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Interactive Systems: Design, Specification, and Verification : 9th International Workshop, DSV-IS 2002, Rostock Germany, June 12-14, 2002
Authors: --- --- ---
ISBN: 3540002669 9783540002666 3540362355 Year: 2002 Volume: 2545 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Abstract

This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.

Keywords

Interactive computer systems --- Computer science. --- Software engineering. --- Computer logic. --- Information storage and retrieval. --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Science, general. --- Software Engineering. --- Logics and Meanings of Programs. --- Information Storage and Retrieval. --- Logic design. --- Information storage and retrieva. --- Design, Logic --- Design of logic systems --- Digital electronics --- Electronic circuit design --- Logic circuits --- Machine theory --- Switching theory --- Computer software engineering --- Engineering --- Informatics --- Science --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Computer science logic --- Logic, Symbolic and mathematical --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Interactive computer systems - Congresses


Digital
E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings
Authors: --- --- ---
ISBN: 9783642334665 Year: 2012 Publisher: Berlin, Heidelberg Imprint: Springer


Book
Transactions on Edutainment X
Authors: --- --- --- --- --- et al.
ISBN: 3642379184 3642379192 Year: 2013 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.


Book
E-Learning and Games for Training, Education, Health and Sports
Authors: --- --- --- ---
ISBN: 9783642334665 Year: 2012 Publisher: Berlin, Heidelberg Springer Berlin Heidelberg

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Abstract

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.


Book
iWOAR 2015 : 2nd International Workshop on Sensor-based Activity Recognition and Interaction : June 25-26, 2015, Rostock, Germany
Authors: --- ---
ISBN: 1450334547 Year: 2015 Publisher: [Place of publication not identified] ACM

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Digital
Transactions on Edutainment X
Authors: --- --- --- --- --- et al.
ISBN: 9783642379192 Year: 2013 Publisher: Berlin, Heidelberg Springer

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Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

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