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Mobile devices are the 'it' technology, and everyone wants to know how to apply them to their environments. This book brings together the best examples and insights for implementing mobile technology in libraries. Chapters cover a wide variety of the most important tools and procedures from developing applications to marketing and augmented reality. Readers of this volume will get complete and timely knowledge of library applications for handheld devices. The Handheld Librarian conferences have been a centrepiece of learning about how to apply mobile technologies to library services and collections as well as a forum for sharing examples and lessons learned. The conferences have brought our profession forward into the trend and kept us up to date with ongoing advances. This volume brings together the best from that rich story and presents librarians with the basic information they need to successfully make the case for and implement programs leveraging mobile devices in their libraries. Authors of the diverse practical and well researched pieces originate in all types of libraries and segments of the profession. This wide representation ensures that front line librarians, library administrators, systems staff, even library professors will find this volume perfectly geared for their needs.
Library automation --- Computer architecture. Operating systems --- Bibliotheken --- Mobilofonie --- Bibliotheek --- Digitalisering
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The go-to resource for straightforward instruction on using Foursquare, Facebook Places, Gowalla, Bizzy, Google Wallet, augmented reality programs, and QR codes in your library! The book guides you through each step in the implementation process, giving you the information you need to successfully use location aware technologies in library environments. It covers how to create a Foursquare campaign and use it to enhance staff training, use Facebook Places to connect with patrons, create an augmented reality program, create a QR code campaign, create a Gowalla marketing initiative, implement a mobile payment service with Google Wallet and Near Field communication. Once you learn these location-based services and applications, you can meet your mobile user?s digital-age needs successfully.
Information retrieval --- Library automation --- Mass communications --- Libraries --- Location-based services --- Bar coding --- Bibliothèques --- Services basés sur la localisation --- Codes à barres --- Data processing --- Informatique --- Bibliothèques --- Services basés sur la localisation --- Codes à barres --- Bar coding.
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The go-to resource for straightforward instruction on using Foursquare, Facebook Places, Gowalla, Bizzy, Google Wallet, augmented reality programs, and QR codes in your library!
Location-based services --- QR codes --- Online social networks --- Library applications.
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Methods in social research (general) --- Mass communications
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