TY - BOOK ID - 8358889 TI - Meet the Kinect : an introduction to programming natural user interfaces AU - Kean, Sean. AU - Hall, Jonathan C. AU - Perry, Phoenix. PY - 2011 SN - 1430238887 1430238895 PB - New York : Apress, DB - UniCat KW - Multimodal user interfaces (Computer systems). KW - Xbox 360 (Video game console) -- Equipment and supplies. KW - Kinect KW - Multimodal user interfaces (Computer systems) KW - Computer input-output equipment KW - Engineering & Applied Sciences KW - Electrical & Computer Engineering KW - Applied Physics KW - Computer Science KW - Electrical Engineering KW - Technology - General KW - Programming KW - Information Technology KW - General and Others KW - User interfaces (Computer systems) KW - Human-computer interaction. KW - Computer programming. KW - Computers KW - Electronic computer programming KW - Electronic data processing KW - Electronic digital computers KW - Programming (Electronic computers) KW - Computer-human interaction KW - Human factors in computing systems KW - Interaction, Human-computer KW - Interfaces, User (Computer systems) KW - Computer science. KW - Computer graphics. KW - Computer Science. KW - Computer Imaging, Vision, Pattern Recognition and Graphics. KW - Automatic drafting KW - Graphic data processing KW - Graphics, Computer KW - Computer art KW - Graphic arts KW - Engineering graphics KW - Image processing KW - Informatics KW - Science KW - Digital techniques KW - Coding theory KW - Human engineering KW - User-centered system design KW - Human-machine systems KW - Human-computer interaction KW - Computer input-output equipment. KW - Computer vision. KW - Hardware and Maker. KW - Machine vision KW - Vision, Computer KW - Artificial intelligence KW - Pattern recognition systems KW - Computer hardware KW - Computer I/O equipment KW - Electronic analog computers KW - Hardware, Computer KW - I/O equipment (Computers) KW - Input equipment (Computers) KW - Input-output equipment (Computers) KW - Output equipment (Computers) KW - Computer systems KW - Input-output equipment KW - Optical data processing. KW - Optical computing KW - Visual data processing KW - Bionics KW - Integrated optics KW - Photonics KW - Optical equipment KW - Natural user interfaces. UR - https://www.unicat.be/uniCat?func=search&query=sysid:8358889 AB - Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. ER -