Listing 1 - 6 of 6 |
Sort by
|
Choose an application
Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.
phubbing --- CERM --- smartphone --- technological addictions --- CERI --- mobile phone use --- gambling --- teenagers --- behavioural addictions --- video-game addiction --- review --- suppression --- gaming disorder --- generalised versus specific problem Internet uses --- young children --- Internet Use Disorder --- measurement invariance --- immersion --- latent profile analysis --- adolescents --- emotional regulation --- deep approach to learning --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- comorbid psychopathology --- adolescence --- smartphone use --- gender --- self-control --- internet gaming disorder --- personality traits --- expectancies --- prevalence --- screen addiction --- surface approach to learning --- Internet-use disorder --- expectations --- early childhood education --- stress --- smartphone addiction --- convergent design --- mobile phone addiction --- Symptom Checklist-90-Revised (SCL-90-R) --- mobile phone (or smartphone) use --- comorbidity --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- focus group --- emergent bilinguals --- psychometric testing --- approaches to learning --- problematic Internet use --- social networking --- commuting --- mixed methods research --- interpersonal relationships --- Internet gaming disorder --- self-efficacy --- Brief Self-Control Scale (BSCS) --- Internet literacy --- parenting --- Dickman Impulsivity Inventory-Short Version (DII) --- well-being --- problematic smartphone use --- coping strategies --- addiction --- anxiety --- cognitive distortion --- fear of missing out (FOMO) --- impulsivity --- survey --- propensity score --- game device usage pattern --- hostility --- young people --- cognitive reappraisal --- Internet addiction --- university students --- epidemiology --- problematic social media use (PSMU) --- personality --- behavioral addictions --- China --- cultural differences --- problematic mobile phone use --- mobile phone dependence --- interpersonal relations --- social media --- online social network --- Problematic Mobile Phone Use Questionnaire --- Internet Gaming Disorder --- IGD --- intergenerational language transmission --- internet addiction --- Problematic Mobile Phone Use --- pathological video-game use --- serial mediation --- depression --- time
Choose an application
Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.
phubbing --- CERM --- smartphone --- technological addictions --- CERI --- mobile phone use --- gambling --- teenagers --- behavioural addictions --- video-game addiction --- review --- suppression --- gaming disorder --- generalised versus specific problem Internet uses --- young children --- Internet Use Disorder --- measurement invariance --- immersion --- latent profile analysis --- adolescents --- emotional regulation --- deep approach to learning --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- comorbid psychopathology --- adolescence --- smartphone use --- gender --- self-control --- internet gaming disorder --- personality traits --- expectancies --- prevalence --- screen addiction --- surface approach to learning --- Internet-use disorder --- expectations --- early childhood education --- stress --- smartphone addiction --- convergent design --- mobile phone addiction --- Symptom Checklist-90-Revised (SCL-90-R) --- mobile phone (or smartphone) use --- comorbidity --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- focus group --- emergent bilinguals --- psychometric testing --- approaches to learning --- problematic Internet use --- social networking --- commuting --- mixed methods research --- interpersonal relationships --- Internet gaming disorder --- self-efficacy --- Brief Self-Control Scale (BSCS) --- Internet literacy --- parenting --- Dickman Impulsivity Inventory-Short Version (DII) --- well-being --- problematic smartphone use --- coping strategies --- addiction --- anxiety --- cognitive distortion --- fear of missing out (FOMO) --- impulsivity --- survey --- propensity score --- game device usage pattern --- hostility --- young people --- cognitive reappraisal --- Internet addiction --- university students --- epidemiology --- problematic social media use (PSMU) --- personality --- behavioral addictions --- China --- cultural differences --- problematic mobile phone use --- mobile phone dependence --- interpersonal relations --- social media --- online social network --- Problematic Mobile Phone Use Questionnaire --- Internet Gaming Disorder --- IGD --- intergenerational language transmission --- internet addiction --- Problematic Mobile Phone Use --- pathological video-game use --- serial mediation --- depression --- time
Choose an application
Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.
