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teaching-learning process --- educational process --- pedagogical sciences --- didatics --- professional training
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Mathematics --- Study and teaching --- Education --- Instruction and study --- research in mathematics education --- mathematics teaching practices --- mathematics learning experiences --- mathematics teacher education --- research on innovative teaching methods --- research on teaching-learning process
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Graduate training --- Continuous education --- Engineering and Architecture training --- Teaching-learning process --- Engineering --- Architecture --- Technical education --- Technical education. --- Study and teaching --- Study and teaching. --- Cuba. --- Schools of architecture --- Education, Technical --- Education --- Professional education --- Vocational education --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Industrial arts --- Technology --- Design and construction --- Guba --- Kkuba --- Küba --- Kuuba --- Kyūba --- Republic of Cuba --- República de Cuba --- graduate training --- continuous education --- engineering and architecture training --- teaching-learning process --- Architecture, Primitive
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This volume documents and reflects on an intercultural and interprofessional exchange about teaching between schools and classroom research. A teacher from Germany opens her classroom to the videographic observations of a Japanese and a German research group. In order to build bridges between the different fields of work related to the same object - the teacher's teaching - the researchers and the teacher open their analytical perspectives of teaching to each other. The volume maps discursive border crossings between an action-oriented didactic, a qualitative-reconstructive and a development-oriented view of the Japanese Jugyo Kenkyu (Lesson Study), in which the different professional cultures meet without intervening transformatively in each other's fields. The different perspectives invite to perceive ideas and concepts of teaching and its research with other than the usual readings and to productively introduce related irritations into the debates about the research and development of teaching. Der vorliegende Band dokumentiert und reflektiert einen interkulturellen und interprofessionellen Austausch über Unterricht zwischen Schule und Unterrichtsforschung. Eine Lehrerin aus Deutschland öffnet ihren Unterricht für die videographischen Beobachtungen einer japanischen und einer deutschen Forschergruppe. Um Brücken zu schlagen zwischen den verschiedenen, auf denselben Gegenstand − den Unterricht der Lehrerin − bezogenen Arbeitsfeldern, eröffnen die Forscher:innen und die Lehrerin ihre analytischen Perspektivierungen von Unterricht füreinander. Der Band bildet diskursive Grenzgänge zwischen einer handlungsorientiert- didaktischen, einer qualitativ-rekonstruktiven und einer entwicklungsorientierten Betrachtung der japanischen Jugyo Kenkyu (Lesson Study) ab, in denen die unterschiedlichen Professionskulturen sich begegnen, ohne in die Felder der jeweils anderen transformierend einzugreifen. Die verschiedenen Perspektivierungen laden ein, Vorstellungen und Konzepte von Unterricht und dessen Erforschung mit anderen als den gewohnten Lesarten wahrzunehmen und damit verbundene Irritationen produktiv in die Debatten um die Erforschung und Entwicklung von Unterricht einzubringen.
Education
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Unterrichtsforschung; Unterrichtspraxis; Interkultureller Vergleich; Austausch; Videoaufzeichnung; Unterricht; Interkulturalität; Interkulturelle Forschung; Unterrichtsanalyse; Perspektive; Lehrer-Schüler-Interaktion; Theorie-Praxis-Beziehung; Unterrichtsentwicklung; Teilnehmende Beobachtung; Unterrichtsbeobachtung; Kooperation; Literaturunterricht; Gymnasiale Oberstufe; Individualisierung; Lehr-Lern-Prozess; Reflexion
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Überzeugungen von Lehrpersonen wird eine maßgebliche Rolle hinsichtlich der Qualität ihres Berufshandelns zugeschrieben. Beim Einsatz von digitalen Medien in Schule und Unterricht sind neben allgemeinen berufsbezogenen Überzeugungen auch spezifische Überzeugungen zu digitalen Medien von Bedeutung. Zur Entstehung und Veränderung solcher Überzeugungen sind jedoch noch kaum empirische Erkenntnisse vorhanden. Auf der Basis berufsbiografischer narrativer Interviews wurden in der vorliegenden Studie die vielfältigen Überzeugungen von Lehrpersonen zu digitalen Medien erfasst, individuelle Entwicklungsverläufe und die damit einhergehenden Bedingungen rekonstruiert und anhand einer Typenbildung unterschiedliche Grundmuster herausgearbeitet.
