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Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia covering 125 laws, guidelines, human biases, and general considerations important to successful design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the ideas applied in practice. From the 80/20 Rule to the Weakest Link, every major design concept is defined and illustrated. Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work-until now. Universal Principles of Design is the first comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20" rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
Grafische vormgeving --- Design --- 7.011 --- 749.011 --- Ontwerpprincipes ; universele --- Ontwerpproces --- Ontwerpanalyse --- Kunst ; ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Production management --- Product strategy --- Creation (Literary, artistic, etc.)
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Universele ontwerpprincipes is the first interdisciplinary, comprehensive reference work for designers, technicians, architects and students. This standard work for designers from all disciplines combines on each double page, the description of an established design principle with illustrated examples from practice. From the '80/20 rule' to 'chunking', from the 'Baby face-factor' to 'Ockham's razorblade' from the 'waist-hip relation' to 'cognitive dissonance'. You'll learn everything there is to know about hundreds of frequently used design principles that promote easy use, influence perception, boost appeal and improve learning processes.
Ontwerpen. --- 749.011 --- 72.011 --- Ontwerpproces --- Ontwerpprincipes ; universele --- Ontwerpanalyse --- ontwerpen --- designtheorie --- 745.01 --- 7.011 --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Architectuur ; vormgeving, ontwerp, compositie --- designfilosofie en -theorie --- Kunst ; ontwerp, compositie --- Ontwerpen
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In onze mediamaatschappij worden we overladen met informatie, entertainment, reclame en marketingboodschappen. Organisaties en merken die overeind willen blijven in deze mediastorm, kunnen niet zonder sterke concepten. Conceptdenken is een onmisbare vaardigheid geworden van reclamemakers, ontwerpers en communicatieprofessionals.Dit boek is het eerste Nederlandse boek dat aan de hand van een twintigtal Nederlandse cases de theorie en praktijk van conceptdenken en conceptontwikkeling in kaart brengt. Het kijkt in het bijzonder naar merken in de creatieve industrie, bijvoorbeeld op het gebied van entertainment, film, food, mode, kunst, cultuur en media.De creatieve industrie is vaak trendzettend voor andere sectoren. Dat maakt Conceptdenken interessant voor iedereen die voor zijn merk of organisatie op zoek is naar een sterk en onderscheidend concept.Het boek is geschreven door twee vakdocenten aan de Fontys Academy For Creative Industries in Tilburg en richt zich op professionals en studenten op het gebied van communicatie, media en entertainment, vrijetijdsmanagement, design en lifestyle.Het unieke van Conceptdenken is dat het de lezer op een laagdrempelige, inspirerende en activerende manier meeneemt in de wereld van concepten en het bedenken hiervan. Het daagt de lezer uit om zelf aan de slag te gaan met het ontwikkelen van concepten aan de hand van de door de auteurs ontwikkelde methode en de gereedschapskist van technieken die in het boek is opgenomen.* Basisboek conceptontwikkeling met theorie, cases en tools* Geschreven voor studenten communicatie, lifestyle, media entertainment en design* Daagt de lezer uit zelf aan de slag te gaan met conceptontwikkelingBron : http://www.bol.com
7.011 --- 749.011 --- Problem Solving --- Productontwikkeling --- Conceptontwikkeling --- Ontwerpen ; concepten ; 21ste eeuw --- Ontwerpen ; creatie en inspiratie --- Kunst ; ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Creative marketing --- Creativiteit --- Marketingbeleid --- Marketing --- Marketingstrategieën --- Trendwatching --- Reclamecommunicatie --- Marketingstrategie --- Musiceren --- Financiewezen
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In 1987, Peter G. Rowe published his pioneering book Design Thinking. In it, he interrogated conceptual approaches to design in terms of both process and form. Thirty years later, in a lecture at the Harvard University Graduate School of Design, Rowe offered a reappraisal of his earlier work, describing ways in which the capacities of the digital age have changed the way we perceive and understand creative problem-solving in architectural design. In this new account of 'design thinking' based on that memorable talk, Rowe charges that ideas about the 'precision' and 'incompleteness' of information have become exaggerated and made more manifest. He dives into the crucial role of schema theory and the heuristics that flow from it, but concedes that the 'ineffable characteristics of design problems and of design thinking also appear to have remained. (Back cover)
Architectural design --- 7.011 --- 749.011 --- 72.011 --- Problem Solving --- Ontwerpproces --- Ontwerpen ; creatie en inspiratie --- Design --- Structural design --- Data processing --- Philosophy --- Kunst ; ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Architectuur ; vormgeving, ontwerp, compositie --- Design thinking
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The field of design has radically expanded. As a practice, design is no longer limited to the world of material objects but rather extends from carefully crafted individual styles and online identities to the surrounding galaxies of personal devices, new materials, interfaces, networks, systems, infrastructures, data, chemicals, organisms, and genetic codes.Superhumanity seeks to explore and challenge our understanding of “design” by engaging with and departing from the concept of the “self.” This volume brings together more than fifty essays by leading scientists, artists, architects, designers, philosophers, historians, archaeologists, and anthropologists, originally disseminated online via e-flux Architecture between September 2016 and February 2017 on the invitation of the Third Istanbul Design Biennial. Probing the idea that we are and always have been continuously reshaped by the artifacts we shape, this book asks: Who designed the lives we live today? What are the forms of life we inhabit, and what new forms are currently being designed? Where are the sites, and what are the techniques, to design others?This vital and far-reaching collection of essays and images seeks to explore and reflect on the ways in which both the concept and practice of design are operative well beyond tangible objects, expanding into the depths of self and forms of life.
