TY - BOOK ID - 93197018 TI - Rise of the videogame zinesters : how freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives, and people like you are taking back an art form PY - 2012 SN - 9781609803728 1609803728 PB - New York : Seven Stories Press, DB - UniCat KW - Video games. KW - Video games KW - Jeux vidéo. KW - Jeux vidéo KW - Social aspects. KW - Aspect social. KW - Video Games KW - 527 KW - game design KW - computerspellen KW - video games KW - LGBTQ+ (lesbian, gay, bisexual, transgender, queer and others) KW - gender KW - inclusiviteit KW - Computer Games KW - Computer Game KW - Game, Computer KW - Game, Video KW - Games, Computer KW - Games, Video KW - Video Game KW - Games, Recreational KW - Television games KW - Videogames KW - Electronic games KW - Social aspects KW - informatica - specifieke toepassingen KW - Computer games KW - Internet games KW - Games KW - Jeux vidéo. KW - Jeux vidéo UR - https://www.unicat.be/uniCat?func=search&query=sysid:93197018 AB - Discusses the history of the zinester videogame scene and advises the reader on how best to make their own videogames. Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropy's book shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it. ER -