TY - BOOK ID - 85468962 TI - Wargames : from gladiators to gigabytes PY - 2013 SN - 1107358132 1107238536 1107342260 1107255848 1107346010 110734851X 1139579878 1299408974 110734476X 110703695X 1107684420 9781107342262 9781139579872 9781107036956 9781107684423 9781107346017 PB - Cambridge : Cambridge University Press, DB - UniCat KW - War games KW - Computer war games KW - Video war games KW - War KW - Computer games KW - Kriegsspiel KW - Wargames KW - Military art and science KW - Military maneuvers KW - Simulation games KW - Tactics KW - History. KW - Computer simulation KW - Mathematical models KW - Social Sciences KW - Political Science KW - Video games KW - War video games KW - Krigsspil UR - https://www.unicat.be/uniCat?func=search&query=sysid:85468962 AB - Where did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature. ER -