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Formen und Strukturen werden als grundlegende Gestaltungsrelationen, insbesondere in Architektur und Produktdesign, untersucht. Die Autorinnen und Autoren aus unterschiedlichen Disziplinen gehen der Frage nach, welche Rolle die Geometrie bei Formbildungsprozessen spielt. Traditionell kommt der Geometrie die Aufgabe zu, Formen erfassbar, darstellbar und umsetzbar zu machen, deren Erzeugungsregeln zu untersuchen. Die aktuellen Entwicklungen zeigen die Verwendung immer komplexerer, unregelmäßigerer und scheinbar "ungeometrischer" Formen. Neben geometrischen und topologischen Betrachtungen werden systemtheoretische Überlegungen sowie Prozesse der Morphogenese den Gestaltungen zugrunde gelegt. Die Autorinnen und Autoren thematisieren Bezüge zwischen Form, Struktur und Materialität und wenden sich damit gegen aktuelle Tendenzen einer Beliebigkeit der Gestaltung. Ingenieurwissenschaftliche und künstlerisch-ästhetische Gestaltungsansätze finden zusammen. Die Bedeutung mathematisch-strukturellen und geometrischen Denkens in diesen komplexen Zusammenhängen werden sowohl in historischem Kontext beleuchtet als auch in computerbasierten Arbeitsprozessen in realisierten Beispielen aus der Praxis aufgezeigt. Die Zielgruppen Architektur, Design, Geometrie, Angewandte Mathematik Die Herausgeberin Cornelie Leopold ist Akademische Direktorin an der Technischen Universität Kaiserslautern, Fachbereich Architektur, Fachgebiet Darstellende Geometrie.
Architecture. --- Design. --- Applied mathematics. --- Engineering mathematics. --- Geometry. --- Architecture, general. --- Design, general. --- Applications of Mathematics.
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This handbook enumerates every aspect of incorporating moral and societal values into technology design, reflects the fact that the latter has moved on from strict functionality to become sensitive to moral and social values such as sustainability and accountability. Aimed at a broad readership that includes ethicists, policy makers and designers themselves, it proffers a detailed survey of how technological, and institutional, design must now reflect awareness of ethical factors such as sustainability, human well-being, privacy, democracy and justice, inclusivity, trust, accountability, and responsibility (both social and environmental). Edited by a trio of highly experienced academic philosophers with a specialized interest in the ethical dimensions of technology and human creativity, this syncretic handbook collates an array of published material and offers a studied, practical introduction to the field. The volume addresses myriad aspects at the intersection of technology design and ethics, enabling designers to adopt a constructive approach in anticipating, preventing, and resolving societal and ethical issues affecting their work. It covers underlying theory; discrete values such as democracy, human well-being, sustainability and justice; and application domains themselves, which include architecture, bio- and nanotechnology, and military hardware. As the first exhaustive survey of a field whose importance is characterized by almost exponential growth, it represents a compelling addition to a formerly atomized literature.
Philosophy. --- Design. --- Economic policy. --- Philosophy of Technology. --- Design, general. --- R & D/Technology Policy.
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Architecture --- Building --- 56.60 architectonic design: general. --- 74.72 urban planning. --- 21.73 urban development (architecture) --- Bouwkunst. --- Tijdschriften.
