Listing 1 - 10 of 18 | << page >> |
Sort by
|
Choose an application
The Atari 2600 is alive and well, with new games being released all the time by homebrew programmers! The Atari 2600 Homebrew Companion: Volume 1 Deluxe Edition covers 34 homebrew video game titles spanning from 1995 to 2018. The deluxe edition is printed in full color, and covers the exact same game titles as the volume 1 black and white edition. Each game gets the attention it deserves, with screenshots, as well as a lengthy write-up containing information about the development and release info. The games included (with color pictures) are: 2048-2600, A-VCS-Tec Challenge, Assembloids 2600, Asses of Fire, Blinky Goes Up, Bomb on Pixel City, Conquest of Mars, Crazy Valet, Defend Your Castle, Desert Bus 2600, Edtris 2600, Explosive Diarrhea, Fall Down, Four-Play, Halo 2600, Juno First, L.E.M., Lady Bug, LEDHead/BLiP Football, Mappy (Work In Progress), Medieval Mayhem, Miss It!, Okie Dokie, Princess Rescue, Reindeer Rescue, Scramble, Space Rocks, Spies in the Night, Stay Frosty 2: Stay Frostier, Three.S, Toyshop Trouble, Wall Jump Ninja, Yahtzee, & Zippy the Porcupine.
Choose an application
Simon, Armand --- Moreno, Joao --- Console, Stefano --- Guarini, Giovanni --- Gillain, Stéphane
Choose an application
In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!
Atari 2600 (Video game console) --- Video games --- Programming.
Choose an application
Rencontres entre animateurs, artistes, associations, institutions et pouvoirs publics : 3 introductions générales, une quarantaine d'ateliers de rencontres et de réflexion à partir de pratiques de créativité couvrant un éventail de publics, de disciplines artistiques et de types d'institution, 2 débats sur les politiques culturelles en matière de creativité, 1 grande exposition, 5 bonnes video, des interventions de groupes de musique, de comédiens, d'un conteur, d'une chanteuse et d'un humoriste.
Decoux, Didier --- Delattre, Marie-Blanche --- Ollivero, Roberto --- Stas, André --- Console, Stefano --- Przyklek, Jean --- Stokart, Marie-Paule
Choose an application
De 2021 Nintendo Switch OLED console met beschermhoes model Travel Case
Choose an application
"A platform studies approach to the Intellivision computer system"--
Video games --- Video games industry --- Atari 2600 (Video game console) --- Design. --- History. --- Mattel, Inc.
Choose an application
Game consoles have evolved to become complex computer systems that may contain evidence to assist in a criminal investigation. From networking capabilities to chat, voicemail, streaming video and email, the game consoles of today are unrecognizable from complex computer systems. With over 10 million XBOX 360s sold in the United States the likelihood that a criminal investigator encounters an XBOX 360 is a certainty. The digital forensics community has already begun to receive game consoles for examination, but there is no map for them to follow as there may be with other digital media. X
Computer crimes - Investigation. --- Computer crimes -- Investigation. --- Evidence, Criminal. --- Xbox 360 (Video game console). --- Computer crimes --- Xbox 360 (Video game console) --- Evidence, Criminal --- Social Welfare & Social Work --- Social Sciences --- Criminology, Penology & Juvenile Delinquency --- Investigation --- Video games --- Equipment and supplies
Choose an application
The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.
Atari 2600 (Video game console) --- Computer games --- Video games --- Programming. --- Equipment and supplies. --- History. --- Television games --- Videogames --- Computer game programming --- Game programming (Computer games) --- Atari CX2600 (Video game console) --- Atari VCS (Video game console) --- Atari video computer system --- VCS (Video game console) --- Electronic games --- Computer programming --- Atari computer --- Equipment and supplies --- GAME STUDIES/General --- DIGITAL HUMANITIES & NEW MEDIA/General --- SOCIAL SCIENCES/Media Studies --- Jeux vidéo --- Atari (ordinateurs) --- Internet games --- Games --- Programming --- Jeux vidéo
Choose an application
F. Leonhardt und E. Mönnig --- bouw --- bouwmaterialen --- sterkteleer --- beton --- betonconstructies --- gewapend beton --- 691.3 --- 531 --- platen --- balken --- Balken --- Beton --- Console --- Plaat --- Ribbenbeton --- Staalbeton --- Verankering --- betonconstructie --- draagconstructie --- fundering --- plaat --- staalbeton --- Concrete construction. --- Reinforced concrete.
Choose an application
In dit boek wordt uitgebreid aandacht besteed aan de meest voorkomende onderwerpen die zich bij berekeningen van gewapende betonconstructies voordoen. De norm NBN B 15-002 (1999) werd nauwgezet gevolgd.
beton --- betonstaal --- belasting --- balken --- vloerplaten --- kolommen --- consoles --- wapening --- Gewapend beton constructies handboeken --- 691.3 --- gewapend beton --- bouwmaterialen --- 691.328 --- AA / International- internationaal --- 057 --- 691.3 ) Beton --- Beton --- Gewapend beton --- NBN B15-002 --- bouw --- constructie in bouw --- sterkteleer --- belastingstechniek --- betonberekening --- betoneigenschap --- console --- funderingszool --- gewapend betonbalk --- gewapend betonkolom --- gewapend betonligger --- vloerplaat --- wandligger --- Bouwmaterialen kunststeen, beton --- Wetenschappelijke en technische publicaties. --- (zie ook: hoge wandligger) --- Courses - Syllabuses --- Wetenschappelijke en technische publicaties --- NBN-normen --- Reinforced concrete --- Reinforced concrete construction --- Gewapend beton ; constructies ; handboeken --- Bouwmaterialen ; kunststeen, beton --- berekeningen --- bouwkunde --- Building materials. Building technology --- constructies --- Standards --- Charts, diagrams, etc.
Listing 1 - 10 of 18 | << page >> |
Sort by
|