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In this newly revised 10th anniversary edition, Yvon Chouinard-legendary climber, businessman, environmentalist, and founder of Patagonia, Inc. -shares the persistence and courage that have gone into being head of one of the most respected and environmentally responsible companies on earth. From his youth as the son of a French Canadian handyman to the thrilling, ambitious climbing expeditions that inspired his innovative designs for the sports equipment, Let My People Go Surfing is the story of a man who brought doing good and having grand adventures into the heart of his business life-a book that will deeply affect entrepreneurs and outdoor enthusiasts alike. This is the story of an attempt to do more than change a single corporation-it is an attempt to challenge the culture of consumption that is at the heart of the global ecological crisis. -From the Foreword by Naomi Klein, Bestselling author of This Changes Everything.
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This title emerges from several years of interdisciplinary research at MIT on the links between manufacturing and innovation in the United States and the world economy. Authors from political science, economics, business, employment and operations research, aeronautics and astronautics, mechanical engineering, and nuclear engineering come together to explore the extent to which manufacturing is key to an innovative and vibrant economy.
Manufacturing industries --- Technological innovations --- BUSINESS/Innovation --- ECONOMICS/Labor Studies
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This volume of Progress in International Business Research comprises of a selection of competitive papers from the 34th European International Business Academy Annual Conference, held in Tallinn, Estonia in December 2008, with the theme International Business and the Catching-up Economies: Challenges and Opportunities. It addresses two main issues - the internationalization process, and the role of knowledge and innovation for internationalization - both of which are important in the current economic slowdown- for catching-up and for other economies, scholars and practitioners. Divided into four parts, contributions in the first part concern the internationalization processes of multinational and international new ventures and the changes of different factors during these processes. In the second part, attention is paid to foreign operation methods such as online internationalization, the methods used in initial internationalization activities and the comparison between internationalizing with goods and services. The third part focuses on the importance of knowledge for internationalization, how it is acquired from subsidiaries or headquarters and how the state can assist. The final part of the volume discusses the role of innovation and knowledge creation in the international expansion and performance of enterprises from Central, Eastern and Southern European transition economies, but also for those entering these countries. The volume provides new theoretical, managerial and policy insights in the field of International Business research and should interest scholars, managers and policy-makers alike.
Globalization --- International business enterprises --- Knowledge management --- Technological innovations --- International business. --- Business innovation. --- Business & Economics --- International --- General.
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La producción indiscriminada de desechos, producto de los avances tecnológicos, no ha sido manejada de la mejor manera. La comunidad científica y la sociedad en su conjunto deben prestar mayor importancia a la producción y uso desmedido e indiscriminado de elementos de origen electrónico, informático y telemático. Los residuos eléctricos y electrónicos, comúnmente conocidos como RAEE, hacen alusión a una serie de elementos y productos fabricados con ciertas especificaciones, que requieren del consumo de electricidad y/o baterías como fuente de alimentación para su funcionamiento.
Business innovation --- Administración de empresas --- Gestión empresarial --- Planificación estratégica --- Gestión ambiental --- Innovación social --- Desarrollo social
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AI presents a new paradigm in software development, representing the biggest change to how we think about quality and testing in decades. Many of the well known issues around AI, such as bias, manifest themselves as quality management problems. This book, aimed at testing and quality management practitioners who want to understand more, covers trustworthiness of AI and the complexities of testing machine learning systems, before pivoting to how AI can be used itself in software test automation.
Artificial intelligence. --- Computer software --- Testing. --- Software Testing & QA --- Digital business & innovation
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La producción indiscriminada de desechos, producto de los avances tecnológicos, no ha sido manejada de la mejor manera. La comunidad científica y la sociedad en su conjunto deben prestar mayor importancia a la producción y uso desmedido e indiscriminado de elementos de origen electrónico, informático y telemático. Los residuos eléctricos y electrónicos, comúnmente conocidos como RAEE, hacen alusión a una serie de elementos y productos fabricados con ciertas especificaciones, que requieren del consumo de electricidad y/o baterías como fuente de alimentación para su funcionamiento.
Business innovation --- Administración de empresas --- Gestión empresarial --- Planificación estratégica --- Gestión ambiental --- Innovación social --- Desarrollo social
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This title looks at how the chip industry has responded to a series of crises over the past 25 years, often reinventing itself and shifting the basis for a global competitive advantage.