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"Critical Design is becoming an increasingly influential discipline, affecting policy and practice in a range of fields. Matt Malpass's book is the first to introduce critical design as a field, providing a history of the discipline, outlining its key influences, theories and approaches, and explaining how critical design can work in practice through a range of contemporary examples. Critical Design moves away from traditional approaches that limit design's role to the production of profitable objects, focusing instead on a practice that is interrogative, discursive and experimental. Using a wide range of examples from contemporary practice, and drawing on interviews with key practitioners, Matt Malpass provides an introduction to critical design practice and a manifesto for how a radical and unorthodox practice might provide design answers in an age of austerity and ecological crisis"--
DESIGN / General. --- DESIGN / History & Criticism. --- DESIGN / Product. --- DESIGN / Industrial. --- Design --- Philosophy. --- Social aspects. --- Philosophie --- Aspect social --- design [discipline] --- Product strategy --- #SBIB:309H1720 --- #SBIB: --- Informatiekunde, informatie management
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Das Buch richtet sich an eine Leserschaft, die bereits Grundkenntnisse in der Computergrafik hat. Vorwiegend ist hierbei an Studenten der Informatik gedacht, die bereits eine Computeranimationsvorlesung belegt haben oder die ein vertieftes Interesse an diesem Gebiet besitzen. Neben einem Überblick über die relevanten Themen der Computeranimation wurde ein besonderes Schwergewicht auf die physikalisch-basierten Animationsmethoden gelegt. Zum einfacheren Verständnis, speziell der physikalisch-basierten Methoden, sind allerdings Grundkenntnisse in der Physik sowie in der Analysis sehr hilfreich. Das Buch zeichnet sich im Besonderen dadurch aus, dass es auch exemplarisch wichtige Details einiger Animationsmethoden behandelt, die deren Implementierungen erleichtern.
Application software. --- Learning. --- Instruction. --- Algebra. --- Optical data processing. --- Multimedia systems . --- Design. --- Computer Applications. --- Learning & Instruction. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Media Design. --- Design, general. --- Multimedia systems.
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Eine Entdeckungsreise durch die Epochen, Stile, Richtungen und Strömungen der Kunst – von der Höhlenmalerei bis zur Gegenwart Prähistorische Kunst Ägyptische Kunst Griechische Klassik Buddhistische Kunst Byzantinische Kunst Gotik Frührenaissance Hochrenaissance Manierismus Barock Das Goldene Zeitalter der Niederlande Rokoko Klassizismus Romantik Akademie Ukiyo-e Präraffaeliten Realismus Impressionismus Symbolismus und Ästhetizismus Postimpressionismus Neoimpressionismus Jugendstil Fauvismus Expressionismus Kubismus Futurismus Shin-hanga Dadaismus Suprematismus Konstruktivismus Neoplastizismus Bauhaus Pittura Metafisica Harlem Renaissance Muralismo Neue Sachlichkeit Surrealismus American Scene Abstrakter Expressionismus Colour-Field-Painting Pop-Art Op-Art Minimal Art Concept-Art Performance Land-Art Neoexpressionismus Hyperrealismus Medienkunst _____ Ein Besuch in einer großen Kunstgalerie kann einen überwältigen – eine erstaunliche Parade von rätselhaften Bildern, Gegenständen und Installationen, von Künstlern und Kunstrichtungen, die uns kaum einen klaren Blick dafür vermittelt, wie das, was da alles zusammenhängt, auch zusammenpasst. Die 50 Schlüsselideen Kunst helfen, den Überblick zu behalten. Für alle, die Schwierigkeiten haben, Degas von Dalí oder Monet von Mondrian zu unterscheiden, bietet dieser informative Ratgeber Hinweise auf 50 der wichtigsten und einflussreichsten Grundkonzepte in der Kunst – von den Ideen der alten Griechen bis zu solchen der Gegenwart. Aufgenommen sind dabei einerseits Stilepochen wie Barock, Renaissance, die niederländische Malerei des 17. Jahrhunderts, altägyptische Kunst oder klassische Antike, andererseits werden unterschiedliche Stilrichtungen betrachtet wie Romantik, Kubismus, Minimalismus, Surrealismus, Pop-Art, Konzeptkunst