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Interaction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. But if you’ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look.Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you : learn to create a design strategy that differentiates your product from the competition, use design research to uncover people’s behaviors, motivations, and goals in order to design for them, employ brainstorming best practices to create innovativenew products and solutions, understand the process and methods used to define product behavior. It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.
Interaction design --- Production management --- Product strategy --- industriële vormgeving --- productontwikkeling
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Designing for Interaction is an introductory book to the practice of interaction design, the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. Aimed at new practitioners and students, as well as user experience professionals and developers, it is comprehensive look at the discipline, from its history to current methods to its future. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is also the only interaction design book that is coming from a design background, not a computer science one. This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums--Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you'll get a solid grounding in everything you need to successfully tackle interaction design.
Software-ergonomie. --- #SBIB:309H1720 --- #SBIB: --- Informatiekunde, informatie management
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It's the little things that turn a good digital product into a great one. With this practical book, you'll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today's devices and applications, author Dan Saffer walks you through a microinteraction's essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You'll quickly discover how microinteractions can change a product from one that's tolerated into one that's treasured.
Application software --- Human-computer interaction. --- User interfaces (Computer systems). --- System design. --- Development.
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