BUSINESS & ECONOMICS --- Economics / General --- Semiconductor industry --- Business cycles --- Business & Economics --- Industries --- Management --- Business cycles. --- Management. --- Economic cycles --- Economic fluctuations --- Cycles --- Electronic industries --- BUSINESS/Business Technology --- BUSINESS/Innovation
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Identifying a new approach to disaster response: spontaneous, compassionate, and impromptu actions to alleviate suffering. In Spontaneous Venturing , Dean Shepherd and Trenton Williams identify and describe a new approach for responding to disaster and suffering: the local organizing of spontaneous, compassionate, and impromptu actions -- the rapid emergence of a compassionate venture. This approach, termed by the authors "spontaneous venturing," can be more effective than the traditional "command-and-control" methods of large disaster relief organizations. It can customize and target resources and deliver them quickly, helping victims almost immediately. For example, during the catastrophic 2009 bushfires in Victoria, Australia -- the focal disaster for the book -- residents organized an impromptu relief center that collected and distributed urgently needed goods without red tape. Special bonds and friendships formed among the volunteers and victims; some were both volunteer and victim. Many victims were able to mobilize resources despite considerable personal losses. Shepherd and Williams describe the lasting impact of disaster and tell the stories of Victoria residents who organized in the aftermath of the bushfires. They consider the limitations of traditional disaster relief efforts and explain that when victims take action to help others, they develop behavioral, emotional, and assumptive resilience; venturing leads to social interaction, community connections, and other positive outcomes. Finally, they explore spontaneous venturing in a less-developed country, investigating the activities of Haitians after the devastating 2010 earthquake. The lesson for communities hit by disaster: find opportunities for compassionate action.
Disaster relief. --- Social entrepreneurship. --- BUSINESS/Social Responsibility --- BUSINESS/Innovation --- Entrepreneurship --- Disaster assistance --- Emergency assistance in disasters --- Emergency relief --- Emergency management --- Human services
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Consumers are an important source of innovation. They primarily innovate out of non-monetary motivations, such as use interest, learning and social rewards. Nonetheless, increasing numbers of such consumer and user innovators recently began diffusing their creations on online marketplaces, where they price and commercialize them. This empirical work reveals that, compared to firms, consumers' different motivations to innovate affect their pricing decisions systematically in terms of cost, customer quality and competition considerations. Furthermore, it shows that customers' price evaluations differ consistently when a product is marketed as created by consumers. Two empirical, sequential mixed methods studies were conducted for testing a series of hypotheses derived from fusing pricing research with consumer and user innovation theory. The empirical work was executed in the field of indie video games. Its core quantitative analyses were carried out with data scraped from the Steam computer game marketplace. Interviews and experiments with commercializing consumer innovators and their customers scaffold the findings from the market data analyses. The generated knowledge helps (a) consumer and user innovators to shape and validate their marketing strategies, (b) business administrators to respond to an influx of consumer innovators as competitors, and (c) economists in understanding the market impacts of commercial consumer innovation diffusion.
American English --- Behavioural economics --- Economics --- E-commerce: business aspects --- Business innovation --- Entrepreneurship --- Sales & marketing management --- Sales & marketing --- Inventions & inventors --- Pricing --- User Innovation --- Diffusion --- Marketing --- Indie
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Consumers are an important source of innovation. They primarily innovate out of non-monetary motivations, such as use interest, learning and social rewards. Nonetheless, increasing numbers of such consumer and user innovators recently began diffusing their creations on online marketplaces, where they price and commercialize them. This empirical work reveals that, compared to firms, consumers' different motivations to innovate affect their pricing decisions systematically in terms of cost, customer quality and competition considerations. Furthermore, it shows that customers' price evaluations differ consistently when a product is marketed as created by consumers. Two empirical, sequential mixed methods studies were conducted for testing a series of hypotheses derived from fusing pricing research with consumer and user innovation theory. The empirical work was executed in the field of indie video games. Its core quantitative analyses were carried out with data scraped from the Steam computer game marketplace. Interviews and experiments with commercializing consumer innovators and their customers scaffold the findings from the market data analyses. The generated knowledge helps (a) consumer and user innovators to shape and validate their marketing strategies, (b) business administrators to respond to an influx of consumer innovators as competitors, and (c) economists in understanding the market impacts of commercial consumer innovation diffusion.
American English --- Behavioural economics --- Economics --- E-commerce: business aspects --- Business innovation --- Entrepreneurship --- Sales & marketing management --- Sales & marketing --- Inventions & inventors --- Pricing --- User Innovation --- Diffusion --- Marketing --- Indie
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