und Medienkunst. Die wichtigsten Schlüsselbegriffe werden in einem Glossar, das dem klaren, kompakten und auch kunstvollen Text von Susie Hodge beigegeben ist, sowie durch Mini-Essays und Kurzbiografien von epochemachenden Künstlern vertieft. Mit einer instruktiven Auswahl von Bildern, die beispielhaft Stilmerkmale und künstlerische Ideen zeigen, und mit einer übersichtlichen historischen Zeitleiste wird jede Kunstrichtung in ihren Kontext gestellt und insgesamt ein breiter Überblick über die weltweit bedeutendsten Entwicklungen von Kunst und Design vermittelt. Wem die künstlerische Ausdrucksweise jemals ein Rätsel war und wer sich einen groben Überblick verschaffen möchte, der wird bei diesem Buch voll auf seine Kosten kommen. _____ Weitere Bände der Reihe: 50 Schlüsselideen Mathematik 50 Schlüsselideen Physik 50 Schlüsselideen Genetik 50 Schlüsselideen Philosophie 50 Schlüsselideen Psychologie 50 Schlüsselideen Management 50 Schlüsselideen Religion 50 Schlüsselideen Wirtschaftswissenschaft 50 Schlüsselideen Astronomie und Kosmologie 50 Schlüsselideen Literatur 50 Schlüsselideen der Menschheit 50 Schlüsselideen Digitale Kultur 50 Schlüsselideen Politik 50 Schlüsselideen Architektur 50 Schlüsselideen Erde 50 Schlüsselideen Zukunft.
Humanities. --- Popular works. --- Arts. --- Social sciences. --- Design. --- Aesthetics. --- Popular Science in Humanities / Arts. --- Popular Science, general. --- Social Sciences, general. --- Design, general.
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"Design thinking is the core creative process for any designer; this book explores and explains this apparently mysterious 'design ability'. Focusing on what designers do when they design, Design Thinking is structured around a series of in-depth case studies of outstanding and expert designers at work, interwoven with overviews and analyses. The range covered reflects the breadth of design, from hardware and software design, to architecture and Formula One. The book offers new insights and understanding of design thinking, based on evidence from observation and investigation of design practice. Design Thinking is the distillation of the work of one of design's most influential thinkers. Nigel Cross goes to the heart of what it means to think and work as a designer. The book is an ideal guide for anyone who wants to be a designer or to know how good designers work in the field of contemporary design"--
productontwikkeling --- industriële vormgeving --- ontwerpen --- industrial design --- Product strategy --- design [discipline] --- ontwerptechnieken --- Design. --- Creative ability. --- Design --- Créativité --- Création (esthétique) --- DESIGN / General. --- DESIGN / Textile & Costume. --- Philosophie --- General --- Textile & Costume --- General. --- Textile & Costume. --- Créativité --- Design thinking --- Philosophie. --- Création (esthétique)
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Dorst describes a new, innovation-centered approach to problem-solving in organizations: frame creation. It applies "design thinking," but it goes beyond the borrowed tricks and techniques that usually characterize that term. The strategies presented are drawn from the unique, sophisticated, multilayered practices of top designers, and from insights that have emerged from fifty years of design research. He describes the nine steps of the frame creation process and illustrates their application to real-world problems with a series of varied case studies. He maps innovative solutions that include rethinking a store layout so retail spaces encourage purchasing rather than stealing, applying the frame of a music festival to understand late-night problems of crime and congestion in a club district, and creative ways to attract young employees to a temporary staffing agency. --
Industrial design --- Methodology. --- Design --- Methodology --- Méthodologie --- innovatiemanagement --- industriële vormgeving --- ontwerpen --- Framework --- industrial design --- Business policy --- artistic change --- veranderingsmanagement --- Méthodologie --- Innovatie ; ondernemingen. --- Production management --- methodology --- theory --- innovaties --- innovation --- DESIGN/Design Theory --- DESIGN/General
