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Green space has become a major issue in European cities in recent years as a result of enhanced environmental awareness, urban marketing, planning policy and growing population densities. Up to now, however, the subject of sports areas and grounds has attracted little research, despite the fact that since the First World War such public and private areas – from football pitches and running tracks to golf courses and tennis courts – have often comprised one of the most important and extensive types of green space in the European city. This book presents a pioneering comparative and multidisciplinary analysis of the development, use and impact of sports areas in the European city from the start of the 20th century up to the present time. Employing a range of historical, spatial and ecological approaches it examines when and why sports areas evolved, the contribution of municipalities and the private sector, the role of gender and class, and the impact on the urban landscape and ecology. Chapters cover urban sports areas in Finland, Britain, the Netherlands, Germany and Italy, illustrating the contrasts in the provision of green space across Europe.
Environmental planning --- History of Europe --- anno 1900-1999 --- Recreation areas --- Open spaces --- Planning --- Environmental aspects --- Recreation areas - Europe - Planning --- Open spaces - Europe - Planning --- Recreation areas - Environmental aspects - Europe --- The environment --- Urban & municipal planning
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Deurne-Antwerpen, kasteel Sterckshof --- parks [recreation areas] --- History of Antwerp --- history [discipline] --- Environmental planning --- geschiedenis --- Deurne-Antwerpen, Rivierenhof --- Art --- parken --- Deurne [Antwerpen] --- Antwerpen (provincie) --- Anvers (province) --- Architecture paysagiste --- Histoire locale --- Plaatselijke geschiedenis --- Tuinaanleg --- Deurne --- Parcs, histoire --- #A9806A --- parks [public recreation areas]
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Regional documentation --- Brussels --- Bâtiment, histoire --- Bruxelles --- Parcs, histoire --- Palaces --- -Parks --- -908 <493.21> BRUXELLES/BRUSSEL --- #C9205 --- County parks --- Parklands --- Provincial parks --- Regional parks --- State parks --- Territorial parks --- Commons --- Recreation areas --- Playgrounds --- Buildings --- Brussels (Belgium) --- -Buildings, structures, etc --- Parks --- Buildings, structures, etc. --- 908 <493.21> BRUXELLES/BRUSSEL --- Literair essay --- 022.42 --- Warande (wijk) (Brussel) --- Liebaers, Herman --- Literatuur, muziek en beeldende kunst/grafiek (kennisdomein)
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Dans nos sociétés modernes en crise, crise économique, crise des valeurs, l'homme est à la recherche du "paradis perdu" en quête d'un "ailleurs", d'identités sociales multiples, de territoires différents, plus porteurs de sens. L'émergence de "nouveaux" loisirs sportifs, fondamentalement opposés à la conception traditionnelle et "coubertinienne" du sport, permet aujourd'hui, à des pratiquants de plus en plus nombreux - le temps d'une activité sportive de week-end, de petites ou grandes vacances - de devenir des "aventuriers du quotidien" en assouvissant leur besoin de découverte, de plaisir immédiat, d'émotion, de liberté et d'harmonie, de convivialité renouvelée en petits groupes, de nouveaux rapports avec la nature, un besoin à la fois de distinction et de reconnaissance. Les auteurs en prenant l'exemple de quelques pratiques sportives de pleine nature en montagne (escalade, ski de fond, rafting,, canoë-kayak, parapente...) mettent en évidence le poids des représentations, de l'imaginaire, dans le déclenchement de ces pratiques et leur influence sur des comportements plus existentiels, plus individualistes, plus environnementalistes... mais aussi les contradictions de bien de ces comportements et les distances qui pouvaient exister entre le rêve et la réalité. Si ces "nouveaux" loisirs sportifs font la preuve de leur pertinence sociale et de leur puissance économique, alors c'est tout le secteur institutionnel, associatif et marchand, qui est interpellé avec la prise en compte de la nécessaire adaptation de l'offre à la demande, du management des innovations et de la concurrence dont on sait qu'elle opère aujourd'hui à l'échelle internationale.
