TY - BOOK ID - 86121892 TI - Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX AU - Marrs, Adam. AU - Shirley, Peter. AU - Wald, Ingo. PY - 2021 SN - 1484271858 148427184X 1484273664 PB - Berkeley, CA : Apress L. P., DB - UniCat KW - Graphical & digital media applications KW - Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access UR - https://www.unicat.be/uniCat?func=search&query=sysid:86121892 AB - "The digital version of this book is available now for free – with the print version following very soon!This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines." ER -