Artificial intelligence. --- Computer graphics. --- Image processing. --- Pattern recognition. --- Computer Science. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Information Systems Applications (incl. Internet). --- Algorithm Analysis and Problem Complexity. --- Computer vision. --- Optical pattern recognition. --- Computer software. --- Artificial Intelligence. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Software, Computer --- Computer systems --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Digital techniques --- Optical pattern recognition --- Digital video --- Optical data processing. --- Application software. --- Algorism --- Algebra --- Arithmetic --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Foundations --- Optical equipment
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Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. This unique text/reference presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of the three main areas in computer vision: reconstruction, registration, and recognition. The book provides an in-depth overview of challenging areas, in addition to descriptions of novel algorithms that exploit machine learning and pattern recognition techniques to infer the semantic content of images and videos. Topics and features: Investigates visual features, trajectory features, and stereo matching Reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization Presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization Examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification Describes how the four-color theorem can be used in early computer vision for solving MRF problems where an energy is to be minimized Introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule Discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video from a single input image sequence This must-read collection will be of great value to advanced undergraduate and graduate students of computer vision, pattern recognition and machine learning. Researchers and practitioners will also find the book useful for understanding and reviewing current approaches in computer vision.
Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- patroonherkenning --- machine learning --- Bayesian statistics --- object recognition --- computers --- grafische vormgeving --- KI (kunstmatige intelligentie) --- computerkunde --- AI (artificiële intelligentie)
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This book constitutes the refereed contest reports of the 1st International Workshop, VAAM 2014, held in Stockholm, Sweden, in August 2014. The 10 revised full papers presented were carefully reviewed and selected from 13 submissions. The aim of this workshop is to provide an overview of state of the art methods for audience measurements in retail and Digital Signage, end-users attraction, and stimulate the creation of appropriate benchmark dataset to be used as reference for the development of novel audience measurement algorithms. Papers are invited under the following topics: demographics and modeling consumer behaviour.
Complex analysis --- Mathematical statistics --- Computer science --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- patroonherkenning --- beeldverwerking --- factoranalyse --- complexe analyse (wiskunde) --- bedrijfssoftware --- computers --- grafische vormgeving --- informatiesystemen --- KI (kunstmatige intelligentie) --- computerkunde --- robots --- optica --- AI (artificiële intelligentie)
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Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. The International Computer Vision Summer School - ICVSS was established in 2007 to provide both an objective and clear overview and an in-depth analysis of the state-of-the-art research in Computer Vision. The courses are delivered by world renowned experts in the field, from both academia and industry, and cover both theoretical and practical aspects of real Computer Vision problems. The school is organized every year by University of Cambridge (Computer Vision and Robotics Group) and University of Catania (Image Processing Lab). Different topics are covered each year. A summary of the past Computer Vision Summer Schools can be found at: http://www.dmi.unict.it/icvss This edited volume contains a selection of articles covering some of the talks and tutorials held during the last editions of the school. The chapters provide an in-depth overview of challenging areas with key references to the existing literature.
Applied physical engineering --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- neuronale netwerken --- beeldverwerking --- fuzzy logic --- cybernetica --- machine learning --- KI (kunstmatige intelligentie) --- ingenieurswetenschappen --- robots --- AI (artificiële intelligentie)
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Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. The International Computer Vision Summer School - ICVSS was established in 2007 to provide both an objective and clear overview and an in-depth analysis of the state-of-the-art research in Computer Vision. The courses are delivered by world renowned experts in the field, from both academia and industry, and cover both theoretical and practical aspects of real Computer Vision problems. The school is organized every year by University of Cambridge (Computer Vision and Robotics Group) and University of Catania (Image Processing Lab). Different topics are covered each year.This edited volume contains a selection of articles covering some of the talks and tutorials held during the last editions of the school. The chapters provide an in-depth overview of challenging areas with key references to the existing literature. .
Mathematical statistics --- Applied physical engineering --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- patroonherkenning --- neuronale netwerken --- beeldverwerking --- fuzzy logic --- cybernetica --- factoranalyse --- KI (kunstmatige intelligentie) --- ingenieurswetenschappen --- robots --- optica --- AI (artificiële intelligentie)
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"This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models"--Provided by publisher. "Preface Paintings, frescos, antique photographic prints, incunabulas, old books, handwritten documents, sculptures, ceramic fragments and other ancient manufacts constitute the elements of an extremely valuable and immense historical patrimony. Their digitalization opens up the possibility to use various image processing and analysis and Computer Graphics techniques to preserve this Cultural Heritage for future generations. Digital imaging solutions can be used to generate virtually restored versions of the original artworks to be presented in online museums and/or for further development of historical studies. Application of various feature extraction and image data analysis techniques is useful to address problems of authorship and artwork style categorization in the history of arts. Three-dimensional reconstruction of ancient artworks or entire archeological sites allows the creation of multidimensional models that incorporate information coming from excavations, archaeological knowhow and heterogeneous historical sources. Pioneer work in this area has sprung from the close, but too often occasional, cooperation of scientists with historians and archaeologists"--Provided by publisher.
Artificial intelligence. Robotics. Simulation. Graphics --- Conservation. Restoration --- digital imaging --- cultural heritage --- virtual restoration --- digital reconstruction [construction] --- Imaging systems. --- Image processing --- Cultural property --- Digital techniques. --- Protection.
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