Schule
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Lehrforschung
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Bildungsmedienforschung
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digitale Medien
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Lehrpersonen
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Unterrichtspraxis
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Einstellung
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Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.
Humanities --- Education --- gamification --- education --- literature survey --- publication analysis --- teacher instruction --- motivation --- curricular integration --- mathematics instruction --- escape room --- review --- assessment --- computational thinking --- functions --- future teachers --- Scratch --- serious games --- game-based learning --- higher education --- teacher predispositions --- gamification in education --- gamifying learning --- STEAM education --- mathematics --- Brazil --- Spain --- traditional games --- ethnomathematics --- steam --- intercultural education --- primary education --- board games --- global change --- environmental engagement --- teacher training --- Education for sustainability --- role-playing games --- second language instruction --- educational game --- board game --- learning tool --- teaching-learning process --- interdisciplinary learning --- science learning --- marine environment --- environmental awareness --- skills development --- mathematical problem-solving --- video games --- emotions --- Portal 2 --- n/a
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Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.
gamification --- education --- literature survey --- publication analysis --- teacher instruction --- motivation --- curricular integration --- mathematics instruction --- escape room --- review --- assessment --- computational thinking --- functions --- future teachers --- Scratch --- serious games --- game-based learning --- higher education --- teacher predispositions --- gamification in education --- gamifying learning --- STEAM education --- mathematics --- Brazil --- Spain --- traditional games --- ethnomathematics --- steam --- intercultural education --- primary education --- board games --- global change --- environmental engagement --- teacher training --- Education for sustainability --- role-playing games --- second language instruction --- educational game --- board game --- learning tool --- teaching-learning process --- interdisciplinary learning --- science learning --- marine environment --- environmental awareness --- skills development --- mathematical problem-solving --- video games --- emotions --- Portal 2 --- n/a
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Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.
Humanities --- Education --- gamification --- education --- literature survey --- publication analysis --- teacher instruction --- motivation --- curricular integration --- mathematics instruction --- escape room --- review --- assessment --- computational thinking --- functions --- future teachers --- Scratch --- serious games --- game-based learning --- higher education --- teacher predispositions --- gamification in education --- gamifying learning --- STEAM education --- mathematics --- Brazil --- Spain --- traditional games --- ethnomathematics --- steam --- intercultural education --- primary education --- board games --- global change --- environmental engagement --- teacher training --- Education for sustainability --- role-playing games --- second language instruction --- educational game --- board game --- learning tool --- teaching-learning process --- interdisciplinary learning --- science learning --- marine environment --- environmental awareness --- skills development --- mathematical problem-solving --- video games --- emotions --- Portal 2 --- gamification --- education --- literature survey --- publication analysis --- teacher instruction --- motivation --- curricular integration --- mathematics instruction --- escape room --- review --- assessment --- computational thinking --- functions --- future teachers --- Scratch --- serious games --- game-based learning --- higher education --- teacher predispositions --- gamification in education --- gamifying learning --- STEAM education --- mathematics --- Brazil --- Spain --- traditional games --- ethnomathematics --- steam --- intercultural education --- primary education --- board games --- global change --- environmental engagement --- teacher training --- Education for sustainability --- role-playing games --- second language instruction --- educational game --- board game --- learning tool --- teaching-learning process --- interdisciplinary learning --- science learning --- marine environment --- environmental awareness --- skills development --- mathematical problem-solving --- video games --- emotions --- Portal 2
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Guter inklusiver Unterricht braucht Lehrkräfte, die pädagogische Angebote heterogenitätssensibel und adaptiv planen und umsetzen können - in der universitären Lehrer*innenbildung existieren dafür bislang jedoch nur wenige fachdidaktisch implementierbare Inhalte. In diesem Buch werden fünf flexibel einsetzbare Lehr-Lern-Bausteine zu zentralen Themen inklusiven Unterrichtens vorgestellt, die von Fachdidaktiker*innen in Zusammenarbeit mit Rehabilitationswissenschaftler* innen und Sprachbildner*innen für die Hochschullehre entwickelt wurden. Ausgehend von den theoretischen Grundlagen werden der Aufbau, die Inhalte und die Materialien der einzelnen Lehr-Lern-Bausteine vorgestellt und didaktisch kommentiert. Daran anknüpfend werden die empirischen Ergebnisse der quantitativen und qualitativen Begleitevaluation entsprechender Lehrveranstaltungen analysiert. Außerdem werden die Eignung der Lehr-Lern-Bausteine für die Verstetigung im Hochschulkontext sowie deren Einsatzmöglichkeiten in der zweiten und dritten Phase der Lehrer*innenbildung diskutiert. Dieses Buch möchte Dozent*innen motivieren, die vorgestellten Bausteine selbst in ihrer Lehre einzusetzen. Es richtet sich außerdem an Student*innen, an Forscher*innen und an Lehrer*innen, die ihren Unterricht inklusionsorientiert weiterentwickeln möchten.
