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Web Design --- User interface design --- Webdesign
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41-0
User experience design --- User interface design --- Human-computer interaction --- Interaction design --- User experience --- Gebruikerservaring
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User interface design --- PXL-IT 2015 --- Apps --- ontwerpen --- Android --- iOS --- Windows Phone
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Designing user interfaces nowadays is indispensably important. A well-designed user interface promotes users to complete their everyday tasks in a great extent, particularly users with special needs. Numerous guidelines have already been developed for designing user interfaces but because of the technical development, new challenges appear continuously, various ways of information seeking, publication and transmit evolve. Computers and mobile devices have roles in all walks of life such as in a simple search of the web, or using professional applications or in distance communication between hearing impaired people. It is important that users can apply the interface easily and the technical parts do not distract their attention from their work. Proper design of user interface can prevent users from several inconveniences, for which this book is a great help.
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The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.
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Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture. Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.
Architecture --- Architectural structure & design --- Architecture: professional practice --- Landscape art & architecture --- City & town planning - architectural aspects --- User interface design & usability --- drawing --- technology --- architecture --- art
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This is a book about musical gestures: multiple ways to design instruments, compose musical performances, analyze sound objects and represent sonic ideas through the central notion of ‘gesture’. The writers share knowledge on major research projects, musical compositions and methodological tools developed among different disciplines, such as sound art, embodied music cognition, human-computer interaction, performative studies and artificial intelligence. They visualize how similar and compatible are the notions of embodied music cognition and the artistic discourses proposed by musicians working with ‘gesture’ as their compositional material. The authors and editors hope to contribute to the ongoing discussion around creative technologies and music, expressive musical interface design, the debate around the use of AI technology in music practice, as well as presenting a new way of thinking about musical instruments, composing and performing with them.
Music recording & reproduction
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Musical instruments & instrumental ensembles
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User interface design & usability
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Acoustic & sound engineering
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Perception
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Electronic music
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Expression; Music; Musical experience; Body language; Composition
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This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-experiential design of presence in everyday blended reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future
Computer science. --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Interfaces, User (Computer systems) --- Informatics --- Science --- User-centered system design. --- Human-computer interaction. --- User interface design & usability. --- Human-machine systems --- Human-computer interaction --- Computer Science --- Informatique --- User interfaces (Computer systems) --- Interfaces utilisateurs (Informatique)
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Communication is increasingly moving beyond ‘ways of seeing’ to ‘ways of feeling’. This Open Access book provides social design insights and implications for HCI research and design exploring digitally mediated touch communication. It offers a socially orientated map to help navigate the complex social landscape of digitally mediated touch for communication: from everyday touch-screens, tangibles, wearables, haptics for virtual reality, to the tactile internet of skin. Drawing on literature reviews, new case-study vignettes, and exemplars of digital touch, the book examines the major social debates provoked by digital touch, and investigates social themes central to the communicative potential and societal consequences of digital touch: · Communication environments, capacities and practices · Norms associations and expectations · Presence, absence and connection · Social imaginaries of digital touch · Digital touch ethics and values The book concludes with a discussion of the significance of social understanding and methods in the context of Interdisciplinary collaborations to explore touch, towards the design of digital touch communication, ‘ways of feeling’, that are useable, appropriate, ethical and socially aware.
Sociology --- User interface design & usability --- User interfaces (Computer systems). --- Technology—Sociological aspects. --- User Interfaces and Human Computer Interaction. --- Science and Technology Studies. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer science --- User interfaces (Computer systems) --- Technology—Sociological aspects
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This open access book constitutes the refereed proceedings of the 18th International Conference on String Processing and Information Retrieval, ICOST 2022, held in Paris, France, in June 2022. The 15 full papers and 10 short papers presented in this volume were carefully reviewed and selected from 33 submissions. They cover topics such as design, development, deployment, and evaluation of AI for health, smart urban environments, assistive technologies, chronic disease management, and coaching and health telematics systems.
Network hardware --- Software Engineering --- Information retrieval --- User interface design & usability --- Computer vision --- Information technology: general issues --- architecture types --- artificial intelligence --- communication systems --- computer hardware --- computer networks --- computer science --- computer systems --- engineering --- Human-Computer Interaction (HCI) --- internet --- Internet of Things (IoT) --- network protocols --- sensors --- signal processing --- software architecture --- software design --- software engineering --- telecommunication systems --- ubiquitous computing --- user interfaces --- Intel·ligència artificial en medicina --- Informàtica mèdica
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