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No Maps for These Territories offers an archaeology of seemingly tried and trusted concepts: cartography, architecture, urban space. While rethinking Michel Foucault’s theories, Karin Hoepker reconstructs the cartographic dispositives of spatial order. The futuristic fictional cityscapes of science fiction writer William Gibson are the touchstone for this epistemological analysis and typology of spatial formations. In seven probing chapters that focus on architectural blueprints, forms of inhabitation, Wunderkammern , and economic formations of retail, consumption, and entertainment such as shopping malls, amusement parks, and gambling meccas, Hoepker investigates a set of exemplary phenomena crucial to the fields of architecture, geography, philosophy, cartography, history of science, literary studies, and the arts. No Maps for These Territories thus offers close readings of fictional, philosophical, and theoretical texts, and examines instructive examples of the workings of spatial production. In a form of contrastive writing, the monograph sheds critical light on theoretical and fictional texts equally.
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Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson's business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called future casting -using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter.
Creative ability in technology --- Science fiction --- Future, The, in literature --- Future, The, in motion pictures --- 770.6 --- 770.7 --- onderzoeksmethoden --- human-computer interaction --- design research --- prototyping --- Future in motion pictures --- Motion pictures --- Future in literature --- Science --- Science stories --- Fiction --- Technical creativity --- Technology --- productdesign, filosofie, esthetiek en kritiek --- Technological innovations. --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Futurism and future casting --- User centered design --- Scenario planning --- Innovation --- Technology development and strategy --- Ethical implications of technology --- Research and development --- Human computer interaction --- Robotics and AI --- Technological forecasting. --- Science fiction. --- Literature and science. --- Prototypes, Engineering. --- Engineering prototypes --- Engineering design --- Engineering models --- Poetry and science --- Science and literature --- Science and poetry --- Science and the humanities --- Forecasting --- interaction design, participatory design, social design
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