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This open access book examines the conversations around gendered mental health in contemporary Western media culture. While early 21st century-media was marked by a distinct focus on happiness, productivity and success, during the 2010s negative feelings and discussions around mental health have become increasingly common in that same media landscape. This book traces this turn to sadness in women’s media culture and shows that it emerged indirectly as a result of a culture overtly focused on happiness. By tracing the coverage of mental health issues in magazines, among female celebrities, and on social media this book shows how an increasingly intimate media environment has made way for a profitable vulnerability, that takes the shape of marketable and brand-friendly mental illness awareness that strengthens the authenticity of those who embrace it. But at the same time sad girl cultures are proliferating on social media platforms, creating radically honest spaces where those who suffer get support, and more capacious ways of feeling bad are formed. Using discourse analysis and digital ethnography to study contemporary representations of mental illness and sadness in Western popular media and social media, this book takes a feminist media studies approach to popular discourse, understanding the conversations happening around mental health in these sites to function as scripts for how to think about and experience mental illness and sadness. Fredrika Thelandersson is Postdoctoral Research Fellow in the Department of Communication and Media at Lund University. She obtained her PhD from Rutgers University. She has had chapters published in The International Encyclopedia of Gender, Media and Communication, and articles published in Feminist Media Studies and Capacious: Journal for Emerging Affect Inquiry.
Gender identity in mass media. --- Sex. --- Communication in medicine. --- Media and Gender. --- Gender Studies. --- Health Communication. --- Health communication --- Medical communication --- Medicine --- Gender (Sex) --- Human beings --- Human sexuality --- Sex (Gender) --- Sexual behavior --- Sexual practices --- Sexuality --- Sexology --- Mass media --- Media and mental health --- Feminist media studies --- discourse analysis --- Representations of mental illness --- postfeminist media --- popular feminism
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When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women's gaming are more actively enforced. Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality.
Women video gamers. --- Sex role. --- Video games --- Video games industry --- Social aspects. --- Active audience theory. --- Agency. --- Analog games. --- Casual games. --- Casual gaming. --- Casualized era. --- Community management. --- Coping mechanisms. --- Core games. --- Core gaming. --- Counter-hegemony. --- Crisis of authority. --- Critical discourse analysis. --- Female gamers. --- Feminism. --- Feminist Media Studies. --- Game development. --- Game studies. --- Gamer stereotypes. --- Games studies. --- Gender. --- Hegemony. --- Identity. --- Ideology. --- Imagined communities. --- In-depth interviews. --- Industry. --- Inferential sexism. --- Interpretive communities. --- Longitudinal interviews. --- Online harassment. --- Overt sexism. --- Player lifecycle. --- Popular culture. --- Press analysis. --- Video games.
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"A new history of sex dolls that challenges how contemporary society understands tech designed for sex"--
History of engineering & technology --- Advertising & society --- Sex;technology;sexual technologies;sex tech;sex dolls;sex toys;history of sexuality;history of technology;sexual history;history of sex dolls;history of sex toys;history of sex tech;technological history;historiography;computer history;feminist history;media history;sex robots;digital media;feminist media studies;gender;sexuality;queer;race;colonialism;masculinity;alternate histories --- Sex dolls --- Sex --- Sex (Psychology) --- Sex in mass media. --- History. --- Social aspects. --- Pornography in mass media --- Mass media --- Psychology, Sexual --- Sexual behavior, Psychology of --- Sexual psychology --- Sensuality --- Love dolls --- Companion dolls --- Sex toys --- Psychological aspects
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