373.67 --- 745 --- Superhumanity --- 7.011 --- 72.011 --- 749.011 --- Ontwerpen ; creatie en inspiratie --- Ontwerpanalyse --- Onderzoek (design) --- Design --- Kunst ; ontwerp, compositie --- Architectuur ; vormgeving, ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Philosophical anthropology --- Product strategy --- Architecture --- design [discipline] --- philosophical anthropology --- Self (Philosophy) --- Moi (Philosophie) --- Philosophy --- Social aspects. --- History --- Philosophie --- Aspect social --- Histoire
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Interior decoration --- Small rooms --- 749.011 --- 728.7 --- Architectuur ; kleine huizen --- Woningbouw ; interieurarchitectuur ; kleine leefruimtes --- Compacte woningen ; 21ste eeuw --- Interieurarchitectuur ; 21ste euw ; klein en compact wonen --- Decoration, Interior --- Home decoration --- House decoration --- Interior design --- Art --- Buildings --- Decoration and ornament --- Home economics --- Furniture --- House furnishings --- Upholstery --- Decoration --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Woningbouw ; verplaatsbare en tijdelijke woningen, transformeerbare woningen --- Environmental engineering --- Architecture --- Espaces compacts.
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Samenvatting:Het ontstaan der dingen is een internationaal historisch overzicht metontwerpen van William Morris tot Rem Koolhaas. Aan de hand van ruimdertig onderzoeken wordt inzicht geboden in de manier waarop vormgevershun vaak baanbrekende ideeën tot producten hebben weten om te zetten.Ontwerptekeningen, kartonnen modellen bijeengehouden door plakband enhypermoderne computeranimaties zijn in dit boek belangrijker dan heteindproduct. De meer historische ontwerpen zijn van de hand van onderandere Th. Bogler, H.P. Berlage, Frank Lloyd Wright en Gerrit Rietveld.Daarnaast zijn er hoogtepunten van Richard Buckminster Fuller, VernerPanton, Poul Henningsen, Mario Bellini, Michele de Lucchi, James Dyson,Jasper Morrison, Marc Newson en Konstantin Grcic. Het Nederlandse designwordt ondermeer vertegenwoordigd door Wim Gilles, Kho Liang Ie, AartRoelandt, Hella Jongerius, Marcel Wanders en Dick van Hoff.
prototypes [object genre] --- Architecture --- design [discipline] --- Applied arts. Arts and crafts --- Panton, Verner --- Newson, Marc --- Morris, William --- Koolhaas, Rem --- Morrison, Jasper --- Geschiedenis --- Ontwerpen --- Vormgeving --- Geschiedenis. --- Ontwerpen. --- Vormgeving. --- 749.037 --- 749.038 --- Vormgeving ; productdesign --- Ontwerptekeningen ; schetsen --- Ontwerpen ; concepten --- Meubelkunst en design ; 1900 - 1950 --- Meubelkunst en design ; 1950 - 2000 --- 749.011 --- Industriële vormgeving ; productdesign ; van iconische ontwerpen --- Productontwikkeling : ontwerptekeningen ; schetsen --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Form (Art) --- Exhibitions --- Design --- Netherlands
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Design Journeys through Complex Systemscombines systemic design, leading thinking practices, and years of the combined authors’ experiences into a practitioner’s handbook for design thinking. By drawing upon the authors’ Systemic Design Toolkit, this book provides detailed knowledge of systems science, expanding upon essential systemic design texts in order to demonstrate the power of visual sensemaking.No matter if you’re a design professional or have never come across design systems, these pages allow the user to reassess, reorientate, and address complex issues. By using these methods, you’ll be able to visualize socio-technical systems, democratizing engagement as you simplify complex thoFormed by leaders of and pioneers in systemic design, Dr. Peter Jones and Kristel Van Ael, Design Journeys through Complex Systems is an illuminating text that ushers in a new era of systems change. If you’re a change-maker looking to become a thought leader, the methods embedded in systemic design will light your way to success.ught processes.
