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A flexible teaching and videoconferencing camera with built-in microphone.
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Camera waarmee zowel documenten in verschillende formaten, als 3D objecten gefilmd kunnen worden. Inclusief presenter software. Zowel voor PC als Mac.
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"An updated version of Greengard's The Internet of Things (2015), which offers a more holistic look at the Internet of Things: tracing the origins of connected devices, examining the current state of research and development, offering examples and case studies of devices, and examining how the IoT will play out in the months and years ahead"--
INTERNET OF THINGS --- Internet of things --- Embedded computer systems --- Computer systems --- Architecture Analysis and Design Language --- Embedded systems (Computer systems) --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- IoT (Computer networks) --- Things, Internet of --- IT-toepassingen
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"The digital revolution is here. It's changing how work gets done, how industries are structured, and how people from all walks of life work, behave, and relate to each other. To thrive in a world driven by data and powered by algorithms, we must learn to see, think, and act in new ways. We need to develop a digital mindset. But what does that mean? Some fear it means that in the near future we will all need to become technologists who master the intricacies of coding, algorithms, AI, machine learning, robotics, and who-knows-what's-next. This book introduces three approaches-Collaboration, Computation, and Change-that you need for a digital mindset and the perspectives and actions within each approach that will enable you to develop the digital skills you need. With a digital mindset, you can ask the right questions, make smart decisions, and appreciate new possibilities for a digital future. Leaders who adopt these approaches will be able to develop their organization's talent to prepare their company for successful and continued digital transformation. Award-winning researchers and professors Paul Leonardi and Tsedal Neeley will show you how, and let you in on a surprising and welcome secret: developing a digital mindset isn't as hard as we think. Most people can become digitally savvy if they follow the "30% rule"-the minimum threshold that gives us just enough digital literacy to understand and take advantage of the digital threads woven into the fabric of our world"--
Technological innovations. --- Computer literacy. --- Artificial intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Digital literacy --- Literacy, Computer --- Technological literacy --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Numeracy. --- Mathematical ability --- Mathematics --- Statistics --- Technological innovations --- Computer literacy --- Numeracy --- Success in business --- Artificial intelligence --- Success in business. --- Computer Literacy --- Artificial Intelligence --- #KVHA:Algemeen wetenschap en cultuur --- #KVHA:Artificiele intelligentie --- #KVHA:Technologie --- #KVHA:Digitale geletterdheid --- Computational Intelligence --- AI (Artificial Intelligence) --- Computer Reasoning --- Computer Vision Systems --- Knowledge Acquisition (Computer) --- Knowledge Representation (Computer) --- Machine Intelligence --- Acquisition, Knowledge (Computer) --- Computer Vision System --- Intelligence, Computational --- Intelligence, Machine --- Knowledge Representations (Computer) --- Reasoning, Computer --- Representation, Knowledge (Computer) --- System, Computer Vision --- Systems, Computer Vision --- Vision System, Computer --- Vision Systems, Computer --- Heuristics --- Computer Literacies --- Literacies, Computer --- Information Literacy --- Business --- Business failures --- Creative ability in business --- Prediction of occupational success --- digitalisering --- algoritmer --- AI --- kunstig intelligens --- Artificiële intelligentie --- IT-toepassingen --- Innovatie ; ondernemingen
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