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Book
63 ready-to-use maker projects
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ISBN: 0838916619 9780838916612 9780838916629 0838916627 9780838915912 0838915914 9780838916636 Year: 2018 Publisher: Chicago

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Survey of public library use of 3D priinters.
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ISBN: 9781574409802 1574409808 9781574403435 1574403435 1574400738 Year: 2015 Publisher: [New York, New York] : Primary Research Group, Inc.,

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Book
Escape rooms and other immersive experiences in the library
Author:
ISBN: 0838917674 0838917909 9780838917893 9780838917671 0838917895 9780838917909 9780838917916 Year: 2019 Publisher: Chicago, Ill. ALA Editions

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"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- ǂc Provided by publisher.


Book
Makerspaces in libraries
Authors: ---
ISBN: 9781442252998 9781442253001 9781442253018 Year: 2015 Publisher: Lanham, Md Rowman & Littlefield


Book
Hosting a library mystery
Author:
ISBN: 9780838997116 0838997112 9780838909867 0838909868 Year: 2009 Publisher: Chicago American Library Association

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Abstract

Elizabeth Karle capitalizes on our delight of the genre through this unique, interactive programming guide. Karle's innovative and interactive ideas will coax children on a quest to learn about pirates, college students to uncover the research tools needed for class, or new patrons to discover the riches of the library's collection.


Book
Gaming und Bibliotheken
Author:
ISBN: 9783110395914 9783110312836 Year: 2014 Publisher: De Gruyter

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Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.

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