Organization theory --- Production management --- Product strategy --- System design --- Design --- Complexity (Philosophy) --- 749.011 --- 7.011 --- Ontwerpmethodiek ; handboeken --- Creation (Literary, artistic, etc.) --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Philosophy --- Emergence (Philosophy) --- Methodology --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Kunst ; ontwerp, compositie + communicatie over design (algemeen) --- design [discipline] --- Systeemtheorie sociale wetenschappen. --- 770.6 --- ontwerpmethodiek --- designtheorie --- systemic design --- 770.7 --- cocreation --- productdesign, filosofie, esthetiek en kritiek --- interaction design, participatory design, social design --- Complexity (Philosophy). --- Complexité (Philosophie). --- Conception de systèmes. --- System design. --- Methodology. --- Méthodologie.
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72.012/013 --- 373.67 --- 72.011 --- 7.011 --- 749.011 --- Ontwerpanalyse --- Experimentele architectuur- en designontwerpen ; 2000-2010 --- Architectuur en digitale technieken ; digitale ontwerpen --- Natuurvormen als inspiratie voor architecturale vormen --- Digitale architectuurontwerpen --- Textiel ; breiwerk ; technieken ; als inspiratie voor architectuur --- Architectuur en textiel --- Textile computing --- Ontwerp (architectuur) --- Architectuurontwerp --- Digitale architectuur --- Architectuuronderzoek --- Onderzoek (architectuur) --- Architectuuronderwijs --- Onderwijs (architectuur) --- Architectuur ; vormgeving, ontwerp, compositie --- Kunst ; ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Applied arts. Arts and crafts --- Architectural design --- Architectural rendering --- Architecture --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Architectural renderings --- Rendering, Architectural --- Architectural drawing --- Design --- Structural design --- Data processing --- Computer-aided design --- Design and construction --- Architecture, Primitive
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Conceptual thinking involves adding vision to a product, service, or organisation. Content is key, as this determines the coherence of the concept. Consumers want to experience every aspect of the concept. In addition, the producer must meet the emotional and functional needs of the consumer. Therefore, while it is necessary to 'think conceptually', it is also important to 'do conceptually'; a concept must be executable (doable). 'In order to attract and bind your consumer, your concept becomes vital for your success.' 'Concept Code' guides you through every stage of bringing life to an idea in order for it to grow into a fully matured concept. It also gives insight into the importance of the consumer's mind and how this functions in to make your concept successful.This is a practical guide to effectively improve ideas, policies, products, and services. Ideal for all professionals in any field of industry and governmental organisation.Bron : http://www.bol.com
Product design --- Industrial design --- Design --- Creative ability --- Problem solving --- conceptueel design --- 770.6 --- 415.4 --- Creatief denken --- 7.011 --- 749.011 --- Problem Solving --- Produktontwikkeling --- Ontwerpen ; creatie en inspiratie --- Ontwerpen ; concepten ; 21ste eeuw --- Conceptontwikkeling --- Creation (Literary, artistic, etc.) --- Design, Industrial --- Mechanical drawing --- New products --- Commercial products --- Methodology --- Psychology --- Decision making --- Executive functions (Neuropsychology) --- Creativeness --- Creativity --- Ability --- productdesign, filosofie, esthetiek en kritiek --- algemene psychologie, hogere geestelijke functies (oa. leren, kennen, denken, begaafdheid, fantasie, geheugen, leerpsychologie) --- Kunst ; ontwerp, compositie --- Meubelkunst en design ; vormgeving, ontwerp, compositie --- Design and construction --- Consumentengedrag --- Psychologie van de consument --- Productontwikkeling --- Productinnovatie --- Consumentenpsychologie
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