phubbing --- CERM --- smartphone --- technological addictions --- CERI --- mobile phone use --- gambling --- teenagers --- behavioural addictions --- video-game addiction --- review --- suppression --- gaming disorder --- generalised versus specific problem Internet uses --- young children --- Internet Use Disorder --- measurement invariance --- immersion --- latent profile analysis --- adolescents --- emotional regulation --- deep approach to learning --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- comorbid psychopathology --- adolescence --- smartphone use --- gender --- self-control --- internet gaming disorder --- personality traits --- expectancies --- prevalence --- screen addiction --- surface approach to learning --- Internet-use disorder --- expectations --- early childhood education --- stress --- smartphone addiction --- convergent design --- mobile phone addiction --- Symptom Checklist-90-Revised (SCL-90-R) --- mobile phone (or smartphone) use --- comorbidity --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- focus group --- emergent bilinguals --- psychometric testing --- approaches to learning --- problematic Internet use --- social networking --- commuting --- mixed methods research --- interpersonal relationships --- Internet gaming disorder --- self-efficacy --- Brief Self-Control Scale (BSCS) --- Internet literacy --- parenting --- Dickman Impulsivity Inventory-Short Version (DII) --- well-being --- problematic smartphone use --- coping strategies --- addiction --- anxiety --- cognitive distortion --- fear of missing out (FOMO) --- impulsivity --- survey --- propensity score --- game device usage pattern --- hostility --- young people --- cognitive reappraisal --- Internet addiction --- university students --- epidemiology --- problematic social media use (PSMU) --- personality --- behavioral addictions --- China --- cultural differences --- problematic mobile phone use --- mobile phone dependence --- interpersonal relations --- social media --- online social network --- Problematic Mobile Phone Use Questionnaire --- Internet Gaming Disorder --- IGD --- intergenerational language transmission --- internet addiction --- Problematic Mobile Phone Use --- pathological video-game use --- serial mediation --- depression --- time --- phubbing --- CERM --- smartphone --- technological addictions --- CERI --- mobile phone use --- gambling --- teenagers --- behavioural addictions --- video-game addiction --- review --- suppression --- gaming disorder --- generalised versus specific problem Internet uses --- young children --- Internet Use Disorder --- measurement invariance --- immersion --- latent profile analysis --- adolescents --- emotional regulation --- deep approach to learning --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- comorbid psychopathology --- adolescence --- smartphone use --- gender --- self-control --- internet gaming disorder --- personality traits --- expectancies --- prevalence --- screen addiction --- surface approach to learning --- Internet-use disorder --- expectations --- early childhood education --- stress --- smartphone addiction --- convergent design --- mobile phone addiction --- Symptom Checklist-90-Revised (SCL-90-R) --- mobile phone (or smartphone) use --- comorbidity --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- focus group --- emergent bilinguals --- psychometric testing --- approaches to learning --- problematic Internet use --- social networking --- commuting --- mixed methods research --- interpersonal relationships --- Internet gaming disorder --- self-efficacy --- Brief Self-Control Scale (BSCS) --- Internet literacy --- parenting --- Dickman Impulsivity Inventory-Short Version (DII) --- well-being --- problematic smartphone use --- coping strategies --- addiction --- anxiety --- cognitive distortion --- fear of missing out (FOMO) --- impulsivity --- survey --- propensity score --- game device usage pattern --- hostility --- young people --- cognitive reappraisal --- Internet addiction --- university students --- epidemiology --- problematic social media use (PSMU) --- personality --- behavioral addictions --- China --- cultural differences --- problematic mobile phone use --- mobile phone dependence --- interpersonal relations --- social media --- online social network --- Problematic Mobile Phone Use Questionnaire --- Internet Gaming Disorder --- IGD --- intergenerational language transmission --- internet addiction --- Problematic Mobile Phone Use --- pathological video-game use --- serial mediation --- depression --- time
Choose an application
This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.
Humanities --- Social interaction --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19
Choose an application
This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.
smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19
Choose an application
This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.
Humanities --- Social interaction --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19 --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19
Listing 1 - 6 of 6 |
Sort by
|