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Un'opera unica nel suo genere, nata dall'incontro di due grandi artisti, il fotografo Edoardo Romagnoli e il designer Giulio Confalonieri, recentemente scomparso. Protagonista è la Luna, colta dall'obiettivo della macchina fotografica e ritratta attraverso fotografie sorprendenti e di forte impatto emotivo (alcune esposte al Guggenheim Museum di Venezia). Grafica e fotografia si susseguono e si inseguono, senza interferire l'una con l'altra. Un "passo a due", dove ogni pagina di grafica introduce una pagina di fotografia e, dopo ogni fotografia, appare una pagina di grande effetto grafico. La meraviglia è forte e il ritmo incalzante. Il legame è in copertina: una grande "E" (congiunzione) a rappresentare il rapporto forte tra design e fotografia, immagini e grafica, ma allo stesso tempo anche il profondo piacere dello stare insieme a parlare, fare e disfare, rifare e riparlare, dei due principali attori di quest'opera, il designer e il fotografo. Il tutto accompagnato dal contributo di Piero Bianucci, scrittore, giornalista e grande divulgatore, che conduce attraverso le affinità e le contrapposizioni delle due facce dell'opera (richiamo naturale alle due facce della Luna): luce/ombra, chiaro/scuro, giorno/notte, vita/morte, bianco/nero. Un testo che, partendo dall'ambivalenza mitologica della Luna, arriva a parlare della sua luce e del suo colore/non colore, del paradosso del plenilunio (mai visibile, a rigore, perché quando Sole-Terra-Luna sono perfettamente allineati si ha una eclisse totale di Luna), della Luna in rapporto alla scansione del tempo e degli influssi veri e presunti di questo astro che da sempre ha affascinato l'uomo.
Moon -- In art. --- Photography, Artistic -- Exhibitions. --- Astronomy & Astrophysics --- Physical Sciences & Mathematics --- Astrophysics --- Astronomy - General --- Moon --- Earth (Planet) --- Satellite --- Popular works. --- Photography. --- Design. --- Astronomy. --- Popular Science. --- Popular Science in Astronomy. --- Design, general. --- Design and construction. --- Creation (Literary, artistic, etc.)
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Molecules, galaxies, art galleries, sculptures, viruses, crystals, architecture, and more: Shaping Space—Exploring Polyhedra in Nature, Art, and the Geometrical Imagination is an exuberant survey of polyhedra and at the same time a hands-on, mind-boggling introduction to one of the oldest and most fascinating branches of mathematics. Some of the world’s leading geometers present a treasury of ideas, history, and culture to make the beauty of polyhedra accessible to students, teachers, polyhedra hobbyists, and professionals such as architects and designers, painters and sculptors, biologists and chemists, crystallographers, physicists and earth scientists, engineers and model builders, mathematicians and computer scientists. The creative chapters by more than 25 authors explore almost every imaginable side of polyhedra. From the beauty of natural forms to the monumental constructions made by man, there is something to fascinate every reader. The book is dedicated to the memory of the legendary geometer H. S. M. Coxeter and the multifaceted design scientist Arthur L. Loeb. Contributing Authors: P. Ash, T. F. Banchoff, J. Baracs, E. Bolker, C. Chieh, R. Connelly, H.S.M. Coxeter, H. Crapo, E. Demaine, M. Demaine, G. Fleck, B. Grünbaum, I. Hargittai, M. Hargittai, G. Hart, V. Hart, A. Loeb, J. Malkevitch, B. Monson, J. O'Rourke, J. Pedersen, D. Schattschneider, M. Schmitt, E. Schulte, M. Senechal, G.C. Shephard, I. Streinu, M. Walter, M. Wenninger, W. Whiteley, J. M. Wills, and G. M. Ziegler.
Polyhedra. --- Shapes. --- Forms (Shapes) --- Shape --- Polyhedral figures --- Polyhedrons --- Mathematics. --- Design. --- Geometry. --- Crystallography. --- Design, general. --- Geometry --- Surfaces --- Geometry, Solid --- Shapes --- Design and construction. --- Crystallography and Scattering Methods. --- Leptology --- Physical sciences --- Mineralogy --- Mathematics --- Euclid's Elements --- Creation (Literary, artistic, etc.)
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