Sports --- Mountains --- Montagnes --- Sociological aspects --- Recreational use --- Aspect sociologique --- Utilisation pour les loisirs --- Outdoor recreation --- Recreational surveys --- Recreation surveys --- Surveys --- Recreation --- Recreation areas --- Hills --- Mountain peaks --- Mountain ranges --- Mountain ridges --- Mounts (Mountains) --- Orography --- Orology --- Peaks --- Pinnacles --- Ranges, Mountain --- Ridges, Mountain --- Summits (Mountains) --- Uplands --- Mountains - Recreational use - France. --- Outdoor recreation - France. --- Recreational surveys - France. --- pertinence sociale --- puissance économique --- nouveau loisir --- pleine nature --- convivialité --- activité sportive
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Leisure-related transport is a poorly known and widely underestimated phenomenon. And yet, it generates more traffic than journey-to-work travel. Indeed, the great number of leisure activities that involve transport range from shopping, visiting family or friends and sporting activities to local and international tourism. This book sets out to describe and analyse leisure-related transport in terms of flow size, points of concentration, modes of transport, temporal trends and structural changes. It then examines the consequences that growth in leisure activities could have for transport policy: integrating local and long-distance transport, increasing the use of environmentally-friendly means of transport, promoting local recreational trips or improving the living environment. This may be seen as a genuine opportunity for policymakers: in responding to the challenge posed by leisure-related transport they can indeed respond to the challenges posed by any kind of transport.
Recreation areas -- Great Britain. --- Transportation -- Europe -- History. --- Transportation -- Great Britain. --- Transportation. --- Urbanization -- Europe -- History. --- Waste products --- Transportation --- By-products --- Industrial wastes --- Products, Waste --- Trades-waste --- Utilization of waste --- Waste materials --- Manufacturing processes --- Factory and trade waste --- Recycling (Waste, etc.) --- Refuse and refuse disposal --- Scrap materials --- Substitute products --- Waste spills
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"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Poke;mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world."-- "Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, the physical environment, etc.). Gameworlds uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world"--
Video games --- Virtual reality. --- Play environments. --- Social science --- Education --- Social aspects. --- Media Studies. --- Non-Formal Education. --- Child play areas --- Children's play areas --- Children's play environments --- Play areas --- Play environment --- Recreation areas --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Social Science --- Media Studies --- Social Science / Media Studies --- Social sciences
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Oud-Heverlee --- Boutersem --- Bierbeek --- Glabbeek --- landschapszorg --- parks [recreation areas] --- Environmental planning --- parken --- gardens [open spaces] --- tuinen --- Flemish Brabant --- aanwinstenlijst september 05 --- 581 Monumentenbescherming, cultureel erfgoed --- Vlaams-Brabant --- Vlaanderen --- groen erfgoed --- België --- tuinarchitectuur --- 712 --- 914.93.2 --- 712.03 --- 728.82 --- 378.4.095 --- 712 <493> --- 728.82 Kastelen --- Kastelen --- 712.03 Stijlen en scholen in de landschapsarchitectuur --- Stijlen en scholen in de landschapsarchitectuur --- 712 <493> Landschapsarchitectuur. Tuinkunst. Parkaanleg--België --- Landschapsarchitectuur. Tuinkunst. Parkaanleg--België --- 378.4.095 Universiteiten--?.095 --- Universiteiten--?.095 --- landschapsarchitectuur, parkaanleg en groenvoorziening, tuinarchitectuur --- België - Vlaams-Brabant en Waals-Brabant --- Jardin --- Protection des sites --- Espace vert --- Flandre-région --- Flandre --- Parken--Vlaams-Brabant --- Tuinarchitectuur--Vlaams-Brabant --- 638.3 --- 710 --- België kastelen --- België tuinen --- Vlaanderen patrimonium --- bouwkunst --- architecture --- parks [public recreation areas] --- ARCHITECTURE DU PAYSAGE --- BRABANT FLAMAND (BELGIQUE) --- CHÂTEAUX --- INVENTAIRES --- PARCS --- BELGIQUE
