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Makerspaces in libraries. --- Libraries --- Activity programs in libraries --- Activity programs.
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Libraries --- Three-dimensional printing --- 3-D printing --- 3D printing --- 3DP (Three-dimensional printing) --- Additive manufacturing --- Activity programs in libraries --- Activity programs.
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"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- ǂc Provided by publisher.
Libraries --- Group problem solving. --- Escapes (Amusements). --- Activity programs. --- Escape magic (Amusements) --- Escapology --- Amusements --- Problem solving, Group --- Team problem solving --- Problem solving --- Activity programs in libraries --- Information user --- Recreation. Games. Sports. Corp. expression
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Libraries --- Libraries and community. --- Makerspaces. --- Do-it-yourself work. --- Workshops. --- Activity programs. --- Hacker spaces --- Hackerspaces --- Hacklabs --- Maker spaces --- Cooperative societies --- Engineering laboratories --- Community and libraries --- Communities --- Activity programs in libraries --- Home workshops --- Shops --- Factories --- How-to guides --- Industrial arts --- Library automation --- Engineering sciences. Technology --- Libraries and community --- Makerspaces --- Do-it-yourself work --- Workshops --- Activity programs
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Elizabeth Karle capitalizes on our delight of the genre through this unique, interactive programming guide. Karle's innovative and interactive ideas will coax children on a quest to learn about pirates, college students to uncover the research tools needed for class, or new patrons to discover the riches of the library's collection.
Libraries --Activity programs. --- Library orientation. --- Mystery games. --- Libraries --- Library orientation --- Mystery games --- Library & Information Science --- Social Sciences --- Detective games --- Games --- Bibliographic instruction --- Libraries and readers --- Library instruction --- Library user orientation --- Orientation (Library use) --- Information services --- Instruction librarians --- Instructional materials centers --- Activity programs in libraries --- Activity programs --- Programmed instruction --- User education
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Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.
Libraries --- Activity programs. --- Special collections --- Games. --- Special collections. --- Library special collections --- Special collections in libraries --- Library resources --- Documentation --- Public institutions --- Librarians --- Activity programs in libraries --- Gaming. --- computer games. --- Games --- Germany. --- Alemania --- Ashkenaz --- BRD --- Bu̇gd Naĭramdakh German Uls --- Bundesrepublik Deutschland --- Deutsches Reich --- Deutschland --- Doitsu --- Doitsu Renpō Kyōwakoku --- Federal Republic of Germany --- Federalʹna Respublika Nimechchyny --- FRN --- German Uls --- Germania --- Germanii︠a︡ --- Germanyah --- Gjermani --- Grossdeutsches Reich --- Jirmānīya --- KhBNGU --- Kholboony Bu̇gd Naĭramdakh German Uls --- Nimechchyna --- Repoblika Federalin'i Alemana --- República de Alemania --- República Federal de Alemania --- Republika Federal Alemmana --- Vācijā --- Veĭmarskai︠a︡ Respublika --- Weimar Republic --- Weimarer Republik --- Germany (East) --- BuÌgd NaiÌramdakh German Uls --- Deguo --- Doitsu RenpoÌ KyoÌwakoku --- Federalʹna Respublika Nimechchyny --- GeÌrman --- Germaniiï¸ a︡ --- JirmaÌniÌya --- Kholboony BuÌgd NaiÌramdakh German Uls --- RepuÌblica de Alemania --- RepuÌblica Federal de Alemania --- VaÌcijaÌ --- VeiÌmarskaiï¸ a︡ Respublika --- Germany (West) --- Europe --- Gėrman
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