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This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.
Computer science. --- User interfaces (Computer systems). --- Artificial intelligence. --- Text processing (Computer science). --- Educational technology. --- Science education. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Educational Technology. --- Artificial Intelligence (incl. Robotics). --- Science Education. --- Document Preparation and Text Processing. --- Educational technology --- Tablet computers --- Pen-based computers --- Pen-based computing --- Pen computing --- Pen-input systems --- Microcomputers --- Pad computers --- Slate computers --- Tablets (Computers) --- Laptop computers --- Education. --- Science --- Natural language processing (Computer science). --- Artificial Intelligence. --- Natural Language Processing (NLP). --- Study and teaching. --- NLP (Computer science) --- Artificial intelligence --- Electronic data processing --- Human-computer interaction --- Semantic computing --- Science education --- Scientific education --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Informatics --- Education --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Interfaces, User (Computer systems) --- Human-machine systems --- Aids and devices --- Human-computer interaction. --- Digital Education and Educational Technology. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems)
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