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"A history of the arcade in British culture"--
Computer games / online games: strategy guides --- English Civil War --- Popular beliefs & controversial knowledge --- Amusement Arcade --- Amusements --- Britain --- British --- Seaside --- Video Game --- Videogame --- Gambling --- Showmen --- Traveling Showmen --- Traveling Fair --- Fairground --- Midway --- Bingo --- Fruit Machine --- Pin Table --- Allwin --- Crompton --- Coin Machine --- Amusement Caterer --- BACTA --- SEGA --- Copyright --- Space Invaders --- Atari --- Pong --- Ping Pong --- Defender --- Bell Fruit --- Alca --- Penny Falls --- Mafia --- Tax --- FOBT --- Gaming --- Recreation centers --- Video arcades --- History. --- GAMES & ACTIVITIES / Video & Mobile --- HISTORY / Europe / Great Britain / General --- SOCIAL SCIENCE / Popular Culture --- Amusement arcades (Video arcades) --- Arcades, Video --- Video game arcades --- Canteens (Recreation centers) --- Recreation centres --- Recreation facilities --- Recreational centers --- Recreational facilities --- Community centers --- Recreation areas --- Sports facilities
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Het boek bevat een inventaris van de historische tuinen en parken in het oosten van Vlaams-Brabant, met name van de gemeenten Holsbeek, Lubbeek en Tielt-Winge. Cultuurhistorische, artistieke, architecturale, esthetische, sociaal-economische, dendrologische, horticulturele en ecologische aspecten worden in de inventaris verrekend.
Environmental planning --- parken --- tuinen --- Flemish Brabant --- Lubbeek --- Tielt-Winge --- Holsbeek --- 712.03 --- 728.82 --- 378.4.095 --- 712 <493> --- #A0303A --- 581 Monumentenbescherming, cultureel erfgoed --- Landschappen ; tuinarchitectuur ; parkaanleg ; Vlaanderen --- Historische tuinen en parken ; inventarissen ; Vlaams-Brabant --- Monumenten en Landschappen ; M & L cahiers --- 712.26 --- Vlaams-Brabant --- Vlaanderen --- groen erfgoed --- België --- tuinarchitectuur --- 712 --- 914.93.2 --- 728.82 Kastelen --- Kastelen --- 712.03 Stijlen en scholen in de landschapsarchitectuur --- Stijlen en scholen in de landschapsarchitectuur --- 712 <493> Landschapsarchitectuur. Tuinkunst. Parkaanleg--België --- Landschapsarchitectuur. Tuinkunst. Parkaanleg--België --- 378.4.095 Universiteiten--?.095 --- Universiteiten--?.095 --- Landschaps- en tuinarchitectuur ; vormgeving privé parken, tuinen --- landschapsarchitectuur, parkaanleg en groenvoorziening, tuinarchitectuur --- België - Vlaams-Brabant en Waals-Brabant --- ruimtelijke ordening --- parks [recreation areas] --- comprehensive plans [reports] --- gardens [open spaces] --- Pajottenland --- Gardens --- Historic buildings --- Historic gardens --- Landscape architecture --- Parks --- Geografie --- Landschapskunde --- Zorg en Planning. --- Public parks --- History --- design --- Jardin --- Protection des sites --- Espace vert --- Flandre-région --- Flandre --- Landschappen--tuinarchitectuur--parkaanleg--Vlaanderen --- Historische tuinen en parken--inventarissen--Vlaams-Brabant --- Monumenten en Landschappen--M & L cahiers --- 638.3 --- Parken--Vlaams-Brabant--geschiedenis --- Tuinarchitectuur--Vlaams-Brabant--geschiedenis --- Landschaps- en tuinarchitectuur--vormgeving privé parken, tuinen --- Parken--Vlaams-Brabant --- Tuinarchitectuur--Vlaams-Brabant --- 710 --- België kastelen --- België tuinen --- Vlaanderen patrimonium --- bouwkunst --- architecture --- Herne --- Bever --- Galmaarden --- Sint-Pieters-Leeuw --- Pepingen --- Dilbeek --- Ternat --- Lennik --- Gooik --- Roosdaal --- Liedekerke --- parks [public recreation areas]
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