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Tempest: Geometries of Play
Authors: ---
ISBN: 0472900102 9780472900107 9780472121144 0472121146 0472072692 0472052691 9780472072699 Year: 2015 Publisher: University of Michigan Press

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Abstract

Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyse Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

Voice in the Wilderness: Conversations with Terry Tempest Williams
Authors: ---
ISBN: 1457180898 1283283506 9786613283504 0874215374 0874216346 9780874215373 9780874216349 Year: 2006 Publisher: University Press of Colorado

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With her distinctive, impassioned voice and familiar felicity of language, Terry Tempest Williams talks about wilderness and wildlife, place and eroticism, art and literature, democracy and politics, family and heritage, Mormonism and religion, writing and creativity, and other subjects that engage her agile mind-in a set of interviews gathered and introduced by Michael Austin to represent the span of her career as a naturalist, author, and activist.

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