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"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
Augmented reality. --- Computer graphics. --- Human-computer interaction. --- Interactive multimedia. --- Real-time data processing. --- Three-dimensional display systems. --- Augmented reality --- Engineering & Applied Sciences --- Computer Science --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- IT --- Nieuwe media
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568814247
Computer graphics. --- Real-time data processing. --- 3D Modelling --- Computer graphics --- Real-time data processing --- 681.3*I3 --- Fast-response data processing --- High-speed data processing --- Electronic data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- 681.3*I3 Computer graphics (Computing methodologies) --- Computer graphics (Computing methodologies) --- Digital techniques --- 3D --- Infographie --- Temps réel (informatique) --- Temps réel (informatique)
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681.3*C3 --- Computer graphics --- Interactive computer systems --- Computer systems --- Online data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Special-purpose and application-based systems: microprocessor/microcomputer; process control-, real-time, signal processing systems (Computer systems organization) --- Digital techniques --- Contains audio-visual material --- Computergrafiek
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1987
Electronic publishing --- Microcomputers --- Microcomputer workstations --- 681.3*I7 --- 681.3*J7 --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Microprocessor-based workstations --- Personal computer workstations --- Work stations (Electronic office machines) --- Work stations, Microcomputer --- Workstations, Microcomputer --- Workstations, Microprocessor-based --- Digital publishing --- Online publishing --- Publishers and publishing --- Desktop publishing --- 681.3*J7 Computers in other systems: command and control; consumer products; industrial control; process control; publishing; real time--See also {681.3*C3} --- Computers in other systems: command and control; consumer products; industrial control; process control; publishing; real time--See also {681.3*C3} --- 681.3*I7 Text processing (Computing methodologies)--See also {681.3*H4} --- Text processing (Computing methodologies)--See also {681.3*H4} --- Digitale prepress --- Workstations
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