Interdisziplinäre Beiträge zur Inklusionsforschung
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Heterogenität
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Inklusionsfroschung
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Lehrerinnenbildung
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Inklusion
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Lehr-Lern-Bausteine
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inklusiver Unterricht
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Inklusionsforschung
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Unterricht
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Hochschule
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Hochschullehre
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Professionalisierung
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Lehrerausbildung
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Lehr-Lern-Prozess
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Bildungskonzept
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Lehrerbildung
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Kompetenz
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Lehr-Lern-System
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Lehrevaluation
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Lehramtsstudiengang
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Heterogenität
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Sensibilität
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Lehrkompetenz
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Integrative Pädagogik
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Professionalität
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Pädagogisches Handeln
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Fachdidaktik
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Sonderpädagogik
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Klassenführung
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Adaptiver Unterricht
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Unterrichtskonzeption
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Sprachbildung
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Lehramtsstudent
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Baustein
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Reflexion
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Medical education --- Education, Medical. --- Medical education. --- Brazil. --- Medical Education --- Medicine --- Physicians --- Physicians, Women --- Students, Medical --- Education, Medical --- Medical personnel --- education --- Education --- al-Barāzīl --- Barāzīl --- Brasil --- Brasile --- Brasilië --- Brasilien --- Brazili --- Brazili Federativlă Respubliki --- Brazilia --- Brazilië --- Brazilii︠a︡ --- Brazilii︠a︡ Federativ Respublikaḣy --- Braziliya --- Braziliya Federativ Respublikası --- Brazilská federativní republika --- Brazylia --- Brésil --- Federale Republiek van Brasilië --- Federative Republic of Brazil --- Federativna republika Brazil --- Federativna republika Brazilii︠a︡ --- Federat︠s︡iėm Respublikė Brazil --- Fedėratyŭnai︠a︡ Rėspublika Brazilii︠a︡ --- Gweriniaeth Ffederal Brasil --- Pa-hsi --- Pa-se --- Pa-se Liân-pang Kiōng-hô-kok --- Pederatibong Republika sa Brasil --- Pindorama --- República Federal del Brasil --- Republica Federale di u Brasile --- Republica Federativa del Brazil --- República Federativa do Brasil --- Rèpublica fèdèrativa du Brèsil --- Republik Kevreel Brazil --- République fédérative du Brésil --- Tantasqa Republika Wrasil --- Tetã Pindorama --- Wrasil --- medical education --- assessment of medical students --- teaching-learning process --- Professional education --- Brasili --- Brazilii͡ --- Brazilii͡a Federativ Respublikaḣy --- Federale Republiek van Brasili --- Federativna republika Brazilii͡ --- Federat͡siėm Respublikė Brazil --- Fedėratyŭnai͡a Rėspublika Brazilii͡ --- Health Sciences --- General and Others --- Medical Education, Training & Research --- Brasilia --- Burajiru
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